IngwerOrang
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"Little known fact about Odium is that every fact about Odium is little known"

"Excellent Adventures of Saltecks and Mike Loss"
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Total War Games - Bugged Achievements
CA removed the ability to revert back to older version of various TW games. Unless you got lucky and were able to get a bunch of achievements when the games launched it is impossible to legitimately 100% following games: Shogun 2, Attila, Three Kingdoms, Pharaoh and maybe Troy + ToB.

Pharaoh: "Lovers in Arms" does not trigger at any victory point threshold. Know of two other people who have the same issue.

Three Kingdoms:
"Upon Closer Inspection" - Unobtainable on the most current patch, but can be achieved by reverting to old 1.4.1 patch.

"Trophy Hunter" I would guess its a bug but it can also be obtained in a coop campaign, seems to trigger for both players even though it shouldn't.

Shogun 2:
"Stranglehold" and "There Can Be Only One" are unobtainable due to the busted online/clan system. Currently, no legit method to obtain them.

Troy:
"Apollo's Plague" - Can be obtained, but another person I was playing with and myself had the issue that the achievement would not unlock under any circumstances. It was necessary to play with someone else entirely to get the achievement.

Thrones of Britannia:
On the latest patch alternative victory conditions in MP don't trigger the associated achievements.

Attlia:
"It's a start…Sink 10 enemy ships during naval battles" Bugged,does not trigger. Neither on campaign or custom battle. Logically the same applies for both subsequent achievements.

"Tribute" Either the description is wrong or its bugged.

"Show No Mercy!" Wrong description, check steamdb.info, its 10000 in one campaign battle.

"The More Things Change" Neither overall religion percentage and/or of all provinces seems to count.
Favorite Game
Review Showcase
357 Hours played
So there are probably two games in the TW franchise that are considered to be the best. One is Medieval 2 and the other is Shogun 2. Both being sequels certainly raises an eyebrow but that's a topic for another time. Lets talk about Shogun 2 which I would consider the peak of the series despite its shortcomings. Ambition like Empire was not the point here but a laser sharp refinement of what a TW game should be.

Set during Japans most ubiquitous era, this is what most people imagine when someone mentions Samurai. So much about this game is just impeccable. Its art-style and graphical fidelity and its beautiful UI still look great today. The sound design is flawless. From the various battlefield sounds to the Japanese voice actors speaking English with a heavy accent. This was also Jeff van Dyck's last hurrah for the TW series. The music is incredible and the franchise would never have music that good and memorable again. The battles also changed quite a bit due to its lighting pace and a rock-paper-scissors system. Most obvious is also the scope since the units pool is quite small. Nothing is perfect of course and Shogun 2 also suffers from some glaring design decisions. Clan bonuses are mostly boring and useless and don't enhance the replayability of the game. Combat balance has some quirks like the Yari Ashigaru, basic spear infantry, having an ability that beats most melee infantry. There is also the infamous Realm Divided mechanic that activates during the campaign and more or less forces you to fight all remaining clans. But overall the game feels great to play since there are no superfluous things and most issues just stem from a lack of fine-tuning and balance. The biggest omission regarding the main campaign the the absence of the Imjin War, the Invasion of Korea, which probably has something to do with the strained relationship between Japan and South Korea and SEGA being the publisher here.

Before I talk about the DLC, which compared to its predecessors is rather important, lets talk about MP. Online battles are here as always was the case but this is also the only game in the franchise that made a heavy push towards MP. There is an Avatar mode which pits players against each other, trying to conquer the various provinces of Japan and assembling a personal army with different abilities. Such a unique and good concept that was also executed well, CA never implemented something similar which is a shame.

Now, Unit packs are back but they actually serve a purpose in this game. They try to enhance the unit pool making the clans and battles a bit more interesting. We could have used a couple more, which I never could imagined to say regarding a suspicious business model. There is a small campaign depicting the Rise of the Samurai but it suffers from its smaller scale and other Shogun 2 related issues (unit variety).

Now for the big one, Fall of the Samurai. I often heard and read that a lot of people consider the expansion to be the better Shogun 2 and pinnacle of the series. The most modern TW in terms of history, which probably will remain so for the foreseeable future, set during the big civil war between the Shogunate and the forces trying to restore the Emperor. Everything incredible about Shogun 2 applies here to with mostly the same smaller issues. The best implementation of gunpowder/ modern combat the series has ever seen. Graphics and Sound on the same high level if not even better than the base game. Neat little details like the building of railways facilitating the fast movement of armies or adjacent naval forces enabling naval bombardment.

This is the quintessential Total War game. Everything that helped establish the series is here and with an overall polish that no other entry has ever achieved again. CA at their prime and the only title in the series that you need to play and one of the best strategy games ever made.
Awards Showcase
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111
Awards Received
5
Awards Given
Salien Stats
Level Reached
6
Bosses Fought
1

Experience Earned
63,175
Items Up For Trade
2,182
Items Owned
21
Trades Made
4,228
Market Transactions
Recent Activity
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last played on 6 Jan
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last played on 5 Jan
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