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Recent reviews by Seal Darklight

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No one has rated this review as helpful yet
0.0 hrs on record
This DLC is awesome, its gonna be apar with other souls DLC when it comes to quality. Now what i'm saying isn't perfect but compared to base game, it feels extremely difficult yet much like the base game, you need to explore which makes boss fights much easier (especially with the new scadufree mechanic that enhances your survivability). I like the new weapons, new spells and all and i like most of the boss battles. Now there are some criticism i have but when it comes to the base game, its just amazing.

This game typically took me weeks to complete which is fine compared to the base game which took me months which is a huge plus. I checked every corner, every dungeon and every places that i've missed before facing the final boss. The problem is that i feel like shadow of the erdtree world should have been the size on what the base games world size should be but otherwise its all fine and dandy. I still have issue with the empty spaces on certain areas but other than that its more bareable than the base game.

The bosses themselves are amazing, the dancing lion, the warhog rider, knight with twin blades and my personal favorite new Boss character, Mesmer. They are pretty hard but not too difficult and far more manageable especially when using Summons (I know people will complain me using summons to cheese bosses). The new enemies are freaking good and a welcome addition to the game which adds the difficulty and all. The issue is that there's also reused enemies from the base game that i don't like. Now i fine with plants, crabs and all of that but then theres enemies like the Dragons, Deathbirds, dogs and all which can get very tiresome as i feel like these enemies should just be at the base game, not the dlc. Though to be fair vast majority of enemies are the newer one, so the base game enemies don't take too many slots. But i prefer boss enemies to be newer ones than base one.

The areas seems fine to explore and my favorite areas tend to be the shadow keep and the haunted madness woods which looks good. Now i played this at ng+4 and ng+5 cycle with my armored mage build. I like the npc though there are key items that are missing and some items i can miss.

When it comes to performance, for me the download time can sometimes be too long and i get performance issue (mainly since i play it with a laptop) and sometimes it can be bothersome to just jump or dodge but its not a huge hassle for me.

The lore is still amazing (Can thank FromSoftware and George R.R. Martin for that) and explains pretty much the origin of Marika and its place and why were here. Sometimes its confusing and all but i like when its vague to keep the mystery and figuring out myself on what the world is.

And finally the final boss, its by far the most difficult bossfight in the series. The guy has way too quick combo AOE attacks, annoying attacks and way too much health (since i played this ng+4). I tried bleed build but find tower shield with highest guard boost to be the easiest way to handle with this guy (coupled with rot rapier). He's extremely overwhelming to deal with but if you have a broken build then he wouldn't be too much of an issue.



Overall i'd say i give it 8.5/10, its not super amazing but close to it. I find Elden ring to be one of my new favorites games, sure its not FromSoftwares complete masterpiece like DS1, Bloodborne or Sekiro but as a game overall, it is. I find my favorite to be exploration and trying out a new broken build in this hard world that makes it very good and satisfying.

Now i previously didn't like Elden ring due to comparing it to previous Dark Souls games and feeling like the last few areas that felt difficult in an annoying way and dodging feeling extremely clunky and somehow hard to use, but the entire game pretty much encourages experimentation and powerful stat combos that in comparison to previous dark souls games which felt less like an actual rpg game and more like a dodge and timing game. Elden difficulty pretty much has no rules and it either feels extremely hard or extremely easy depending on your loadout and which areas you have explored but the game encourages exploration and you have more freedom to move around and dealing with the hard boss later which feels satisfying. The new DLC pretty much felt much better game overall despite having similar problem yet not nearly as much. Overall its one of the best Open games of all time.

But i still have issues with empty spaces, useless items that fills inventory, the game being too big for its own good, reused bosses and somehow making dodging obsolete.... but i like the game.
Posted 3 July, 2024.
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11 people found this review funny
17.1 hrs on record (7.2 hrs at review time)
This game is awful, the game is supposed to be the first Amnesia game where it's an fps modern warfare game but you can't kill the monster which makes me question if it's bugged or not.

I tried using the gun and wasted all my bullets yet it won't work, I tried throwing the grenade and it's somehow blastproof, same story with the molotov. I also tried the shotgun at point blank range and its still the same story. If anything the monster runs away like a little ♥♥♥♥♥ and hides in his stupid hole which is annoying to fight against.

This game sucks and I'm refunding it. My pro fps gamer skill is wasted in this game.
Posted 8 June, 2023.
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1 person found this review helpful
273.7 hrs on record (182.2 hrs at review time)
Elden ring is an open world souls game released by From Software and is highly praised by both fans and critics. As much as i like the game, i don't consider it a 10/10 especially when comparing it to the previous Souls games namely Dark Souls 1, Bloodborne or Sekiro and there are reasons for that. While it is better than other open world games, there are glaring issues with this game that i wanna talk about and this review is focusing on criticism.

