4 people found this review helpful
Recommended
0.0 hrs last two weeks / 11.7 hrs on record (8.2 hrs at review time)
Posted: 8 Aug, 2021 @ 12:20pm

TL;DR
This game is great. While building rockets could have a bit more depth and sometimes I feel like I'm just choosing things to check off boxes the core loop and the missions are fun and entertaining. Would love to see an expansion that added a bit more but it is well worth the money.


I did the survey they sent out and didn't see a place to type in my additional thoughts. Then I thought, I can do that in a review.

I've been enjoying the game. I like that i can sit down and play a few rounds or play for an hour or two. The space theme is nice with out being over two tech heavy. Don't get me wrong, I enjoy KSP but if I wanted to play KSP I would, this is a nice change. I get to build rockets and go on missions without spending 45 minutes trying to balance a rocket.

What I would change
The way rockets are designed. I like picking from the menu but I wish there was just a bit more depth. I normally just glance at the price and make sure it has ok reliability then move on. It would be nice if there was a bit more too it than just making sure it is big enough and has enough lift. As a brainstorm maybe it could effect the chance of a success or failure event. Like the the one that still launches but gives you a bonus or penalty. Unsure, just feels like there could be a bit more depth there.

I would like a fast animation option. When doing the missions I often start clicking to speed up the animations. It would be nice in the options if I could turn on "fast mission animations" and they would run at 2-5 x speed. I still want to see them, but I just want them faster.

Tasks of the missions feel disconnected. What I do in one task doesn't effect the other. Would be nice if maybe my energy carried over or maybe some of it. Maybe I could add batteries to the payload and the size of the battery would determine how much energy can go to the next task. Even just 1-2 carry over would help them feel more connected and reward me for playing careful on the first parts.

Let me plan the payload a bit more. Let me see what commands i'll have and give me the ability to tweak or adjust them so I can plan a little before getting to space. This could be hard though because I also don't want to have it all planned out before I start. Right now though I have no idea really if I will need more com, data, energy, ect when I'm planning the payload. I can see that i'll need 12 coms, choose the com module then find out that getting coms is very easy. Maybe show what commands will be different when selecting payload options?

What's great about the game
The mission puzzles are fun and challenging. Trying to work out how to to get what you need is fun. The added heat, thrust, and drift is great. Just when it started to get a bit repetitive those were added in and spiced it up. I would love to see more of these. (Idea, maybe the parts I pick could add modifiers like this? They are cheaper but add in a bit of complexity).

While the list of things I would change is longer then what it is great, the great far out weighs the changes. The game feels relaxed and I'm never rushed. I can plan as long as I want. I might feel pressure to rush a rocket but I feel like I have all the time in the world to make that choice.
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