4 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 1.0 hrs on record
Posted: 1 Jan, 2016 @ 4:47am

A very simplistic tower defense game with a few unique twists which unfortunately don't manage to make it any better.

There are six basic towers, three of which you have to unlock again in every single game you play. Tower upgrades are done with speciality drops which then change the flag color on your tower and give it more damage (were the devs too lazy to create upgraded tower models?). Building is done with a builder guy and can in fact only be done that way. Your builder also dies on monster contact and can pick up some left over coins from killed monsters. This makes the game hectic and kind of annoying, because you have to pick up the coins and upgrade drops quickly before they vanish, at the same time you also need to keep track of your towers. It's not a bad idea, has been done before for sure, but it only turns out to be a chore.

The game's graphics are ok, very simplistic but that has a slight charm to it. Same with the sound effects and music. The biggest shortcoming here is the lack of a speed up button though. Maps take forever to finish and given that you only have 3 or 6 towers with the upgrades doesn't make this any fun. Especially since you have to run around the map and frantically collect drops without touching the spawned monsters. You also can't call monster waves early nor are there any rewards to play in an ascetic style playing with as little coin spent as possible. This could be an ok flash game I guess, but even then it would be playing in the smaller leagues as there are plenty of better tower defense games around, even the free ones.
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