14 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 6.6 hrs on record
Posted: 8 Jan @ 1:47am
Updated: 8 Jan @ 4:58am

Terrible. So bad it’s unbearable. I’ve played quite a few sci-fi + narrative + walking simulator games—masterpieces like SOMA and The Invincible, solid works like Observation, Titan Station, and Deliver Us the Moon. Even though Moons of Madness and Satellite Odyssey didn’t satisfy me, at least I managed to finish them. But this game is by far the most frustrating game I’ve ever played. It’s so aggravating that I’ve given up even trying to finish it.

Why would you design a character who moves at such a ridiculously slow pace? Do you think I'm really that interested in the repetitive and low-distinguishability scenes in your game, so you're helping me slow down just to make me watch longer? By the end of Chapter 1, the character suddenly sprints to escape...Do you know what I'm thinking? — "Wait, what? This cripple can actually run? Oh, Jesus, it's a miracle of life!"

Why on earth would you design five different security levels? And why are the doors requiring level 5 security clearance far, far, far more numerous than all the other levels combined? Does that even make sense? On top of that, each floor has doors with mixed security levels, so every time I obtain a higher-level keycard, I have to repeatedly run back and forth between floors! Why are you so intent on wasting the player’s time on these pointless tasks?

The minimap is an absolute disaster! It doesn’t display my real-time position—I can only know the general area I’m in. My location only updates when I move to a new area. Additionally, there’s a fatal flaw: I can’t tell which way my character is facing. As a result, I only figure out my direction once I’ve entered a new area. Also, I have no idea why you decided to cram the map into such a tiny UI panel. Most of the time, I can barely read the text, and I have to constantly zoom in and pan around. Don’t you think making a large, detailed map would’ve been a better idea? Furthermore, with so many security-level doors in this game, why didn’t you mark their levels on the map?

This game provides almost no guidance! Since I need to upgrade the keycard from level 1 to level 5, I have to find higher-level keycards. But where should I look? How would I know where to find them? The only option I have is to scour every floor repeatedly, over and over again. For example, I found a corpse on floor B2 with a level 2 keycard, but where should I use it? I have no idea. Maybe I passed a level 2 door earlier, but I’ve already forgotten where it was, so I have to search all three floors again. I simply can’t tolerate such a boring gameplay loop anymore!

As for the game’s poor optimization, compared to the other issues, it’s almost a minor gripe—but I still need to mention it. I can run AAA games smoothly on my laptop with an RTX 4060 GPU, yet your game lags terribly for reasons unknown.

I quit in Chapter 2. Most of the time I spent in the game was on the in-game Rubik’s Cube mini-game—which, by the way, is also poorly designed because I can’t even rotate the whole cube properly.
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