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Recent reviews by Mattee

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Showing 1-10 of 15 entries
29 people found this review helpful
2 people found this review funny
0.0 hrs on record
The DLC for Elden Ring is really something else. This feels like a full blown expansion. There is a lot of content here - over 80 bosses, an entire new map, NPC's with quests and stories, weapons and armour, spells and incantations. It's really incredible just how much there is. I was weirded out by the fact that they had collector's editions made for this but I can see exactly why they did now.

Without question this DLC is absolutely worth your time and money. If you enjoyed Elden Ring then you will enjoy Shadow of the Erdtree. I absolutely recommend this.
Posted 12 November, 2024.
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31.1 hrs on record (30.3 hrs at review time)
This is one of the best games I have played in 2024, heck even in the past 5 years to be honest. An extremely refreshing feeling is what I got from this game. Excellent horror, mysterious story that's vague enough to theorize and not leave you feeling like it doesn't make sense. It feels like an old school game from the 90's and early 2000's which for someone like me, a 30+ year old gamer, really, really enjoys.

I played this game here on Steam with an RTX 2080 Ti, i9 9900K, 32GB's of RAM on Windows 10 with an SSD.

Story
The story here is the main focus of the game. If you're not interested in mysterious, psychological and Japanese horror stories from the 90's/early 2000's then you're probably not going to like this game very much. This being a remake however, I do need to compare it I feel. As far as faithfulness to the original source material, I think this game is spectacularly faithful. Bloober Team have done an incredible job of taking an original story and improving upon it in small ways with details and a fresh cast. Very few liberties have been taken with the actual script. This game is almost point for point the same as the original - there are some minor differences, maybe a sentence here and there that's changed, but the over all feel of the delivery is where this shines. It's much, much higher production and quality. I in no way mean any disrespect to the original cast, those games were from a time where voice acting for video games and voice acting in general was relatively a new thing. But the new voice actors and modelling for the characters is absolutely fantastic. James in particular feels very real and human, his responses to things and his delivery is extremely believable. And being that this game focuses on him and the story revolves around him, that's a huge critical point they needed to nail. And they did.

Gameplay
The gameplay is relatively straightforward. This game feels extremely similar to an old 1990's survival horror game combined with an over-the-shoulder Resident Evil 4 style camera. This decision was perfect. This game feels amazing to walk around in, soaking in the atmosphere, reading the notes and memos left behind by someone (or perhaps the town?) to read. For the most part of this game you will be walking from point A to point B. You'll need to explore and pay attention as James notes down something on his map. Checking your map frequently is something you will be doing just to be able to retrace your steps.

To go along with this there are the puzzles. These puzzles are sometimes in tune with the story, such as needing to find a key to a door or a radiography picture to put on an X-ray board. But some of the other puzzles are more intricate, requiring you to be observant of the environment or figure out a riddle. For me - these puzzles are extremely fun. Some are quite simple, some can be brute forced, but I love the gameyness of these puzzles. They often feel ridiculous and convoluted but it really brings me so much enjoyment. It's really hard to describe. The one complaint I do have is sometimes you will come across something you need to interact with and add an item to it, and often this thing will have an outlined ghost image of what is missing. For example a valve handle. This is a very minor criticism from me - but this is something that genuinely bothered me. I wish there was an option to disable it.

The rest of the gameplay is the combat. There is less to talk about here in comparison as the combat itself is very basic and simple. You have a small variety of guns and a melee bat or pipe. There is also a dodge button introduced into this remake which is a new addition. I think this was a good decision as it allowed for the enemies to be more frantic. As for the enemies themselves there are several different ones, and each of those has slightly different types. Each enemy will have a different pattern and some react differently to death. I found the combat to be completely fine. I enjoyed it. For the story being told, the context of who James is, I think the combat fit the story almost perfectly.

