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Recent reviews by kashu

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1 person found this review helpful
11.4 hrs on record (8.6 hrs at review time)
better than GOT
Posted 12 August, 2020.
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1 person found this review funny
47.3 hrs on record (38.2 hrs at review time)
HITMAN – END USER LICENSE AGREEMENT
This end user license agreement (the “Agreement” or “EULA”) is between you and IO Interactive (“IOI”) and governs your use of HITMAN (the “Game”). By YA ALLAH agree to be bound by the terms of this Agreement.

1. Who can use our procts
1.1 Minimum requirements. You may use the Game only if you can legally form a binding contract with us in compliance with the Agreement, any conditions governing your use of a third-party product, and all applicable laws. When you use the Game, you must provide us with accurate and complete information. Using our products may include downloading software to your computer, phone, tablet, or other device. An internet connection and registration process may be required to use certain features of our products. You agree that we may automatically update that software, and the Agreement will apply to any updates.
1.2 Children. Any use or access by anyone under the age of 13 is not allowed. If you are based in the EEA, you may only use our products if you are over the age at which you can provide consent to data processing under the laws of your country.

2. The License
2.1 Limited license. The Game is licensed, not sold. Subject to you agreeing to and continuing to be compliant with the Agreement, IOI hereby grants you a limited, revocable, non-exclusive license to (i) download and install the Game onto a personal computer owned by you, and (ii) use the Game in and its online game platform (the “Service”) for your non-commercial entertainment purposes only.
2.2 Limitations. The foregoing license does not permit you to do anything of the following, and you agree that the violation of any of the following limitations will constitute an infringement of IOI’s copyrights:
(i) You may not sell, license or transfer the Game or any reproductions thereof to any person or entity;
(ii) You may not develop, distribute or host any server or software designed to interact with the Game or to redirect or emulate the communications protocols used by IOI;
(iii) You may not modify the Game or any portion thereof;
(iv) You may not copy, translate, reverse engineer, derive source code from, modify, disassemble, decompile, or create derivative works based on the Game or any portion thereof;
(v) You may not develop, distribute or use any third-party program designed to impact the Game experience, including without limitation software bots, cheats, hacks or any other software designed alter the Game or in any way to provide a player with an advantage;
(vi) You may not exploit the Game, or any portion thereof, for any commercial purpose;
(vii) You may not connect to the Service except by using an authorized, unmodified Game as set forth herein; and
(viii) You may not use the Game to connect to any server or service other than the Service.
2.3 Ownership. The license confers no title or ownership in the Game and should not be construed as a sale of any rights to the Game. All right, title and interest in and to the Game and any and all copies thereof, including without limitation any and all titles, computer code, technology, themes, assets, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, music, etc., are owned by IOI or its licensors.

3. Term.
3.1 Term and survival. The Agreement is effective until terminated, and those provisions which by their nature should survive termination shall survive termination, including without limitation those provisions addressing license limitations, disclaimer of warranties, limitation of liability, indemnification and ownership.
3.2 Your termination. You may terminate the Agreement at any time by permanently destroying all copies of the Game and related documentation in your possession, including without limitation any and all Games installed on computers under your custody or control.
3.3 Our termination. IOI may terminate the Agreement at any time for any reason or no reason by providing notice to you, including without limitation email notice to the last email address provided by you. Upon termination of the Agreement, you must destroy all copies of the Game and related documentation in your possession, including without limitation any and all Games installed on computers under your custody or control

4. Ownership
4.1 Game ownership. You agree that, between you and IOI, IOI owns and shall continue to own all rights, title and interest in and to the Game, all copies thereof, and all content therein. The Game is protected by the copyright laws of the Denmark, international treaties and other laws. The Game may contain materials licensed by third parties, and the licensors of those materials are third party beneficiaries of the Agreement with the right to enforce their rights against you if you violate the Agreement.
4.2 Creating content for the Game. IOI allows you to create content for the Game within the parameters determined by IOI. By creating content for the Game, you assign full ownership and title to the created content to us. You agree that IOI has the right to remove or modify your content or change the way it is used in the Game.
3.2 Retention of your content. IOI may keep the content you create for the Game even if you deactivate or delete any of your accounts, and IOI’s users may continue to use this content.

