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Recommended
0.0 hrs last two weeks / 37.4 hrs on record (23.5 hrs at review time)
Posted: 10 Dec, 2021 @ 2:52am
Updated: 15 Dec, 2021 @ 1:35am

Early Access Review
Vault of the Void is a new entrant into the roguelite deckbuilding genre, founded by Dream Quest, popularized by Slay the Spire and now also Monster Train. Vault of the Void hews close to Slay the Spire, but brings enough new material and twists to the formula to make it interesting and worth while. Notably, most changes seem to lie in the direction of giving the player more choice, and rewarding planning. For example, you can see what card rewards every encounter will give, letting you lay a plan for your deck and path somewhat in advance, your deck is always 20 cards, but you can pick and choose from all the cards in your posession before every fight. Once in a fight, the theme continues, with a system of discarding cards from your hand to gain energy to play other cards, which will either give you hard choices, or at least a use for any chump draws, and makes the decicion to hold onto a card for the next turn much harder, since you might have discarded it for energy.

Still in early access, and with most of the work being done by a single person, Vault of the Void is already a great experience with frequent updates and plentiful content.
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