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Reseñas recientes de 12FCali

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Mostrando 1-10 de 40 aportaciones
Nadie ha calificado esta reseña como útil todavía
50.6 h registradas (47.8 h cuando escribió la reseña)
Too much i can possibly say about this masterpiece so please just read it, its goated.
Publicada el 29 de diciembre de 2024.
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A 1 persona le pareció útil esta reseña
50.1 h registradas (49.6 h cuando escribió la reseña)
Dr. Breen is not a nice guy.
Publicada el 30 de noviembre de 2024.
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Nadie ha calificado esta reseña como útil todavía
110.2 h registradas (55.1 h cuando escribió la reseña)
kill amos voll, behead amos voll, skin amos voll with potato peelers, cut amos voll with hot knives, jettison amos voll into the sun, sneak a m9 9mm pistol into his disgusting house and cave his ♥♥♥♥♥♥♥ skull in.
Publicada el 12 de septiembre de 2024.
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Nadie ha calificado esta reseña como útil todavía
8.1 h registradas
i lov gambl
Publicada el 23 de noviembre de 2023.
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Nadie ha calificado esta reseña como útil todavía
64.4 h registradas (46.3 h cuando escribió la reseña)
Reseña de acceso anticipado
goooooooooooooood
Publicada el 23 de noviembre de 2023.
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A 1 persona le pareció útil esta reseña
38.1 h registradas (27.6 h cuando escribió la reseña)
I wasn't going into this game with a lot of lofty expectations like some others were. I knew it wasn't going to be as fun as payday 2, and i knew that it wasn't going to be as gritty and cool as payday the heist. So where does that put Payday 3? The game-play are the heists, and while some of the set-pieces are very fascinating and beautiful, it just doesn't feel... good. Its slower than payday 2, but faster then the heist and it makes it feel sluggish and boring. Add in a bunch of half baked, boring "mini-games" (like the safe cracking and wifi hotspot stand sesh) and you get a payday game that you can't see yourself playing for more than 2 hours, and i never thought i'd say those words. The user interface is expectantly awful, fashioned after the equally boring Modern Warfare 2 (2023) as is the industry standard these days. Minimalist menus, that are somehow still tacky, that hide useful options under needless drop-downs, and stunted obtuse gun customization make the in-between heist experience quite frustrating, leaving you wondering where they went wrong. I'm not going to go into the rabbit hole of meta discussion, the overplayed armor mechanic, or the painfully annoying shade. All in all, i don't think this is a dreadful place to start, i imagine in true payday fashion in 5 years time this review will be a novelty, hopefully none of what i said above will persist. But i believe my fatigue with video games in recent years has stemmed from the realization that i do not want games to be $70 to be "eventually good"
i want games to be good from jump. Too much to ask for i suppose.
Don't buy at full price.
Publicada el 19 de noviembre de 2023.
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A 6 personas les pareció útil esta reseña
125.4 h registradas (102.1 h cuando escribió la reseña)
bloatware with ♥♥♥♥♥♥ rushed story that relies on cheap nostalgia bait and phishing techniques. Call of Duty has fallen, billions must cope.
Publicada el 6 de noviembre de 2023.
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A 1 persona le pareció útil esta reseña
128.8 h registradas (94.5 h cuando escribió la reseña)
RJ250 Compound is awesome
Publicada el 21 de marzo de 2023.
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A 4 personas les pareció útil esta reseña
275.7 h registradas (140.6 h cuando escribió la reseña)
"attack corporate buildings"
-Totally Reasonable Man
Publicada el 15 de marzo de 2022.
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A 2 personas les pareció útil esta reseña
0.4 h registradas
Tim's thoughts often drift toward changing the past, which ties in nicely with the time-shifting mechanics you'll be employing throughout the entire adventure. Your standard ability allows you to rewind time with the push of a button. The most basic use of this is simply pushing back time to avoid being killed by an enemy or reattempting a mistimed jump, but it goes much deeper than replaying failed opportunities. However, there are green objects and enemies in the world that are unaffected by your time changing powers. So if you unlock a green door and rewind time, it will remain open. Your ability to control time is used in many unexpected and often brilliant ways, making you use parts of your brain that are rarely tapped during most puzzle games.

Later levels retain this basic mechanic but add unique twists that ensure every world feels completely different. Which time manipulation tool you are given depends on what world you're currently exploring. In the fourth world, you control time simply by walking. Every step forward pushes objects and enemies forward in time, while moving backward takes them into the past with you. Because these levels have enemies and items that move in direct relation to you, they have been meticulously constructed to make navigation possible. In another world, you make a copy of yourself every time you rewind time. Your shadow can jump on enemy heads, pull switches, and unlock doors; you just have to perform the action yourself first. The different solutions built around these powers vary widely, so you have to figure out the extent of your powers before you happen upon the always logical solution. Though the puzzles are formidable, Braid never frustrates.

Each of the first five worlds in Braid has 12 different puzzle pieces to collect. The levels are actually extremely short, so if you wanted, you could run through most of the game in little more than 15 minutes, but you'll have to collect all 60 of the deviously placed pieces if you want to see the poignant conclusion. The entire game should take more than six hours to finish, depending on your puzzle-solving acumen. It may seem unfair to ask you to collect every little piece to see the thrilling ending, but by encouraging you to tackle the most challenging puzzles, the game is ultimately much more rewarding than it would have been otherwise. Though the game only forces you to backtrack during one very early puzzle, it's unlikely that you'll be able to nab every piece the first time you play through the worlds. It is only after mastering your abilities and learning your limitations that you'll be able to conquer the puzzles that seemed impossible your first time through.

Most of the puzzles in Braid emphasize clever thinking over quick reflexes. The actions you're required to pull off should be second nature if you've ever jumped on goomba heads in the past. Braid certainly realizes that its running and jumping encounters feel an awful lot like Super Mario Bros.--there are clever references to the venerable plumber throughout the game. From the dangerous plants coming out of pipes to the flag pole that greets you at the end of every world, there are constant reminders of Braid's progenitor. Like the musings from Tim's books before each level, these homages tie into the overarching story of the wounded hero's subconscious longings.

The subtle visuals are eye-catching but never distracting. The world looks like it was composed with pastel watercolors, swirling blends that create a very distinct look. The characters themselves--Tim, his enemies, and the princess--stand out prominently against the serene, multilayered backdrop. They're like flat, cardboard cutouts colored by markers. The score is elegant and mild--quiet songs that mirror the deliberate pacing. The music bends with the time, racing forward and backward along with your actions. Braid's presentation is uniformly impressive, and serves to complement the gameplay rather than draw focus away it.

It is impossible to ignore Braid's price point. At 1,200 Microsoft points ($15), it is one of the most expensive games for the Xbox Live Arcade service. But do not let a few extra dollars deter you from an exemplary experience that can rival many full-price, retail games. Braid is worth every penny. The captivating ending sequence, which makes use of your rewind ability in a jaw-dropping new way, provides the exclamation point on this remarkable game, but the adventure is consistently engaging throughout the entire ride. The clever puzzles alone are enough to make this an adventure worth taking. Braid's deep and mesmerizing tale is evergreen: it is outside of and beyond time. It will never get old.
Publicada el 7 de noviembre de 2021.
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Mostrando 1-10 de 40 aportaciones