Cities: Skylines

Cities: Skylines

39 ratings
Semi-Anime Pink Collar Male
   
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Assets: Citizen
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522.142 KB
27 Aug, 2017 @ 5:25pm
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Semi-Anime Pink Collar Male

In 1 collection by stockjr97
Stylized Anime Citizens Overhaul
16 items
Description
Trying a new style based on the vanilla model. Let me know what you think.

A pink collar worker. Appropriate for both commercial and industrial jobs.

Details: 922 tris (LOD: 118)
Uses young adult male animation and behaves like a blue collar male.

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19 Comments
stockjr97  [author] 22 Oct, 2019 @ 8:10pm 
First Person Camera.
TurtleShroom 22 Oct, 2019 @ 8:01pm 
What Mod do you use to zoom in that close in your city?
stockjr97  [author] 22 Oct, 2019 @ 7:56pm 
Pink-collar is usually associated with jobs in the service industry, like waiters and retail clerks. I wanted to make a citizen that looked like they worked in a commercial building.
TurtleShroom 22 Oct, 2019 @ 5:25pm 
Pink collar? I was only familiar with blue and white.
stockjr97  [author] 15 Jun, 2019 @ 6:44pm 
@hotrodsky11
Metropolismania 2 was certainly one of those weird diamonds in the rough. A bit simplistic, but I could kinda overlook that because the way the citizens behaved in your city definitely made them feel more human, much more so than the ones in Skylines. CO should definitely take a few pages out of Natsume's book. And I do hope they make a Metropolismania 5 in the same style of 2, but with a little more depth.
Chillidog94 15 Jun, 2019 @ 6:07pm 
Metropolis 2 is awesome , it is the only Management sim that i have played where the Ai had feelings about the player and others, still to this day i have with drawls from metropolis mania two
i have E mailed natsume about how great their product is but they have not released any more metropolis mania games.
stockjr97  [author] 6 Jan, 2018 @ 4:48am 
@BluePlayz
Metropolismania 2 is actually the inspiration for this series. However, I am in the process of redesigning them.
Sparky66 4 Sep, 2017 @ 7:45am 
Right ok, I may have to tweak the model to fit the skeleton then. Thanks for the help, I'll mess around for a bit to see if I can get this working.
stockjr97  [author] 4 Sep, 2017 @ 7:40am 
@Sparky66
That wouldn't work. The game would just lengthen the arm bones again. You could try scaling the arm joints from ModTools, but the animations would be very awkward.
Sparky66 4 Sep, 2017 @ 7:33am 
Ok, one more question, can you modify the template skeleton in any way or will it break the animations? For example if my character has shorter arms so I shorten the arm bones?