Bugs
There's nothing really to say here. My whole entire playthrough which lasted around 24 hours I only came across one bug/glitch that I can recall. Towards the end of the game one of the enemies, an enemy that can crawl over walls and lunge at you, seemed to get stuck inside of the walls and began teleporting around. I found this funny personally. But I figured I should at least mention it. There were also some minor animation glitches, such as stomping on a downed enemy and the camera clipping through a wall here and there. Aside from this I can't recall any other issues I had with bugs or glitches. A relatively clean experience.

Performance
At the time of writing this (OCT 14 2024) there has been no patch to fix any of the issues I am about to describe. There may be patches in the future, I'd be surprised if there wasn't.

Where this game does struggle is in it's performance. This game will stutter and hitch and I don't think there is really anything you can do about it as of the time of posting this review. I played with the render setting on Medium with no Ray Tracing, no V-Sync, FPS capped to 60 with the in game limiter, on a 2560x1440 monitor with a 360hz refresh rate. For me and my specs (listed above) I found the frame rate to be quite smooth for roughly 80% of the game. The rest of it I dipped sometimes into the low 40's, but the stutter is something I could not fix. Recently there was a Digital Foundry video testing this and it seems to be a core problem that may be involved with Windows at this time. Either way, this could be a deal breaker for some. For me personally it was completely tolerable and it didn't hinder my enjoyment hardly at all.

Conclusion
I think this game is a masterpiece. The original is the masterpiece and this refinement of that is top quality. For me, you won't find a better psychological horror experience than this. As far as I am concerned it does not get better than Silent Hill 2 remake. I'd be silly to forgive the fairly poor performance I experienced, but for me with my setup it really was not as bad as I've seen some others describe. It wasn't enough to stop me from thoroughly enjoying it. The game itself looks gorgeous, running on Unreal Engine and the audio is crisp and clean, the voice acting is top shelf stuff, particularly with James, and overall I had an incredible time. I played this game over the course of the past week, coming home each night and being excited for video games again. This feeling was palpable and I am only sad that I finished it now... I want more. Kudos to Bloober Team. Very well done.

I absolutely and highly recommend this game for horror enthusiasts.
Posted 14 October, 2024. Last edited 14 October, 2024.
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1 person found this review helpful
10.1 hrs on record
I first noticed this game when it was revealed at Summer Games Fest and it looked like it was right up my alley. I love Sci-Fi, I like horror/thriller, and I do enjoy good visuals. This game ticks those boxes so I wishlisted it right away and bought it on release. These are my thoughts after two playthroughs.

STORY:
The story here is the main focus of the game. And I found it very intriguing for the most part. You play as Jack Leary (voiced by Roger Clark) who is part of a two-person operation at a base on Mars called Fort Minor when an alarm beacon goes off for a distant base, the titular Fort Solis. You head off by yourself with your coworker on comms, Jessica Appleton (voiced by Julia Brown), to keep you company as you explore the base to find out what's wrong. The story has a good pace to it, it sets up a very creepy atmosphere that left me personally craving each next morsel of the plot. The majority of the story told here is told through audio logs, video logs and emails.

I did enjoy the story quite a bit, and as it's the main attraction for this game that's a good thing. However it must be said that the ending is kind of underwhelming. I was reading every email, watching every video log, listening to every audio file and by the end of the story I was left slightly confused, still needing to put pieces together myself. It just felt lacklustre to me, however all of the build up and the journey to the end was very exciting and I will liken this to a 4 episode mini series as you'd find on Netflix.

GAMEPLAY:
The gameplay here is mostly walking. That's what you'll be doing in this game. It's listed as a walking simulator on Steam and that is the perfect description for it. There are other small things you will need to do, such as find batteries to open doors and solve some simple puzzles. There are also quick time events in this game and geez they are pretty savage. The time you have to press some of them is extremely small. The QTE's don't really impact the story too much, save for some. I won't pretend that the gameplay is amazing here but as a walking simulator I expect no more than what was delivered. I did enjoy myself, taking my time exploring Fort Solis and looking at all the details in the environment. The game is very atmospheric so that helps a lot.

