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2 people found this review funny
Recommended
0.0 hrs last two weeks / 299.8 hrs on record (290.2 hrs at review time)
Posted: 9 Sep, 2016 @ 11:14pm

I played this game a while back, like around 2014, which was way different back then. I then uninstalled the game, until about a month ago, I started playing it again.

This game has a few plus and minus points.

Firstly, it is NOT P2W. It's just a common misconception among new players as they would be killed by a better player with a better loadout card like cobalt, which makes them think cobalt is the most op and have the most benefits. But they are incorrect - Cobalt and bronze are the same thing, with cobalt only looking better visually.

Secondly, the game is very fast-paced. I would not recommend for casual gamers with slower reflexes as this game constantly moves and cannot be played slowly. The game is very jerky and many players would like to jump around the walls like a crazy jackass rabbit, throwing your aim off.

Thirdly, the game is like a MOBA. Every character in this game is unique with its strengths and weaknesses, like a MOBA, they all have a set of skills which make it unique to them, with the exception of support skills like ammunition and defibrillators for medics. The game is roughly classified into 4 groups, Support/Assault/Recon/Engineers. Supports and basically the medics like Sawbonez and Phoenix. Assault people are like Thunder and Fragger, which focus alot on the frontline and be a fragging machine. Recons are like the people who sit behind, which mainly consist of the snipers like Aimee and Vassili. Finally, the engineers are people who are very focused on repairing or planting, which is very useful, like Fletcher and Proxy.

Fourthly, the map pool is relatively fine enough to sustain the current playerbase which is quite small IMO. Each map has a style to it, as well as different objectives to them. There are currently 3 modes, Objective, Stopwatch and Execution. Objective is the standard gamemode, featuring stuff like EV Escort, Item Delivery and C4 Destruction, with the maps being Bridge (EV and Delivery), Trainyard (C4 and Delivery), Dome (Delivery and C4), Chapel (EV and Delivery), Terminal (C4) and Underground (C4). Stopwatch is basically objective mode but with both sides competing to see who can do it faster. Execution is like CS:GO or any plant and defuse game. It's maps consist of Market, Gallery and Overground.

The negative points about this game would be its small playerbase, which is very inevitable as it is not a very well reviewed game by people, as well as its failure to publicise very effectively. I have not seen too much publicity with the exception of Alienware,Logitech and Humble Bundle.

Hackers are also a main reason for the crapiness of this game, as the anti-cheat system is not as good as it was last time. They are working on it, which I feel that it would be a good thing.

SD (the company) also loves to release things without stuff like testing, (ahem crafting) but apart from that, setting up a test mode for veterans to review would be a great thing and benefit the game alot, like maybe for level 20+ and such.

Content updates are somewhat frequent, releasing things like new maps or bug fixes or nerfs and balances. They also hear out to the community alot, as you can see from their youtube channel, they recently addressed the new crafting system which was a flunk, and they are taking suggestions to make the best out of it.

Graphics wise, the game can be quite intensive, as I have to run at 1080p with a GT630 with toned down settings, which still make it playable at 60fps. However, for even lower settings, there are configs to make the game the most playable at the lowest settings.

Overall, this game is ok, but I only recommend to people who can take the time to learn the game, as well as have decent reflexes, if not you would only be demolished very hard and quit the game very fast.
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