While i could criticize how buggy this game is like invisible enemies or that white screen crash, i'll leave it out and yes i've played the game even if there were invisible enemies which didn't bother me that much since i became an OP mage built later on. I also leave PVP since i've played offline this entire time so i leave this as well.

Well first problem. In terms of first time playing, its actually very good especially on early game since everything feels new and its actually fun to explore around and get new items and such and it is fun to experiment with new items. I also like the crafting system which adds to the gameplay a bit (especially if you want to be a bow or pot build). HOWEVER! by the time you get into mid and late game, the game starts to become really boring and you only get trash loot each time you explore which hurts especially if you're trying to repeated plays. I get that Miyazaki said that not every corner should be explored yet there are important places which are important later on requires you to explore every corner so you dont miss stuff. Also the loot becomes absolute trash once you pretty much in mid and late game. This coupled with the game being so ♥♥♥♥♥♥♥♥ huge and repetitive nature (which i get to later) makes me question if they should have made this game smaller than bigger. Whenever the case it felt like it took more than a week to finish the game on first run.

Second problem i have are enemy and boss variety. Now sure you can't add millions of different enemies to this huge world as it would take too much budget to make as it already took way too much data but i mean cmon i've seen Soldier of Godricks, Giant crabs and Plants everywhere on the map with only difference is that their skins are different. Locations like the Haligtree and Mountaintops suffers the worst as not only do they reuse the enemies but also ruins the mood. This is even worse with bosses. Sure there good for the first time of the game but become copy pasted later on in the game which becomes ♥♥♥♥♥♥♥ repetitive as hell outside of them having different variants or being a gang fight. This makes them extremely ununique and boring and its not really boring to fight against especially compare to other bosses in the soul series.

Third i wanna talk about are copy pasted buildings. Much like enemies and bosses, there really fun to explore and get loot for the first half of the game but becomes boring by late and in replays. I liked exploring the ruins, houses, the camps, caves, mines and catacombs for the first few times but after that they lost their charm very quickly. Sure the layout is different and some have variant but there mostly the same. I would rather explore something like Stormveil castle or Lucaria Academy more than i want to explore those copy pasted dungeons. They could have just made them one structure than trying to pretend this is a generated structure like as if its Minecraft structure (which isn't).

Fourth Problem i have is end game and its boss balancing. Now the good thing about the bosses in end game is that there's not many copy pasted enemies this time which is a good thing but the bad news is that bosses increase in spiked in difficulty but not in a good way. Now there are bosses like Radagon, Godfrey and Malenia (without the ♥♥♥♥♥♥♥♥ attack) that i enjoy but then there are bosses like Fire Giant, Second Phase Maliketh and Elden Beast that are difficult but arent as fun to deal with. Fire giant requires you to have a horse so you are close to him while chipping away his enormous healthbar while he can either hit you since you can't see him or he jumps around so you need to chase him down which either way isn't fun to deal with. Malikeths second form has very little opening and constantly jumping around while dealing with his ranged attack that decrease your max health which is fun and lastly theres the Elden Beast which is by far the worst final boss From Soft has ever made since 80% of the times he runs away like an Elden ♥♥♥♥♥. All of these bosses are not fun simply since they constantly run away and can attack afar which isn't fun design. I mean the only way to beat them is to have cheaper builds and summons which ruins the variety in end game heavely.

Fifth is Torrent. Torrent is only good for running, platform jumping and jumping on pads. If you're using Torrent for combat then it can get pretty clunky especially with shorter weapons and if you're using Torrent for dropping down then he is your worst enemy as not only does it feel slippery to control Torrent but a wrong step can lead me to death so its better to drop on foot.

Sixth is why isn't this Dark Souls 4? Sure it may look different and has a completely different setting compare to Dark Souls series but compare to other From Softs souls games that were like it, at least they were completely different. This one feels the same as Dark Souls. It has estus that are flasks, grace that are just bonfires, same looking enemies or recurring enemies like basilisks from DS3, mechanics like weapon arts that are also from DS3 and so on. I mean i get that fanbases would have complained about it like what happened with DS2 and DS3 but this game just is DS4.