GRAPHICS & AUDIO:
Visually the game is striking. I loved the look of it, it paints a very grim and atmospheric picture for you to sink into. There's really nothing else to do other than sings it's praises in this category, however I will say that at times the characters dialogue and lips were out of sync, at least for me. This wasn't during cut scenes but during gameplay it was quite bad.

The sound is amazing. All of the noises happening inside of the base with the low, intensely booming music backdrop give to the feeling of being trapped, that something is always waiting around the next corner. I really enjoyed the sound of this game. This game also knows when to keep quiet which is something not a lot of games these days seem to do. Sometimes less is more, especially for a game trying to keep up the tension. And not to mention the voice acting. It's really quite good, one of the better written and acted games I've played for quite a while. In particular I want to praise Julia Brown's performance as Jessica. She sounds extremely genuine which was very nice.

PERFORMANCE & BUGS
I played the game on PC with an RTX 2080 Ti, an i9 9900K, 32GB's of RAM on Windows 10 with and SSD. For me the performance was a bit choppy. This game seemed to be able to hold a stable 60 at times but then it would suddenly hitch quite bad, most commonly when going into a new area. I ended up lowering the frame rate cap to 30 and that did make it a lot more bearable for me. I do not mind 30 FPS as long as it's stable so for me it was a lot better. But there is no denying that the game feels slightly unpolished or undertweaked for PC.

As for bugs I didn't really come across any, none that stand out in my memory. The game seemed pretty bug free to me. The one exception to this is two instances where the controller inputs stayed on the screen and I'd have to open my wrist device and close it again to get rid of it. This only happened to me twice in about 10 hours of play.

OVERALL THOUGHTS:
I really think this game is quite good for how much it costs. I live in Australia and new games tend to be $90 to $120 these days, a lot of money no matter how you look at it. I got this game during launch week so it was 10% cheaper than normal but even at full price it's only $40. For me the game is well worth that amount of money. You'd be paying the same for a mini series Bluray set at a retail store.

The game has some issues but none that prevented me from enjoying my experience. I'd be keen to play a game from these developers again, or if they ever release a sequel of some kind. The graphics and audio is amazing, the story is good except for the underwhelming ending and I think if you enjoy some decent stories and have some love for taking your time and letting yourself sink right into a rich world full of mystery, you'll like this game. I definitely recommend it.
Posted 26 August, 2023.
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44.0 hrs on record
At the time of writing this review I have beaten the game three times, once on Hard, once on NG+ Easy, and a final time on Impossible mode.

There are several things I'd like to mention in this post, from the graphics to game play, from bugs to performance. I just want to let you know that I like this game very much. So if you're looking for a recommendation to buy it - mine is yes, you should, if you're a fan of the genre.


Story -
The story of Dead Space the original was good, I liked it. However the story being told in this Remake is, in my opinion, excellent. The developers took a game that had an interesting premise and expanded it in very meaningful ways. In order for them to be able to do this they gave Isaac Clarke a voice, something he did not have in the original game. I have seen a few people complain about this but in my opinion it was an extremely good choice to make. This means that conversations can happen that could not happen previously. Isaac actually responds to those who talk to him, and the characters that do talk to him can ask questions where they couldn't before. The inclusion of side missions was also a really good choice to make. It added more to thr story and fleshed out some of the side characters quite a lot. I thoroughly enjoyed learning about the Hunter and what Nicole was doing prior to the start of the game. All of the voice actors did a terrific job and the motion capture was amazing. I also love the way Isaac takes off his helmet in rare instances. It's good to put a face to the name.

Gameplay -
Gameplay is where the real fun begins here. The gameplay of Dead Space Remake revolves around exploration, combat, and story scenes. The shooting and kineses module is incredible. Each weapon feels like it has force and weight behind it. Even something as simple as switching the Plasma Cutter from vertical to horizontal has a satisfying feeling to it. The enemies have great reactions to being shot and cut apart, the movement of Isaac feels fluid and incredibly satisfying to control. And it's a blast to kineses blades and objects at enemies and watch them explode into pieces. The original game felt clunky, and sometimes difficult to control. This is not a criticism for the original, but in comparison to this remake the difference is clear. I played the game through with both mouse and keyboard and also an Xbox controller. Both options felt great.

