Space Engineers

Space Engineers

999 ratings
Easy NPC Takeovers [Retired]
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Type: Mod
Mod category: NPC, Other
File Size
Posted
Updated
122.605 KB
17 Oct, 2017 @ 12:14pm
7 Sep, 2019 @ 5:01am
3 Change Notes ( view )

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Easy NPC Takeovers [Retired]

Description
Meridius_IX has retired from modding. Click Here[gist.github.com] for more details.

This mod is now retired. Check out the successor to this mod, Hostile Takeover by Thraxus!


Introduction

Capturing NPC grids can be an exercise in frustration - having to grind down all the terminal blocks and reweld them to take ownership. Now there's an easier way!

This mod adds a new way to take control of NPC grids.

Huge thanks to Ensou for coming up with the idea!


How to Capture NPC Grids

This mod will only affect grids that have blocks that are owned by an NPC faction (SPRT, SPID, etc).

To capture an NPC grid, you will need to hack/capture all 'Ship Controller' blocks. These Include:
  • Cockpits
  • Control Stations
  • Flight Seats
  • Cryo Chambers
  • Remote Control Blocks

A few seconds after you've captured all these blocks, the grid ownership will be reassigned to you.

Please note, if you're working with a team/faction to capture a ship, the controller blocks must still be assigned to a single owner.


Retirement

With this mod in retirement, it will no longer be maintained. It won't be removed unless/until it becomes completely non-functional.


Resources

Looking for Config / Admin Options? Having Issues with the Mod? Want to Find Resources for Making Your Own Encounter Mod? Click Here![github.com]

Join The Modular Encounters Collection Discord Server for News, Updates, and Support.[discord.gg]

Want to Support My Work? Check Out The Patreon Page![www.patreon.com]
275 Comments
rhyshewes08 30 Apr, 2024 @ 12:00pm 
does this mod still work?
abuseJUNKEY 8 Oct, 2023 @ 1:31pm 
Hostile Takeover has messed up my trading connectors. Would rather use this one it's lightweight and better than grinding all the turrets.
Codygodofwar 6 Oct, 2023 @ 11:09pm 
@Horschdt nah i just have a mod thats adds so many turrets that it gets wild, i don't have the time to grind a single weapon for 5+ minutes when there is 10+ for some of em
madcap_magician902 28 Feb, 2023 @ 1:03pm 
I prefer this mod to its successor, gives a single engineer a chance, Hostile Takeover requires way too much grinding.
Sadel 6 Aug, 2022 @ 10:17am 
Yes, this mod still work.
Epic_Ace_885 5 Aug, 2022 @ 10:53am 
I don't know if anyone still looks here, but does this mod still work?
RPG Holding Shark Riding Raptor 14 May, 2022 @ 2:47am 
Thankfully this one still works (for now), Hostile Takeover doesn't do it for me.
Ackapus 2 Apr, 2022 @ 11:43am 
@Horshdt Challenge isn't the same thing as wasting half your day throwing powered grids into a meat grinder just to soak up all the ammo an otherwise unapproachable turret cluster has in order to grind it. Maybe once you're in the ship, you don't mind coring the blocks to each and every turret on the outer skin, but some of us are perfectly content going scavenger hunt to find where the hell the remote control block is and calling it a day after that.
Horschdt 31 Mar, 2022 @ 9:08am 
@Forest_Ninja101 Well, as i said, if you dont want any challange just press alt-10, turn on use all panels, transfer the grid. problem solved.
Forest_Ninja 30 Mar, 2022 @ 3:18pm 
@Horschdt Grinding down all the turrets is pretty damn hard when a lot of AI grids can have 20+ turrets, many with overlapping cones of fire