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10.6 ore in totale (8.1 ore al momento della recensione)
Arena focuses so hard on incentivising the player to spend money on it that it's very hard to actually play Magic. Magic the Gathering is. at its core, a tabletop card game that you play by building a deck and playing against other players who have also built their own decks, starter decks aside. Notice how most of that was focused on building a deck? Let's get into that process.
You have two main routes to obtain cards in Arena; opening packs, and crafting specific cards.

The way you obtain packs is through a number of ways. Getting gold from daily win rewards and using that gold to buy packs, completing daily quests for a larger reward of gold (such as casting a specific color of spells, killing creatures, eta.), obtaining them from the battle pass, or just simply purchasing them from the in-game store for Gems. Gems are a currency that, as far as I can see, you can only obtain by purchasing them for real world money, receiving them as a reward from an in-game tournament (that you have to pay Gems to enter in the first place) or through the battle pass (which, it's only on the paid for, upgraded version of.)

Now that the pack system and how to receive packs have been explained, we enter in the second way to obtain cards; crafting them with Wildcards. Wildcards are "cards" that you receive from opening packs by random or by opening a certain amount of packs, there is a wildcard for each rarity of card. You can use them to craft specific cards, an example would be using a Mythic Wildcard to craft a Teferi Planeswalker card. You can also purchase them from the store, with real world money or with Gems, I believe.

Now, this poses an issue from a player standpoint. When you run out of packs to open, you run out of quests and gold to cash in and have to wait 24 hours for more, and you run out of wildcards; how do you get cards?

Making decks, playing around with specific cards, and brainstorming is an important part of Magic. It's literally half the game because it's a card game, in my opinion. Arena essentially time locks you every day in this way; you literally cannot obtain anymore packs, cards or wildcards after you run out of gold and have to wait 24 hours. Unless you spend money.

Arena gridlocks you. It tells you up front "if you want to make a deck that you enjoy playing, you need to dedicate ten or hundreds of hours of your time opening packs and hoping you get the cards you want or enough wildcards to craft your deck. This can be instant if you pay real world money for wildcards or packs. Good luck if you play standard."

I do not recommend Arena. It doesn't even feel like a F2P game. At least most F2P games supplement the grind and payment incentives with, like, proper gameplay. This doesn't feel like that, it feels like you get a free trial every day to try Magic before you get a pop up telling you to pay for the full game.

If you are looking into getting into Magic the Gathering or simply want to play the game, this ain't it chief. My personal suggestion would be; simply go to your local game store, there is a thing called Friday Night Magic that is endorsed by Wizards of the Coast (funnily enough, those are the guys behind Arena.) that you can actually locate by using the Wizards of the Coast FNM tracker. Go there, grab your decks, or buy a prebuilt deck, and just play there. It's so much better.

If that's not an option, use Cockatrice. It's a pain in the ass and everything is manual, and it looks like ♥♥♥♥, but it's better than this. Alright, schizophrenic rant over.
Pubblicata in data 21 gennaio 2024.
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1 persona ha trovato utile questa recensione
47.9 ore in totale (25.0 ore al momento della recensione)
Recensione della versione in accesso anticipato
This is probably thee best party game of 2023. It's like SCP Containment Breach, Phasmophobia, and GTFO all wrapped up in one hilarious package.
Pubblicata in data 22 novembre 2023.
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3 persone hanno trovato utile questa recensione
125.5 ore in totale (118.7 ore al momento della recensione)
The developers were bought out by a mobile game dev team, and have since released two terrible updates and The Trailer that everyone has probably heard of by now, which was shown at the PC Gaming Show of 2023.

Simply put, they're probably gonna run this game into the ground since they've obviously bitten off more than they can chew which is why they're adding a cosmetics shop next month. I do not recommend buying this game, it's gonna be dead much sooner than expected.

It sucks too, I genuinely loved this game, even if it did piss me off occasionally.
Pubblicata in data 13 giugno 2023.
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1 persona ha trovato utile questa recensione
126.8 ore in totale (43.3 ore al momento della recensione)
Recensione della versione in accesso anticipato
GTFO is, in my opinion, the golden standard of Early Access. The core game is so solid. It is very well optimized, running at 60 FPS in 1920x1080, with VSync on and with all high settings on my computer. The textures, lighting and shadows are stellar and work well with the map design resulting in a claustrophobic atmosphere of tension. The gameplay is well done, blending stealth, strategy and shooting seamlessly.

It's still mostly a beta though. it's missing features like matchmaking, a progression system, and more things such as that. It doesn't even have basic voice chat, it relies on Discord for finding matches and voice chat. But the community is so solid, that it's really not an issue. Just hop in a voice chat and start looking for a group. The game just needs content, bugfixing and quality of life features. There is potential here.
Pubblicata in data 25 gennaio 2020.
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1 persona ha trovato utile questa recensione
0.2 ore in totale
Recensione della versione in accesso anticipato
I was assaulted by bad 80s electronic music that was on a 30 second loop while stuck in a loading screen for five minutes. Early build aside this game runs atrociously while looking just not good at all. Radical Heights is already Radically Broken and should've spent the next two years in an oven.
Pubblicata in data 10 aprile 2018.
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6 persone hanno trovato utile questa recensione
90.0 ore in totale (84.0 ore al momento della recensione)
Recensione della versione in accesso anticipato
no, just no.
Pubblicata in data 13 febbraio 2018.
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1 persona ha trovato utile questa recensione
1 persona ha trovato questa recensione divertente
808.8 ore in totale (430.6 ore al momento della recensione)
The game itself is a pretty decent idea but the balance right now is absolutely rank, some killers cost money to play and are absolutely terrible anyways after being week-one nerfed despite being subpar BEFORE the nerf. The developers would rather stick their head into the ground when constructive critisim is brought up and will even brush it off by saying you should 'play civilization' the series instead, outright telling you to play a different game. Its really bad. Don't buy this game.
Pubblicata in data 15 luglio 2016. Ultima modifica in data 4 marzo 2018.
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1 persona ha trovato utile questa recensione
1 persona ha trovato questa recensione divertente
0.9 ore in totale
pretty damn good, not alot of half life one or two mods come out nowadays. Cry of Fear being the last major one, hope this gets as popular as Cry of Fear.
Pubblicata in data 19 giugno 2016.
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Nessuno ha ancora trovato utile questa recensione
686.7 ore in totale (586.7 ore al momento della recensione)
If you like building robots, posing scenes, playing with a tons of people, or all three in one, get Gmod.
Pubblicata in data 2 marzo 2014.
Questa recensione ti è stata utile? No Divertente Premio
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