No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: 15 Jul, 2022 @ 6:12am

Just trying to make the positive/negative ratio better, since as is tradition with Darkest Dungeon, people leave negative reviews complaining about bad things BEFORE learning to counter them.

Anyway, the Shieldbreaker is a very fun and powerful class, and you can do a lot of great stuff with her. I personally had the most fun when I sent two in the Cove and spammed Impale. If a battle isn't over by turn three, there's a problem.

Unfortunately for everyone, but mostly for the review ratio, having a Shieldbreaker in your party will spawn a guaranteed fight upon camping, and the Shieldbreaker will suffer from massive horror, pretty much guaranteeing an affliction.
Except that's wrong, and here's how you make these fights a cakewalk.
- There are only seven of them. The fourth and fifth only appear in Veteran difficulty at least, and the sixth and seventh won't until Champion difficulty. Which means you're in the clear if you're done with the first three and you want to do a Medium/Long Lvl 1 Mission, for example.
- Your SB will suffer 23 stress for 6 rounds. So using the camping skill Pep Talk a few times, and bringing a stress healer along will pretty much negate it.
- The enemies were made to be countered by the SB's skills. Use Expose on stealthed enemies to kill them extremely fast, use the armor piercing skills (and the armor piercing bonus from the camping skills), just play smart.

I could keep going but honestly, I don't think I need to. Any solid team with a Jester for stress heals will most likely destroy any of these guys.
Good DLC, love ya Red Hook.
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