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The units are mobilized on a turn-based hex map and battle initiates when they interact with an enemy or vice versa. In combat, Strikers march along a straight path and occasionally encounter groups of enemies. Strikers fire automatic attacks and can hide behind objects to decrease their chances of getting hit. Specials do not engage in direct combat but increase the Strikers' stats and support them from the backlines instead. The player has generally no control over battles with the exception of using students' skills that cost a regenerable currency to use.