Garry's Mod

Garry's Mod

1,586 évaluations
Slightly Improved Combine and Resistance NPCs
2
2
   
Récompenser
Ajouter aux favoris
Favoris
Retirer des favoris
Type de contenu: Addon
Type d'addon: PNJ
Mots-clés d'addon: Jeu de rôle, Réalisme
Taille du fichier
Publié le
Mis à jour le
11.774 MB
21 aout 2017 à 2h19
13 janv. 2021 à 23h04
33 notes de changement ( voir )

S'abonner pour télécharger
Slightly Improved Combine and Resistance NPCs

Description
I made this mod as tribute for having made 50 Public Mods for the community. ( Even if some are not as good as others. )
You need Half Life 2 Episode 1 and Episode 2 to access some features.

This Mod Includes :
- 31 Reworked NPCs
- This doesn't rework the original NPCs from Gmod. It adds them to the spawn menu.

- Located in 4 Categories.
1. Animals { Slightly Smarter }
2. Combine { Slightly Smarter }
3. Humans + Resistance { Slightly Smarter }
4. Zombies + Enemy Aliens { Slightly Smarter }

Console Commands / ConVars :

- si_combine_patrol (0/1) ==> Disable/Enable Combine Patrolling

- si_combine_commander (0/1) ==> Disable/Enable Combine Elites being able to command other soldiers.

- si_rebel_patrol (0/1) ==> Disable/Enable Rebels Patrolling

- si_customweapons (0/1) ==> Disable/Enable NPCs using Custom Weapons.

- si_shotgunner_turrets (0/1) ==> DIsable/Enable Combine Prison Shotgunners being able to deploy a turret when idle.

- si_soldiercasualwalking (0/1) ==> Disable/Enable Combine Soldiers' more casual walking animations used when idle.

- si_vortigaunt_suit_charging (0/1) ==> Disable/Enable Vortigaunt's ability to charge players' suits.

- si_headcrab_infect_time (0 to 999) ==> Set the number of seconds it takes for a player/NPC to transform from the SI Headcrab's latching ability.

Disclaimer :
As of 9/3/17 any mods that I find uploaded to the workshop with my code in it it will be reported and taken down.
----------------------------------------- End of Disclaimer -----------------------------------------

And with that I hope I will be able to deliver 50 more mods, even if simple ones.

Want to communicate with me? Here is a Discord server that will allow you to chat and discuss bugs and features :

D&Z Modding Discord Server: https://discord.gg/vwy8fnZvwg
Discussions populaires Tout voir (15)
85
31 oct. 2020 à 15h43
Current Objectives
Zach88889
83
27 oct. 2023 à 12h15
Bugs
๖ۣۜČ®άzy∙ᵘᵉᵃ™
15
6 juil. 2023 à 15h45
ÉPINGLÉ : NPC Features
Zach88889
878 commentaires
judezma7 6 janv. à 19h04 
this is kinda like headcrab overhaul or smth
pccastillorios 18 nov. 2024 à 4h46 
bruh the headcrab has no diefrence i tried to put many of the headcrabs and 1 combine soldier to make one on em turn him into a zombine but he just ended up dying
Toxic Pufferfish 11 nov. 2024 à 9h57 
im sorry but i dont really see a difference a part from the strider laser thing, dropship laser and hunter shooting Magnusson devices
sikh pun 7 nov. 2024 à 15h02 
slightly improved? no dude this is overhauled.
AntlionSoldier344 14 oct. 2024 à 21h08 
does this work with enhanced sandbox npcs?
Gabriel ML 8 sept. 2024 à 15h22 
Just a little thingy, if you're interested, you CAN make this mod work with the "Half Life 2 Animation Fix" mod, it also contains all the necesary models for the episodic actions to work, altough obviously you would need to Uninstall the "Episodic NPC Model Fix" for the other mod to work

Yw
guy#13 22 aout 2024 à 17h01 
i wouldnt really say "slightly improved"
NightmaresInk 4 juin 2024 à 20h00 
whys alyx gotta kill lamar
Ɗㄖ丂卄! 28 mai 2024 à 15h01 
prison shotgunner places turret underground