33 people found this review helpful
Recommended
0.0 hrs last two weeks / 1,807.3 hrs on record (555.8 hrs at review time)
Posted: 23 Jul, 2016 @ 10:05am
Updated: 14 Sep, 2016 @ 1:35am

I have a love/hate relationship with this game.

The graphics are good, sailing has a relaxed realism to it, land and sea combat are generally good.

But you start the game having to complete 6 quests before you can buy your ship. The quests aren't always straightforward, and it's the only way to make the money required to buy your ship. If you complete all of them, you'll have 60,000 pesos, far more than enough to buy your ship, provision it, and hire a crew and navigator (necessary because you don't have the sailing skill to manage your starting ship). If you miss a quest or two, you might come up short of cash.

The various quests range from fairly simple to overly fiddly, and if you make some wrong decisions you can fail a quest or get paid a lot less. Expect to save and load often, but do not overwrite a save, always save in a new slot... otherwise the game can get unstable (according to the developers). You can add an explanation to the name of the save game, which is quite helpful, and you can delete older saves when they're no longer needed, but keep saves at strategic points "just in case".

You'll have to sail to another island, do a few quests there, then sail back to the original island before the "sandbox" version of the game is unlocked. Once it's unlocked, the game is a lot more fun. All the starting quests function as a sort of extended tutorial, so you really need to do them anyway.

There are guides and walkthroughs to help you with the quests, not only the initial ones but quests later in the game. These are essential reading. Some of these are better than others, so keep reading.

You may find yourself starting a new game a few times until you learn your way through. That's ok, the quests are a lot easier the second or third time through and figuring out the optimum path through the quests can be a lot of fun.

One major drawback is that there is no README file or manual with the English version of the game. I've written a guide that should provide all the information you need, so check it out, and I've posted more information on the forums, including my own walkthroughs of the initial quests.

Even with all the problems, I'm really enjoying the game. Even if I do use colorful language fairly often. :D

-------

Ok, time for an update.

I've finally finished the sandbox portion of the game. The timer on the saved game says I've got almost 160 hours at this point, with 530 hours total in Sea Dogs because I started a lot of games. This is the first time I've finished the sandbox.

It turns out the tutorial quests, before you get to the sandbox, are really necessary. You do a bit of everything that's in the rest of the game, and it prepares you for the sandbox. But it would be nice if these were spread out a bit more and you got your ship a lot earlier.

The sandbox is pure open play. You can do pretty much whatever you want. You have 3 game months to earn 1 million pesos. It gives you time to level up your character, build up your skills, find a good set of officers, and hopefully find a good ship or two. The sandbox is a lot of fun, and it's exactly what I was looking for in a pirate game.

The tutorial is one game, the sandbox is another, and now I'm starting the story quests, and there are 3, possibly with some branch paths as well. This will be 3 more games, and playing the story quest is different from playing the sandbox. You'll see what I mean when you get there.

By this time, I've "won" the sandbox and there's not much left to do there except start a new game. The balance is just about perfect.

I've been told that the story quests are very good, with lots of depth. I really didn't know what the game was about until I got to this point. Some of the forum posts about the story line quests made it sound like something I didn't really want to do, but I'm quite looking forward to this now. Getting to know the game makes a big difference.

I don't use colorful language any more, since I've learned to save the game at strategic spots. :)
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10 Comments
LHookins 19 Aug, 2018 @ 4:47pm 
Please ask your questions in the forum where others can see them and answer as well. Thaks.
OneoftheLost 10 Sep, 2016 @ 6:32pm 
Thank you for your thoughts. I have no desire to play it, but I'll have to revisit it at some point in the future and perhaps change my review.

In retrospect, the mere addition of more charactors and an actually pure sandbox experience like those featured in vanilla AoP2, would make a great DLC, and change my opinion entirely...

...ok maybe not. Those damn rats lol.
LHookins 10 Sep, 2016 @ 6:02pm 
You have 3 months to raise 1 million pesos. I just visited the brother on Dec 24 with over 2.5 million, just doing sandbox play and having a good time, avoiding ship combat. He won't even talk to me until after Jan 1. :)

The sandbox game starts after you return from Guadeloupe and talk to the brother. You could go back to Guadeloupe to get some story quests at that point, or just do whatever you want. I didn't do the story quests. After Jan 1 you have the main story quests.
OneoftheLost 10 Sep, 2016 @ 5:53pm 
True, but those people are the exception. Hell the only reason I game as much as I do is because I'm inbetween women and low on money to go out. Its not really practical for the average person, which is why among my gaming friends, I'm the only one I know who enjoys the series.
LHookins 10 Sep, 2016 @ 5:53pm 
One thing my review doesn't cover is the storyline quests. People I trust say they can be very good indeed, with lots of depth. I haven't tried them myself, as I prefer a sandbox environment, but I will be playing them soon as I've "won" the sandbox game already.
OneoftheLost 10 Sep, 2016 @ 5:52pm 
AoP2 can be found on Gamersgate.com for around 20 bucks. POTC can be found by the dedicated. :P However you are correct in that this is more accesible. I do remember that you had to raise 500k or something within a few months severely limiting your options in TeHO in regards to the later quests. Am I mistaken? Can you go sandbox earlier than that? As I understood it, you basically had to do the quests in a timely fashion or you would fail the main quest.

Im interested in your thoughts comparing open play vs POTC build mod's. I might put some more time into the game if I was mistaken.
LHookins 10 Sep, 2016 @ 5:51pm 
I am indeed retired, but I've seen other people who have normal jobs putting in over 40 hours per week in gaming. I did that too when I was still working.
LHookins 10 Sep, 2016 @ 5:48pm 
In my first play of the game, it took me 7 hours to get my ship. That was excessive, and like you all I wanted to do was sail. Later games I had that down to 2 hours because I already knew what to do, but that doesn't help the first time player.

I'd recommend Pirates of the Caribbean with the Community Build Mod as a better game, but good luck finding a copy anywhere. I haven't tried AoP.

There's plenty of forum support for this game, and the various guides should help.
OneoftheLost 10 Sep, 2016 @ 9:48am 
Especially when other titles in the series are much more accessible and user friendly with the proper mod and forum support.
OneoftheLost 10 Sep, 2016 @ 9:46am 
Here's where I disagree. We are in a GOLDEN age of video games. Its no longer a matter of finding a good game, its finding the time to play them all. Replaying a 6-7 hour tutorial? When I just wanted to command a pirate ship like Sid Meier's Pirates! ?The average gamer has a job and a family nowadays. New players to the series are going to immediately uninstall, and be mad because they cannot refund.

Then you have the game itself. While I adore the series, the mechanics are extremely fiddly and micro-intensive. While they make you feel like a captain of a ship, they add to the already steep learning cliff.

While YOU may find the game enjoyable (I'm assuming you are retired, unless I read your profile wrong.) I can't in good conscience recommend this game to my fellow working class men who are putting in 60+ hour weeks in the current job environment. :)