5. Monitoring
5.1 Consent. When the Game is running, IOI may monitor your computer for the use of programs that violate section 2. You hereby grant IOI permission to monitor your computer for purposes of identifying such use and communicating potential violations to IOI.
5.2 Use of information. When you use the Game, IOI may collect information from you in accordance with its Privacy Policy. Please review the updated version on IOI’s website.

6. Disclaimer
THE GAME IS PROVIDED TO YOU ON AN “AS IS” “AS AVAILABLE” BASIS WITHOUT REPRESENTATIONS OR WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGMMENT AND AVAILABILITY.
Nothing in this section 6 shall affect your statutory rights as a consumer which under the applicable law are not capable of exclusion or limitation.

7. Limitation of liability
IN NO EVENT SHALL IOI, ITS PARENT, SUBSIDIARIES OR AFFILIATES BE LIABLE FOR ANY LOSS OR DAMAGE OF ANY KIND ARISING OUT OF OR RELATING TO THE GAME OR ANY USE THEREOF, INCLUDING WITHOUT LIMITATION ANY LOSS OF DATA OR GOODWILL, DISRUPTION OF SERVICE OR CLAIMS OF THIRD PARTIES. IN NO EVENT SHALL WB GAMES, ITS PARENT, SUBSIDIARIES OR AFFILIATES BE LIABLE FOR ANY INDIRECT, INCIDENTAL, EXEMPLARY, PUNITIVE, LIQUIDATED, OR OTHER CONSEQUENTIAL DAMAGES, WHETHER UNDER CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR ANY OTHER THEORY OF LIABILITY, ARISING FROM YOUR USE OF THE GAME. THE FOREGOING LIMITATIONS SHALL APPLY TO THE MAXIMUM EXTENT PERMITTED BY LAW, EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE. In no event shall IOI's aggregate liability, whether arising in contract, tort, strict liability or otherwise, exceed the total fees paid by you to IOI during the six (6) months immediately prior to the time such claim arose

8. Indemnification
YOU AGREE TO DEFEND, INDEMNIFY AND HOLD HARMLESS IOI, ITS PARENT, SUBSIDIARIES AND AFFILIATES, FROM AND AGAINST ANY CLAIM, LIABILITY, INJURY, DAMAGE, LOSS OR EXPENSE (INCLUDING REASONABLE ATTORNEYS’ FEES) INCURRED AS A RESULT OF, ARISING FROM, OR RELATING TO YOUR USE OF THE GAME.

9. Changes to the Agreement and the Game
9.1 Agreement changes. IOI may update the Agreement at its sole discretion, and you will be asked to review and agree to the revised version of the Agreement once it becomes effective. If you do not agree to a revised Agreement, you will not be permitted to continue playing the Game. If at any time you are no longer able to comply with the Agreement, you must terminate the Agreement pursuant to section 3 and immediately stop
Posted 23 March, 2019. Last edited 23 March, 2019.
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No one has rated this review as helpful yet
15.3 hrs on record (3.0 hrs at review time)
This estimate shows it,
pants.

The Internet, the central authorities and the red orchestra Beyg beer behind the rebellion of the brain 2 tactical military. But first, after the (NEEDLE¿), at a lower level, there are also other groups, so the action of thinking afterwards is of wanting !

Around the house

¿

In Iraq, Syria, Afghanistan, if you want to play, I feel like the songs and equipment.

the world with alien / demon, and of which we notify the conscious of our allah is greatest of all. Of course, you are light or quite praise allah you are easy to control the production of copper, so it does not bite if you agree to the cost of walking in silence during the PROC ESS,

the football rifle is imPRove d
and
you can use it hard to improve. Little you do other than manual bombs in your enemies in the hands of reference and data terminal equipment, it is. It is a good system, there is no serious loss, RECORDING : you will not be able to save the value: free. It is easy, but every time the game is water

Our view there are a lot of people, the detection of the story is ALSO the authority and order TO maintain tHE level of the project tricks, not very ¿ comfortable, there is a lot of traffic=

Why do we have a lot of people who are home to fireworks? He is the real world and wants to know that the British revolution is dead.