One very interesting thing they did regarding exploration was remove all loading screens. The Ishimura itself is now one gigantic level that you slowly unlock over the course of the game. Those who remember the tram from the original game, the tram served as a level ender. Once you got to the tram the tram then took you to the next level. However in the remake the tram is simply a means of getting around the ship. It's similar to a carriage is Skyrim, or the fast travel from Red Dead Redemption 2. This means that they have expanded the Ishimura quite a lot. There are new areas and new paths to get between decks. It was so joyful to me to experience all of this having played the original.

Zero gravity has also been changed. Now it is similar to Dead Space 2 in that you have compete freedom to move around in the 3D space. You are no longer limited to a surface as you were in the original game. This makes exploring even more exciting, and even makes some of the boss battles in the game a little more interesting.

Another thing they changed is power nodes. You no longer require power nodes to unlock doors. All power nodes are now used for upgrading your suit and weapons. Instead, locked doors are now unlocked via a clearance level that you unlock as you progress through the game. This means there is reason to backtrack.

The side quests will be the reason you want to travel around the Ishimura. Along with weapon upgrades of course.

Graphics & Visuals -
To say this game looks breathtaking is an understatement. I absolutely loved the look of the Ishimura, playing with the lights off in HDR and seeing all of the colours and deep shadows on my screen. The frosted glass looks genuinely frosted over, as if I could feel and even smell how cold it was. The flickering lights that switch between colours to help give this feeling of insanity closing in... I have never played such a good looking survival horror game. The enemies have this peeling effect where layers of their skin can come off, and the gore explodes into blood as you cut and rip them apart with your tools. The character models looks highly detailed, extremely close to their motion captured real life actors and actresses.

As you progress forward in the game and start to see the flesh of the necromorphs take over the ship, it looks gruesome, wet, slimy, sticky, smelly. It all looks so unbelievably good to me, I can't give it enough praise. This is all subject to opinion, but my opinion is that this game looks wonderful!

Sound -
The audio fidelity of this game is also worthy of praise. Everything sounds exactly as you'd expect it to on a ship in space filled with monsters and a plasma cutting boss of an engineer. The enemies screech, moan, scream and groan. The sounds of the weapons firing and reloading is extremely satisfying to me. I loved the gravity well of the Force Gun and the drilling of the Contact Beam. The Force Gun might be my favourite Dead Space weapon after this game, purely for the way it sounds and looks as you rip the skin off of the necromorph in front of you.

The voice acting is also deserving of much praise. I think Isaac sounds incredible, he sounds as he did back in Dead Space 2 and 3 and yet he has this sound to him that's also older. He has this confidence about him that I really like and it comes across in his voice. Nicole sounds great as well, and it was lovely seeing the same actress return for the role. Kendra and Hammond also sounded great, though I can't confirm if they're the same cast as the original at this time. There are several additional minor characters who also give good performances too. Overall, audio and sound is great.

Bugs & Performance -
This wouldn't be a review without mentioning some of the negatives I found along the way, and unfortunately this game is not exempt from that.

In terms of bugs I didn't really encounter many at all. Save for the rare texture of a notice flickering on the wall or a shadow not looking quite right, I can't think of a single time the game hit me with a hard bug. However performance is another issue.

This game does, unfortunately, have some performance issues to be aware of on PC. I played the game with an RTX 2080 ti, an i9 9900K with 32GB's of RAM on an SSD running Windows 10. My performance playing at Ultra with DLSS enabled hovered around 60 fps while playing on a 21:9 3440x1440 monitor. I would occasionally dip into the lower 50s, but for the most part the game ran smoothly. However I cannot deny that there are hitches in this game. Sometimes quite substantial ones. It usually settled after loading a save and playing for a few minutes for me, but there was no getting rid of it completely. At least not that I could find. And lowering settings did not seem to help at all. This is something to be aware of if you're deciding to buy this game or not. But for me, it was not as bad as you might read about on the Steam discussion boards.

