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Reseñas recientes de vfuzball

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Mostrando 11-20 de 27 aportaciones
A 1 persona le pareció útil esta reseña
262.7 h registradas (241.6 h cuando escribió la reseña)
it's half life 2 just buy it
Publicada el 12 de junio de 2020.
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A 4 personas les pareció útil esta reseña
27.9 h registradas (3.2 h cuando escribió la reseña)
Holy macaroni this game is incredible
Publicada el 23 de marzo de 2020.
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A 1 persona le pareció útil esta reseña
0.4 h registradas (0.3 h cuando escribió la reseña)
There are configs for it to work with Oculus Touch, only caveat being that you can't do scissors in rock paper scissors. Good fun either way, a great thing to show to first timers in VR.
Publicada el 13 de febrero de 2020.
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Nadie ha calificado esta reseña como útil todavía
0.0 h registradas
The soundtrack is amazing, and one of the best parts of the game and one of my favourite soundtracks from what i've heard so far. Great study music 9.5/10
Publicada el 17 de diciembre de 2019.
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A 2 personas les pareció útil esta reseña
100.1 h registradas (4.7 h cuando escribió la reseña)
The people saying this game is too short are stupid. The main story is easily 12-15 hours in length, and has tons of replay value when looking for secrets and such. Even if it only offered the main story, that would still be more than enough, but on top of the story you can unlock sandbox and arena modes. Sure, 12-15 hours doesn't sound too long for a regular pancake game, but for VR, this is far longer than almost all of the competitors.

The story isn't too gripping but it doesn't really need to be. You can dive deeper into the lore if you'd like but for me, the story just leads the gameplay. And the gameplay is very good but frustrating at times. I had to die so many times in Streets before I figured out that the enemies don't infinitely spawn, and instead just respawn to a certain amount. I just assumed it would be infinite so I always tried to run past, which of course, doesn't work.
The game is only as challenging as you make it. Sure, it's really easy to take out a horde of zombies with a gun at a distance, but that's not fun or challenging. You might, instead, try using your knives and pistol at close range.

Arena mode isn't as complex as Blade and Sorcery, but I can't really go back to that game because it just doesn't feel as good to play. In Boneworks, when you jump, your acceleration curve is very akin to reality. In Blade And Sorcery, you slowly take off like a rocket, and then slowly turn back around like a balloon. It feels weightless and airy.
In Boneworks, when you fall a good height you stick the landing. In Blade and Sorcery, if the ground is on even the slightest slant, which it usually is, you go flying in some arbitrary direction.

Sandbox mode is good fun. It's fun to spawn a bunch of enemies and have them fight eachother, or to see how many you can take. I've only unlocked one sandbox level as of yet, though.

All in all, while the game isn't flawless, as far as VR goes this game is the most advanced game to this point. If you want an unpolished glimpse at the future, and some fun along the way, Boneworks is a must buy.
Publicada el 10 de diciembre de 2019. Última edición: 12 de enero de 2020.
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Nadie ha calificado esta reseña como útil todavía
0.0 h registradas
I've wanted to play this game for ages, but by the time an Xbox fell into my lap, I had already gotten a PC and playing with a controller was just too much for me to fully enjoy the game. This game is amazing, but not without it's flaws. The fact that the chat keys are in stupid places is enough to piss me off, but to have them not moveable? Come on, you shouldn't have to move your hand to voice chat in game, and you should be able to bind any button anywhere when you have customizable controls as an option. For example, I usually play FPS games on PC with my YGHJ keys instead of WASD, but because one of the voice commands is Y it restricts me from using this layout. It's beyond stupid and there's no reason for it to be this way. Other than this, it's halo reach, what more did you want?
Publicada el 3 de diciembre de 2019.
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A 2 personas les pareció útil esta reseña
14.6 h registradas (12.0 h cuando escribió la reseña)
Reseña de acceso anticipado
This game used to be the best of the best, top of the line, if you will. But now, the game hasn't been improved to reflect the new VR space, or the price increase from 9.99 to the 24.99 price tag it sits at now. This is a game from 2017, that isn't being upgraded fast enough to meet 2020's high standards. 4/10
Publicada el 16 de noviembre de 2019. Última edición: 1 de junio de 2020.
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Nadie ha calificado esta reseña como útil todavía
2.8 h registradas (0.7 h cuando escribió la reseña)
Reseña de acceso anticipado
fun game so far - can't wait for what's to come

Edit:
When I posted this review 5 years ago, I full expected the game to recieve substantial updates, and that the trajectory was strong. Realizing that the game came out of early access, I gave it another go, and... What exactly have these guys been doing for the last 5 years? The world is still as unpopulated and empty as it was 5 years ago, there is still no voice acting, the movement still feels slightly jank, and it's clear that since they feel comfortable charging a full 50 bucks for it now, that they likely aren't going to be bringing this up to what I would expect for this price tag.
Publicada el 18 de septiembre de 2019. Última edición: 24 de marzo de 2024.
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Nadie ha calificado esta reseña como útil todavía
2.3 h registradas (1.7 h cuando escribió la reseña)
i played this game like a damn fiddle
Publicada el 28 de junio de 2019.
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A 2 personas les pareció útil esta reseña
2.3 h registradas
game is fun but it crashes constantly
Publicada el 25 de junio de 2019.
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Mostrando 11-20 de 27 aportaciones