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Ulasan terkini oleh ppowersteef

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Tercatat 0.6 jam
Impressive game, definitely for it's size and feels very polished for a NES game.
I love the nostalgic charm that the manual has. There's definitely a lot of love put into it.

Gameplay wise though, due to it's 4-player support, the levels are very open and wide. And the score system doesn't add much incentive if you're playing alone.

Can definitely be more fun with more players.
Now only to find more friends with the same NEStalgia.
Diposting pada 9 April 2023. Terakhir diedit pada 9 April 2023.
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Tercatat 30.3 jam (Telah dimainkan 20.6 jam saat ulasan ditulis)
Age of Empires: Villager mode

It's pretty fun
Diposting pada 5 Februari 2023.
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Tercatat 21.4 jam (Telah dimainkan 6.5 jam saat ulasan ditulis)
You know back in Minecraft where you want to automatise everything with Hoppers? that's how this game feels, but with little to none resource costs.

Though, you always want to spend the time to optimise your engines as much as possible, and there's always room to optimise so it's dangerously addictive.

Other than that, yeah, it's a great, stress free, game.
Diposting pada 17 September 2022. Terakhir diedit pada 17 September 2022.
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Tercatat 8.4 jam
It's a cute game with a cute style and animations, and it's one of the games that I really try to enjoy, but it doesn't hit me on the right spot.

Some of my thoughts I had while playing through the first 2 areas:
- The game feels very generic and lengthy, or at least has a very slow start, There wasn't much going on and you stay with the same equipment for a long while. Several gameplay elements introduced in the first area seem to stay the same over the rest of the game, and in some cases also start to feel redundant. Grinding enemies for money also becomes stale with the same basic equipment over 8 hours.
- There's only 1 item slot, which you use for all your secundaire items and healing items. The circle helps a little to quick swap them, but that swapping has to be done continiously. I think the game would play much smoother if you had one or two more active item slots.
- Combat itself also has it's issues, mostly the energy requirement for a basic attack, the main attack been a very short-ranged bat against rather mobile enemies. and the rather beefy enemies that drains through your stamina quick.

The Story introduction and the music is nice, as well as the aforementioned artstyle and animations, but the rest...idk, they don't appeal to me as much as I had expected from the trailer.
Diposting pada 2 Juli 2022. Terakhir diedit pada 22 Agustus 2022.
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Tercatat 211.4 jam (Telah dimainkan 2.0 jam saat ulasan ditulis)
You've probably played any of the Bloons Tower Defense games a time ago.

Each time they've greatly improved the game with each release, and this one is no exception.

I thought I would've grown a bit weary from the long idle time I've gone through BTD5 and it's spin-offs, but this game opens up a lot of discoveries that makes unique builds refreshing to try again.

It's a big and grindy game and addictive gameplay, and my only gripe is the that I might have played too much Bloons already that the overal experience starts to wear me a little.

It also has microtransactions, but they're more a bonus and are not getting in the way, so overal it's a fair, ad-free game.
Diposting pada 24 Juni 2022. Terakhir diedit pada 13 Agustus 2022.
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Tercatat 964.6 jam (Telah dimainkan 15.2 jam saat ulasan ditulis)
I've not played enough to review it yet, let me get back to that.

EDIT: Yeah, it's good
Diposting pada 14 April 2022. Terakhir diedit pada 20 Januari 2024.
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Tercatat 11.2 jam (Telah dimainkan 8.0 jam saat ulasan ditulis)
Essentially this is exactly what it would've looked like if the lead dev of Kamiko makes a metroidvania.

As a fan of Kamiko, Transiruby is once again a game well done.
Artstyle, design, music and gameplay is all looking solid.
It also has a good amount of dialogue to show some humor as well.
Several recurring elements from Kamiko returns in Transiruby as well.

First playthrough last around 6 hours.
There were probably like 2 puzzles where I got stuck at longer than I expected, in both cases it was because I found the solution at the wrong spot. I don't feel sorry for looking these up though, as the actual solution was in a place I expected less.

There are only a few gripes that holds me back for replayability and speedrunning, and that are unskippable cutscenes, and the slow "door opening" segments. I feel like it would help replaying the game a lot if those could be skipped.

Overall, the game is incredibly charming and worth the try regardless.
Diposting pada 28 Desember 2021. Terakhir diedit pada 27 Januari 2024.
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Tercatat 35.0 jam (Telah dimainkan 25.0 jam saat ulasan ditulis)
Undertale is an...unique game.
It's probably not a game for literal everyone, but it's certainely a game that keeps me thinking.
Thinking so much that I waited to give this game a review for 6 years...so let's just dump my thoughts here.

The game by itself is, simply put, amazing.
Hillarious writing, engaging story, amazing characters, memorable music and so on.
Though to be fair, the graphics are a quite mixed and poor. Perhaps that was done intentionally, some games can show more emotion by doing less.

It's perhaps less of an usual RPG game, and more of an RPG that gives satire on common RPG elements.
Though one of the major things it's centered around is the "Killing monsters is Bad" theme.
And it's weird because it's something that I don't think it should be an issue?

