Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm not concerned about the content stuff and looking forward to all the things you already have on your road map (especially to that Classic Arcade Mode).
Nonetheless, physics should get some larger focus at some point. Event though it's meant to be an arcade game and I definitely like that easy pick up and play approach, better refined physics (car weight, breaking distance, track surfaces and damage model) will help the game to be even more fun and a little more challenging.
I'll stay tuned and will update the review from time to time. Keep up the good work!