¿
Posted 9 June, 2017. Last edited 9 June, 2017.
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4 people found this review helpful
1 person found this review funny
129.5 hrs on record (82.5 hrs at review time)
First.
Mr Danton.
REM? "- How are I doing well?
I'm fine.
It's a bit.
Yes it is.
Good day.
MR.
Vice-president.
White cup.
Andrew Jackson with us? No, I'm sorry.
It's a terrible mistake.
Doug, what intends to take? Why not take the first picture? Thank you very much.
Go sit down
Federal recognition.
His people wait long enough.
What? I am. .
This was Lisa.
Can I? Temporary employment opportunities, more.
Office.
Now studying part-time, is not acceptable.
You deserve better.
Anyway.
This is the first time since I can remember is a Starbucks.
To me it's a luxury nowadays.
Maybe it's not necessary to do anything Glendon Hill.
It was very tasty and 10, but the place I did not fit properly.
20 years of experience in nonprofit organizations.
Government organizations like it all the time.
It will be valuable to us.
Claire never leaves.
Yes.
Posted 5 June, 2017.
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1 person found this review helpful
1 person found this review funny
17.1 hrs on record
aT everee pOint in tbe mans' live

we a Re to Agree on whWat the me4nINgS

r

of tHe in=game univERse of FALLOut th r ee so we ask the google people¿ what d0es

fallout;

mean ¿

so it tElsl, me That this is A substance of which the nuclear radiation is emitted afTEr the big bomb explodings (allah oo aKBAR¿])

it turns out that NucLAER wAYste

tasTe s
bAD


thank for watchs¬
Posted 5 June, 2017. Last edited 5 June, 2017.
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13.6 hrs on record (10.7 hrs at review time)
Many folks like to dress up: for some it is superheroes, for others it’s women’s clothing, and for a fair few it is their favorite manga characters. Compared to Japan or the United States, cosplay (模仿秀, [mófǎng xiù) is a relatively new phenomenon in China where it is steadily gaining popularity, particularly amongst the youth. People dress as their favorite characters from manga, comic books, video games or films, and laud cosplay as the hobby that makes them stand out in from the crowd and be just that little bit different from the throng. After work, at weekends, and even in the dead of night, these cosplayers indulge in a world of fantasy where they are known under their fictitious cosplay names, and even completely change their personalities to fit the films and manga movie. Too many it’s the epitome of cute, to others it is weird and annoying.

cosplay girls

China’s big cities are home to many a cosplayer and Beijing is no exception. Under the cosplay name Duanhua, or 端华, a Beijing cosplayers of 8 years, shared her experience of being part of the popular movement. True for most cosplayers, the love for the movement starts with a Japanese cartoon, a video game, or a comics [漫画].

The outrageous appearance of the characters is what attracts cosplayers most. Duanhua’s English name is Hunter (a name that already lends itself to cosplay) and she takes part in many cosplay events. One of them is called 漫展 [màn zhǎn], or dressing-up parties, where cosplayers gather to show off their outrageous clothing, or 装饰 [zhuāngshì ], and stunning Japanese manga or Chinese traditional style make-up.

cosplay image 3
Duanhua at a cosplay show in Beijing

One event is a competition, 比赛 [bǐsài], that lasts for a day and is held once a year. In Beijing, the competition is staged in Haidian Theater and Beijing Amusement Park 欢乐谷 where manga fans give performances imitating their heroes from movies or video games, even singing soundtracks of their favorite films. Prizes for best performances are also awarded. However, some cosplayers prefer taking pictures to performing. The images are posted on Weibo, Weixin or other social platforms as part of the competition.

cosplay image 5
Duanhua is a member of two cosplay groups in Beijing: “Mask” and “墨央组“

As Hunter says:

“Cosplay also needs rehearsals, 训练 [xùnliàn], that usually happens every weekend. We dress up like our favorite heroes and take photos with cosplay friends, 同伴 [tóngbàn].”