To elaborate: I usually see "monsters" as nothing more than just entities that lives, or spawns, to attack others. (It's also literally their script, after all). These monsters don't have a life on their own, and just exists to be a treat towards those you want to protect.
Some other games are also self-aware that killing enemies is not a good thing to do, but in a war, both sides have no choice. You want the world to be a safer place by fighting for those you love. That's why we usually fight them.

But Undertale hits different, the monsters feel much more alive, and you can interact with them. Every town is filled with monsters and some of them even try to befriend you even while you're not asking for it. And every fight there is also a fight to the death. There just is less reason and motive to fight them, because you actually know nothing of the world you came from, and what their viewpoint of the monsters are. (even though it's probably very one sided towards monsters like all other RPG's). Because you're the only human on a total unknown world, it feels less like a traditional RPG and more of an "Alice in Wonderland" vibe. except Alice found a knife, and now it's up to her what to do with it.

Perhaps because there is less reason to fight them, the reactions for doing so also comes over very unforgiving. (Even though the monsters themselves are also very one-sided towards humans too, even if it only takes one human to change their mind on everything)

Despite the confusion on the theme, this game is still a wild ride to play. it has a lot of fun gags and a suprising deep story. The lack in artstyle greatly makes up for the effort put in all the little things and details you can pull off.
And it's one of the most wholesome and sadistic games I've played (yes, it's both, Toby just manages that somehow)

It's a weird mix of things, so it's hard to tell it'll really fit for everyone.
But I do think that this game is worth to give it a try.
Diposting pada 24 Desember 2021. Terakhir diedit pada 8 Desember 2023.
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Tercatat 13.4 jam (Telah dimainkan 6.7 jam saat ulasan ditulis)
Gud introduction to Bullet Hells
Gud mechanics
Gud bosses
Gud story
Gud trance music
Gud difficulity (Easy Mode will wreck you)
Gud bonus character for 100% Orange Juice
Gud
Diposting pada 19 November 2021. Terakhir diedit pada 19 November 2021.
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Tercatat 10.4 jam (Telah dimainkan 9.2 jam saat ulasan ditulis)
On my first impressions, I've loved the game.
It's music, character design and artstyle is incredible and that was my selling point.

However, after playing it once, it took a while for me to get back to it, and that confused myself too.
So I went writing down some other impressions that I had while playing:

- The game has a huge focus on combat, though most enemies don't do contact damage, so they're not much of an obstacle to just roll past them. You might as well just skip combat for the necessary parts.
- despite the complex combat abilities, fighting the enemies themselves is rather straightforward, there's rarely an enemy that forces you to use a different attack once, and after that, you can stunlock it to it's defeat.
So like: You have 3 weapons, with each having 4 different ways to do a special attack, consuming a part of the special meter. but you can also just stick to the default combo and save those special attacks for "when you really need it", but pretty much every enemy can be defeated with the default combo, so there's little need on those.
- The game also has a huge focus on collecting crimson gems, you see gems everywhere, destroying crystals gives you gems, defeating enemies gives you gems, losing gems is the motivation to not die, so you can probably do a lot with them, right?
Well, there is a combat tech tree, which looks awesome, but that's the only thing where you can spend all your gems on, and despite the many options, the combat upgrades aren't that necessary to have either.
- There is little to no reason to go for collectables, as those only offer more gems, which you can already earn in any level.
- The story is straightforward and kinda generic, and that lowered the expectations a bit.
- The level are strictly linear, even the "multiple paths" only lead to either optional combat areas, or visited later for story progression.
- The level design and puzzles are all basic stuff you've seen before, maybe I could've expected that some crimson powers blend with the level design, other than 'equip the axe to destroy one specific wall'.
There's also past obstacles that still require you to solve the puzzle even though you have equipment obtained later that should break through.
For example: There is a breakable ice wall, and you have an axe that can destroy crystal walls, or even a fire spell that deals extra damage to ice enemies, both are obtained after all ice levels, so it would've been useful if these could break down ice walls to lessen backtracking and improve possibilities, but they don't. Both weapons are strictly limited to one certain interaction.
There were elemental ranged attacks that blend well with the combat and level design, I think it would've been cool if these elemental attacks blended with the melee weapons too.

Eventually I went playing it until the end and I do have enjoyed it.
As said, the music, artstyle and character design caught my interest, the boss fights were great too, and I loved the fights against Rozia, that was enough for me to keep going until the end.
But...should I recommend it even though with all other thoughts in mind?
It's on an shuffling edge, really, but I've said more about the parts that can be improved than the game itself.

But for now, I'll give it a negative one.
The game is okay for a simple adventure, but with such an arsenal of abilities, I was also expecting you'll be able to do more.
I see that this game's still getting updates, and 1.1 was a decent update, so I'm having good hopes for it to be improved further.
EDIT: "still getting updates", lol. Game has never been updated since.
Diposting pada 24 Oktober 2021. Terakhir diedit pada 7 November 2023.
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Menampilkan11-20 dari 58 kiriman