2 people found this review helpful
Recommended
0.0 hrs last two weeks / 18.5 hrs on record (18.4 hrs at review time)
Posted: 17 Jul, 2024 @ 5:06am

Based on the core design, Turbo Overkill is one of the greatest FPS ever made. It's design, weapon roster, movement, world ; it's all so immensely fantastic and creative and well made. Aside from the Uzi after it's level 3 upgrade (seriously, I preferred it at level 2. WTF) and the entirety of the plasma gun, I used every single weapon frequently depending on the situation. The upgrades push weapons in and out of viability too in cool ways ; upgrading the shotguns was such a fun moment, pushing them from very underwhelming to extremely fun and powerful.

Unfortunately, and it pains me to say this, a lot of small blemishes knock the game down from new genre titan, to just a very good fps. The game lagged very inconsistently ; in some areas I was on max graphics without a hiccup, and in others the game chugged at minimum graphics. I also got stuck in geometry more than a few times, and tutorial popups and the recharge notification for the chainsaw arms would often just... not happen.

Money is very oddly balanced. I played on the middle difficulty, Street Cleaner, which turns off buying ammo and health in shops. So I just consistently had WAY more money than I could possibly use. I bought almost every upgrade as soon as it became available with money leftover. Even cutting zen gain to 2/3 would make the process of saving up for upgrades way more fun.

The damage attacks do feels very lopsided. At max health and armour, I could take dozens of bullets, or two enemy rockets. Frequently against big enemies my health would jump from full to near dead in a single hit, and the game's feedback on these attacks wasn't strong enough for me to generally figure out what I could've done differently. The Sloths, Technopedes, Rammers and Teddies were some of the worst offenders.

And there were a lot of small things where I just went "HUH?" Like how single armour fragments don't charge you above 100 armour, but single health point vials do ; and how easily I voided out when looking for collectables or hit an invisible wall in the car stages. The game is lacking polish in a lot of small ways.

Despite all that, I still wholeheartedly recommend TO. The movement and guns are joyous, and the story was a blast to see. I hope trigger happy games consider patching some of the game's issues, so I can update this review to read "Chegg. Charms. Chenis. Game of the year"
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