At my conclusion, while i did enjoy the game. i actually felt very mixed about it. While this is a great game don't give me wrong, i still feel like this isn't a masterpiece or 10/10 game and it has problems. Like i mention this game feels like copy pasted for the most part, i do recommend this if you want to play it for the first time. I would only recommend this if you want to try it first time but with repeated playthrough, areas and enemies becomes really boring. Good game but not too great. But for someone like me, i didn't enjoy too much of it.
Posted 13 April, 2022.
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5.7 hrs on record
This horror game is an underrated gem of modern day. Sure everyone one who is into horror often goes to multiplayer like Phasmophobia or something but i really miss the old days of horror that were like SCP containment breach or Amnesia game. This game isn't as good as these game but it still feels like a fan made game that is kinda like Dusk. The game does suffer from bugs and its too short of a game but still it is a scary game to play against. I also do like monsters and the flashlight thing is actually used well in this game.

If there is a modern horror game that you wanna play then go for this game.
Posted 29 December, 2020.
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1 person found this review helpful
131.5 hrs on record (39.0 hrs at review time)
Kingdom Rush Vengeance is probably the most fun of the Kingdom rush series but you are either gonna love it or hate it. On one hand it introduces a lot of towers with their own abilities and having fun level design but on the other they shallowed the gameplay which can turn off certain fans of the series but i wanna talk about the steam version compare to the mobile version.

The steam version functions nearly the same as the other KR games but it does something really big and unexpected.

Just like the usual you can get the paid heroes and towers for free but the bigger difference is that you can unlock specific towers and heroes at the elite stages too unlike the previous where all the heroes are unlocked after completing the base game which is really new.

The other difference is that Elite levels are in the game unlike the previous where they had to wait months before getting added on steam which is also huge.

The steam version also has the encylopedia which was missing in the mobile version but that was due to performance and let me tell you how stupid amounts of data did the mobile version take.

KRV on steam is quite possibly the best steam released kingdom rush game due to releasing elite levels, unlocking the later heroes to elite stages and also giving the encylopedia that was missing from the mobile while the previous steam released KR games kept the same most of the time (Aside origin with impossible).

The biggest problem i can have with the future KR games is that if they release them first on mobile before steam which Vengeance really suffered on mobile with the missing encylopedia and the fact that it took too many spaces from the mobile space and releasing it on steam would have been much much better due to computers taking pretty well spaces.

Whenever and do go and play it who don't own the mobile version or are curious about the game.
Posted 15 October, 2020.
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2 people found this review helpful
53.6 hrs on record (49.9 hrs at review time)
Very creative.
Posted 12 October, 2020.
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1 person found this review helpful
10.4 hrs on record
This is my second resident evil game that i've played and im gladly happy about it. While it isn't exacly like the original, i can say is just like the first game i like the second part. There are confusing puzzles here and there but i figured out mostly and the survival horror experience is awesome.

Compare to most horror games, this game made me stress and often paranoid for zombies like the first one and MR X is probably the scariest yet stressfull thing about this game acting as a timer rather than as an enemy. Ill be honest this remake is really well made. Problem i had is the shooting but the upgrades will help allot. Not much to say
Posted 16 July, 2020.
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No one has rated this review as helpful yet
4.3 hrs on record
Probably an underrated horror game. You start out walking with your dog and your dog starts to sink down the pipe drain so you have to find the dog in this silent hill style game. It did give scare at times and i panicked at times compare to most horror games but even then the other part isn't scary since i expect. I beat this game and it has allot of endings so try it out.
Posted 3 April, 2020.
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No one has rated this review as helpful yet
17.6 hrs on record
I haven't really played old school horror but i can really tell about the original Resident Evil or Biohazard. In terms of survival horror, the original Resident evil takes place in a creepy mansion where you and your team ran from a bunch of zombie dogs, later on you discover things that happened to this mansion and all the dark secrets and nothing much to say.

In terms of horror i can really tell about it being scary due to scarce resources and constant thread coming from many sides and its probably one of the best in terms of making zombies actually scary. The controls are clunky but i can get used to it. The puzzles in my opinion are kinda hard (mainly since i have no idea on what im doing and later on i watched walkthrough for not missing a dang thing) but the more i know about it, the more i can remember.

I played Jill like everyone else but don't blame me. I have little to talk about it since others have talked about it and it is one of the best horror games to be ever made and showed how scary it is. At least its better than most horror games like Amnesia or Outlast which you just run around and hide.
Posted 25 March, 2020.
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No one has rated this review as helpful yet
93.3 hrs on record (71.8 hrs at review time)
I can pretty much say that i really love this game. The combat itself isn't as realistic but it does show how realistic the medieval combat would be and puts every Fantasy combat to shame. Sad thing is that there are problems, the biggest problem i had with this game is the frames which will lag the game and can make the combat enjoyable. Other problems are bad teams or often unfair maps like many other online games.

It does require allot of practice and skill with the combat but i can highly recommend it.

Also ♥♥♥♥ the Maul users, i get instakilled 20 4 7 and i'm really bad at predicting them.
Posted 29 February, 2020.
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Showing 1-10 of 23 entries