No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 246.4 hrs on record (128.1 hrs at review time)
Posted: 7 Mar, 2024 @ 3:13pm
Updated: 17 Sep, 2024 @ 4:43pm

After the recent balance patch, I would love to see the devs responsible try out D7 TO D9 difficulty

"We want players to rely on their powerful stratagems, not their primaries" That would be nice if the rate of bug breaches and elite enemies spawn rates didn't far exceed the rate at which stratagems can be called in again. Oh, and to piss in our cereal further, 100% cool-down modifier.

"If you're complaining, just play on lower difficulties" is the worst argument defending the balance patch. Why cant a major percentage of players in the community want to play a higher difficulty as a fun challenge? Before the patch, the bug breach and elite enemy rate was fair. D7 to D9 difficulty was very challenging, but the key thing that it was challenging-ly ENJOYABLE. After the secret buff to enemy spawns, the higher difficulties just became a grind, way too challenging to the point it wasn't even fun to play them anymore. That's the main issue, they're not fun anymore because the developers thought they needed to make the game even more difficult, then gaslight players rightly complaining about it.

WE ARE COMPLAINING ABOUT IT BECAUSE WE ABSOLUTELY LOVE THIS GAME.

i couldn't give a ♥♥♥♥ about the railgun and breaker nerf, they're still viable and usable.
I have not seen one person use the Dagger pistol lmao at all since the new battlepass released

*NEW SUPPORT WEAPONS DROPPED* I assumed both would be ass because of Arrowhead's dogwater balancing philosophy but I was proved wrong when I tried out the Quasar: This ♥♥♥♥ slaps so hard against the bots. It's an anti-tank/heavy weapon that frees up a backpack space. Long charge up time however can two shot tanks (one in vent, one on turret), one shot mortars, airships (objective), drop ships, and hulks (red eye). Overall viable weapon and it's satisfying when you hit the weakspot on the hulk.

HOWEVER, I am predicting a "We've noticed that too many people are having fun with the Quasar, and we have deemed it too viable and too fun here at Arrowhead. Therefore, we are implementing a slight nerf which includes increased charge time by 3.5 seconds, increased inertia, decreased damage. Hulks, Bile titans and Chargers now require 7 headshots from the quasar." and remember, use your stratagems, not your guns! (unless there's a jammer, 100% call in time, ion storm, and orbital fluctuations, then go ♥♥♥♥ yourself, because we like doing so too at Arrowhead :3)

Then there's the HMG support weapon...75 round capacity, long static reload, ads sight misaligned with barrel, huge recoil etc. Watched one video reviewing it, instantly knew it's not viable nor fun, just annoying. Just use the LMG or Stalwart.
"But it has a quick TTK against chargers!" Yeah, so does an EAT-17, recoilless rifle, and orbital railcannon. Why bother using the HMG for heavies when you literally have so many anti tank options

New Balance Patch:
I have no idea why they nerfed the slugger, it already had two major drawbacks: Slow fire rate (pump action) , and manual reloading of shells. Now, it does decreased stagger and overall damage, becoming useless in controlling medium targets such as brood commanders and devastators. What am I supposed to use it as? People defending the nerf says just aim for headshots on automatons, but that just sounds like a role for a DMR or sniper, essentially they're sucking Arrowhead's ♥♥♥♥ again and saying "get good". How about the ♥♥♥♥♥♥♥ devs get good at ♥♥♥♥♥♥♥ making fairly balanced changes? Some people say they should've nerfed the range, but like it's called a 'Slugger'; firing SLUG rounds, designed for long range engagements. Oh well, the community will replace the slugger with another broken gun before that too is nerfed into the ground

Final update:
With each balance patch that comes out, weapons or stratagems i enjoy eventually get nerfed to the point I just can't enjoy them at the same level before the patch. Why get excited to play Helldivers after work if every weapon I enjoyed is nerfed, and I am forced to pick the other mediocre weapons that don't fit my playstyle? I voice my concerns on their discord server or reddit, but get downvoted by the toxically positive fanboys that defend everything that AH does. At this rate, Helldiver's player count will dwindle, not because of natural decline because people want to play other games, but because AH seems to consistently make poor decisions that make people rightfully frustrated.

UPDATE: WE'RE SO BACK
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