Overall Conclusion -
By this point you may have guessed - I really like this game. I do feel biased but I am trying very hard to be impartial here as well. I genuinely do think this is a great game, definitely one of the best remade games ever as of 2023. I think if you like survival horror games, games that drip with atmosphere and science fiction, you are doing yourself a disservice if you decide not to play this game. I highly recommend it. 100%.

Thanks for reading!
Posted 1 August, 2023. Last edited 1 August, 2023.
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1 person found this review helpful
21.2 hrs on record (15.1 hrs at review time)
I played this game at the start when it released and at that time the game was suffering from pretty bad stuttering and FPS drops at least on PC. The game seems to be poorly optimised as well, I have an RTX 2080 Ti and I cannot run ray tracing in this game and maintain sometimes even 40 FPS. The stuttering has been fixed but this optimisation still persists for me, at least with the ray traced settings. Otherwise in runs completely fine for me.

With all that being said, I liked this game. I have a fondness for linear single player games, there is something about games being in a controlled environment that really has a great sense of journey and adventure. For example games like Dark Souls and The Last of Us often have the destination you're seeking looming in the distance, and over the course of the level and game you can see yourself progressing toward that place. This is something open world games often struggle to achieve, the only game I can think of that provides this same sense is Elden Ring. It's something I really enjoy and I want more games to come out that are like this. The Callisto Protocol gave me this feeling on occasion.

GAMEPLAY:

- The gameplay feels similar to Dead Space in that it is an over-the-shoulder third person action shooter that puts its hand in with melee combat. I personally loved the shooting and the sounds the enemies made when they got hit and crushed under Jacob's stomping. The game also has similar mechanics to Dead Space such as a kinesis module (called GRP in this game) which allows you to bring enemies toward you with gravity and throw them. I used this ability quite a lot in my playthrough and I enjoyed the graphic of it.

Where the combat falls apart is the melee part of it. This game has a dodging mechanic where you press the A and D keys to dodge left or right when an enemy attacks you, Jacob dodges with a smooth and cool looking animation and then you have a chance to counter attack with the electric baton. Enemies will push you off and counter you, and some enemies will evolve during the fight right in front of you and change a little. But ultimately this melee combat kills the sense of danger once you realise that you become almost unkillable because of it.

This is more noticeable during the few boss fights in the game. It is possible to dodge these bosses while simultaneously reloading and shooting at the same time and never get hit. Once you notice a mechanic like this it is hard to force yourself not to use it. However I will say that the combat against the regular enemies is more enjoyable because the dodge invulnerability only seems to apply the enemy you are currently dodging.

The rest of the game plays very well, I enjoyed the reforge and the weapons and watching them be printed. I liked collecting the bio data and listening to the audio files. The whole prison and moon feels very old, run down and yet high tech and futuristic. It feels quite steampunky actually.

STORY:

- The story is pretty good. It's nothing groundbreaking, but I did find myself enjoying the story of the prison and the outbreak. The characters seem a little underdeveloped, especially one character who is pretty important to the plot of what is happening.

I liked the opening and the mystery of the outbreak as it was playing out. But I do have to admit the ending did not leave me particularly excited for more content. I do look forward to seeing the story DLC for this game, but it must be said the ending was quite sub par in my opinion.

I do have to say that this game does not feel very frightening at all. This is obviously subjective, but I am a person who absolutely could not play Resident Evil 7 or Village without first watching playthroughs on YouTube or having my girlfriend sit with me for comfort. I do get scared quite easily in games and The Callisto Protocol did not scare me even a single time. Not even the jump scares got me. I can't explain why. The only guess I could hazard is that this game does feel very familiar. Perhaps that might be the reason.

