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Rapporter et oversættelsesproblem
It's a game of patience and evasion.
For the entire duration of the guard your are invincible. The very frame that ends you can initiate a roll. There is zero cool-down between actions, you can practically roll and guard forever with no delay.
Costumer friendly is not the same as changing basic design on request. I listen to feedback and changed several things during EA, but basic design is not going to change on appeal to popularity. If you think that's an antagonistic approach to costumers I am sorry, but I can't help you.
All youve convinced me is that i should stay the hell away from any game developed by pugware. I spent at least 4 hours trying to figure out your combat mechanics. I read the instructions and i keep coming across the same problems. If i repel a bullet the character puts up his arm, during that animation I cant move. If theres another enemy atacking i cant dodge.
Look you dont have to change anything. But so far pugware doesnt seem to be consumer friendly and just like you dont have to change anything. I dont have to support your company.
There is no minimap and there will never be one, rooms are all unique and hand-drawn, there is ample navigational guides.
Yth stones are finite per playthrough 120. Almost 40 are immediately accessible. That is far more than you will ever need, and you can get another 120 on every playthrough in NGplus. You are intentionally limited to dis encourage grinding.
Eraen's attack has a massive gap in it, right under him, you can just stroll there and never get hit.
What you described as issues will not change.
You cannot tank hits, especially int he beginning, period. All enemies provide gaps of time to attack. If you you attack carelessly you will die. If you use roll, and shield right you can kill everything.
Again I do not want to sound arrogant, I'm not talking elitism here, but the game features a new system that you dont find in other games in regards to damage handling by fusing stamina and a regenerating shield.