1 person found this review helpful
Recommended
24.7 hrs last two weeks / 40.0 hrs on record (15.3 hrs at review time)
Posted: 29 Apr, 2023 @ 6:32pm

This game is a well-meaning experiment in two distinct regards: 1. crunching Starbound-style gameplay into a single planet's worth of procedurally generated layers, and 2. creating gameplay with as few animation frames as possible (any moving parts simply tween, person sprites are built from parts that never change. There are some ambient enemies created from rotating or inflating a model in Blender and taking screenshots.) I like to think it's pretty good for doing both of these things, capturing just enough to do to keep players engaged and make the world feel busy, until you clear it out of course. Disabling invasions feels criminal when it makes base defense come alive, but for the most part you and your traps will be the ones doing all the defending. The real meat of this game is the stat system built from doing anything possible, made of genes you buy with products gained from killing, harvesting, destroying, and so on. Similar genes stack and grant bigger bonuses to help you spec out into your favorite playstyle, and arranging them all on a hexagonal grid is an additional puzzle to engage in. The important thing is to not stop doing, exploring, gathering, fighting, defeating bosses. Maybe even doing some base building so simple citizens can feed you free currency and animals can multiply to give you free food. If you liked Starbound, you'll very likely like this game more.
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