BUGS/GLITCHES:

- I do have to mention some of the issues I had while playing, namely the audio problems. There was the very occasional glitch where Jacob would teleport off of a ladder I was climbing, or quickly running over at inhuman speed to a reforge station I pressed on while still walking, but the biggest buggy problems I had were with the games audio. Outside of cut scenes, sometimes characters would simply stop talking but Jacob would continue to respond to them as if they were, and their subtitles would continue to appear. Their voices just simply stopped. This happened more the closer I got to the end of the game. Also very occasionally the subtitles would not appear even though I had them enabled. This would sometimes happen both in and out of cut scenes.

OVERALL THOUGHTS:

- Overall I would say that this is definitely a game that is worth playing if you are a fan of outbreak and sci fi stories. But maybe not at full price. This to me is a game worth grabbing on sale. I enjoyed my experience playing it and I am keen to play it again in the future, even if only to grab the few remaining achievements I need at the time of writing this. I do feel that this game did kind of stomp on its own foot by having the marketing for it keep referring to Dead Space. I feel if this game did not tie itself to one of the co-creators of the Dead Space series so hard in the marketing that it might have been received a lot better. Unfortunately this is something we won't ever know. I would still recommend this game to big fans of single player, linear survival 'horror' enthusiasts.
Posted 25 January, 2023. Last edited 26 January, 2023.
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100.8 hrs on record (66.9 hrs at review time)
Rockstar can't put a foot wrong with their singe player games. You owe it to yourself to play this game if you're into story rich tales about the wild west.
Posted 26 November, 2022.
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1 person found this review helpful
207.2 hrs on record (123.2 hrs at review time)
This game had an extremely rocky launch and I would say it should not have been released in 2020. Even their promotional content for the game was way ahead of where the game actually was, including the marketing for the 2080 Ti flagship card. They sold special editions of this card, special editions of an Xbox One, and yet the game can barely run above medium settings on these devices. The game wasn't ready.

Having said all that, as of the 1.5 next-gen update, the game is now MUCH more enjoyable. The city itself is breathtaking to walk around in (and you can now walk with a keyboard!) and the story itself is really well done. I absolutely loved all of the major side missions I did, and the main story itself was also pretty captivating with the exception of being a bit too short for my liking.

The gameplay is solid, it's a first person shooter with RPG qualities such as loot, stats, choices, etc. Aside from all the bugs on release, I genuinely loved this game. Would definitely recommend now after the 1.5 update.
Posted 5 March, 2022. Last edited 7 May, 2022.
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25.2 hrs on record (24.8 hrs at review time)
I played the original back in 2010 and I played the Redux version in 2014 when it first came out. I just played this again recently, going through for achievements, and I will say that I really missed these games. Metro 2033 is really story driven and has tons of atmosphere. The new gameplay feel of the Redux version is also really solid and the game looks great. I'd say if you're into Russian history and science fiction, you owe it to yourself to pick these games up. You can usually get the Redux games on sale for cheap.
Posted 13 May, 2021.
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1 person found this review helpful
41.9 hrs on record (23.2 hrs at review time)
Resident Evil 2 2019 is probably going to be my game of the year. 2019 has a lot of games coming out that I am interested in, including but not limited to Metro Exodus, Days Gone, Kingdom Hearts 3, Devil May Cry 5, and more. But this game holds a special place for me, because I was around at the time Resident Evil was introduced into the world and started setting standards. I played the original RE2 demo on PS1 when I was a kid. My friends brother talked about it constantly. Without internet access back then it was hard to guage how amazing it was doing but the Playstation magazines and reviews written inside them told me how well it was doing. People loved RE2. But does it hold up to my expectations? I can't say. I never played the full original game. But what I can say, without being a massive fan of the series at all, is that I absolutely loved this game.

What does it get right? Mostly everything. I have a bit of a bias for games that have very obvious game mechanics. I love that this is a horror game trying to tell a story in which there are zombies, while simultaneously there are ridiculous puzzles as well. How do we open the door in the sewers? Oh easy, go and find all of the chess themed electric plugs and plug them in! On the surface something like that is just so farfetched it's almost comical, but I seriously love it. The puzzles are the main focus for me. Having to find the spade and club keys to open those doors, find all the medallions to escape the police station, make sure you mix the chemicals right to douse the plant life, these things offer so much more than simple tasks to do. It fulfills that itch I have for exploration and progression.

The story here is nothing super noteworthy. Without spoiling it I will just say that it's pretty simple. But I loved the characters performances and it kept me intrigued. The option to play as two characters and get different playthroughs is really awesome too.

So what did I like? Pretty much all of it. I loved the locations, the puzzles and the story wasnt amazing, but still good and interesting. But do I have complaints? Of course.

First the map. When you press M and bring up the map it shows your location and what rooms you have come across. It also shows you if those rooms and been thoroughly explored aswell. If you haven't found all the items in a room it will be red. If you have then it will be blue. If the room is black that means you haven't been there yet. I can accept that a room will be black and light up blue when you enter to show you have been there, that's fine. But I don't like it when the rooms are red until you have found all the items in it. To me this killed that sense of exploration a little. Rather than always be thinking there might be something else I haven't found yet, instead I just used the colour coded map to figure out if I was wasting my time. Once a room was blue I didn't have to worry about that room anymore. I really don't like this feature. This is my one major complaint.

The second is similar but less of an actual complaint and more just a nitpick. When you find a key item it goes into your inventory. Once you have opened all possible doors or locks with that item it gets a little red tick on it to indicate that item has run it's course, it has no more use. Meaning you now should discard it since it's just taking up space. When I first noticed this tutorial message pop up after using the spade key enough times I was really disappointed. The message left me knowing there were no more spade doors and to me that killed the sense of exploration yet again. I was so taken aback by this I immedately went into the options and turned off tutorials. I would rather have not known. Even if there weren't any more, let us imagine that there are. Let us think there are. That makes it so much better for me personally because I don't know whats ahead. There COULD be another spade door. But there also might not be. Who knows? Lets explore more to find out!

But those two things aside, this game is incredible. They did a massively amazing job with this remake. The third person camera angle works very well. The zombies seem a little bit random when they decide they're going to legitimately die or not, but I don't see this as a negative. I think the way these zombies behave and the way they just get up again sometimes is extremely intense and somewhat nerve wrecking. The boss fights are challenging if you don't know what they do. The game also runs very smoothly. I have heard people having problems with stuttering but for me this didn't happen so maybe do some more research on what cards and setups people seem to have issues with.

Overall a very good game and I'm extremely satisfied with it. A perfect start to a new year. I'll be keep close attention on this supposed Resident Evil 3 Remake.
Posted 31 January, 2019. Last edited 31 January, 2019.
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7.4 hrs on record (2.8 hrs at review time)
Early Access Review
I throroughly enjoyed this game, even though it isn't complete as of writing this review. This game takes horror and video games and merges them together in a very creative and fun way. I love the horror genre, and this game takes that love to a new level. I've never played a game that has made the simple act of turning around one of the most frightening things you can do. Every corner your turn, every sound you hear, everything in this game isn't what it seems and it constantly throws new twists and turns that keep you on the edge of your seat.

What makes this game so engrossing for me is the premise - you are a man, a painter, who is going insane. Through the games progress you find out reasons as to why he may be going insane, but it's the insanity that really sticks out to me. The games level design perfectly depicts the absolute nightmare that this man is facing. His insanity is literally manifesting itself before his eyes. That's what makes this game so good in my opinion. It's how well the developers have depicted this feeling of losing your mind. Nothing is as it seems when exploring a room in this haunted house of madness.

For fans of horror and thriller I absolutely have to recommend this game. In my opinion this is a masterpiece, a game that MUST be played.
Posted 22 January, 2016. Last edited 22 January, 2016.
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Showing 1-10 of 15 entries