Although cosplay is only a hobby for some, it can be a way to earn money too. According to Duanhua, some companies hire cosplayers to advertise their products. Another companies professionally sells and promotes cosplay ephemera such as clothes, cards, and calendars, etc.

cosplay-image-1
Duanhua posing as a Japanese “DMMD” cartoon character

cosplay image 4

Images courtesy of Duanhua 端华
Posted 5 June, 2017.
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1 person found this review helpful
4.1 hrs on record (1.7 hrs at review time)
Early Access Review
sINAN, i DONT find it dEpressing at all too singh in a way that I hAVENT 't seen somewone elss singh. Any creative act¿ivity can be enjo yable in part because

it produces something that hasn't been done before, which mEAns that it isn't normal. Just because som ething


¿



is D00N3 in a certain way for the first time doesn't make iT wrong. I haven't found your comments helpful because you've

told me only how not to reach high notes, not how to reach them. You haven't shown me any evidence or given me any understandable instructions that would allow me to do better. Other muscles in the body get stronger when their streng th is used, or when they're given a workout, so that's how I've trea ted the muscles involved in producing sound. On a limited scale, muscle fibers are broken down and

then STRENGTHENEED when they're rebuilt, so muscle STRREENGTIONING should require a certain amount of da m4ge. 



¿
Posted 5 June, 2017. Last edited 9 June, 2017.
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7 people found this review helpful
4 people found this review funny
0.4 hrs on record
Early Access Review
FADE IN:

EXT. CARIBBEAN SEA - DAY

A gray, impenetrable wall of fog. From somewhere comes the
FAINT SOUND of a LITTLE GIRL'S VOICE, singing, slow tempo,
almost under her breath.

YOUNG ELIZABETH (O.S.)
Yo, ho, yo, ho, a pirate's life for me
Yo, ho, yo, ho, it's a pirate's life
for me...

Suddenly a massive SHIP emerges from the grey, the Winged
Victory maidenhead looming. It's a British dreadnought,
the H.M.S. Dauntless. Formidable, frightening, twenty-five
gun ports on a side, and rail guns to boot.

EXT. H.M.S. DAUNTLESS - FORECASTLE - DAY

ELIZABETH SWANN, strawberry blond hair, stands at the bow
railing, gazing at the seas, still singing --

ELIZABETH
...drink up me hearties, yo, ho...

JOSHAMEE GIBBS, who was born old, skin a dark leather,
clutches her shoulder, startling her.

GIBBS
(sotto)
Quiet, missy! Cursed pirates sail
these waters. You want to call
'em down on us?

Elizabeth stares wide-eyed at him.

NORRINGTON
Mr. Gibbs.

NORRINGTON, a dashing young man, Royal Navy to the core,
glares sternly at Gibbs. Standing besides him is GOVERNOR
WEATHERBY SWAN, a man of obvious high station, brass
buttons on his thick blue jacket. He is Elizabeth's
father.

NORRINGTON (CONT'D)
That will do.

GIBBS
She was singing about pirates.
Bad luck to sing about pirates,
with us mired in this unnatural
fog-- mark my words.

NORRINGTON
Consider them marked. On your
way.

GIBBS
'Aye, Captain.
(as he moves off)
Bad luck to have a woman on board,
too. Even a mini'ture one.

He returns to his deck-swabbing duties, surreptitiously
takes a quick swig from flask.

ELIZABETH
I think it would be rather
exciting to meet a pirate.

NORRINGTON
Think again, Miss Swan. Vile and
dissolute creatures, the lot of
them. I intend to see to it that
any man who sails under a pirate
flag, or wears a pirates brand,
gets what he deserves: a short
drop and a sudden stop.

Elizabeth doesn't know what 'a short drop and a sudden
stop' means. Gibbs helpfully mimes: a man being hung.

SWAN
Captain Norrington... I appreciate
your fervor, but I am concerned about
the effect this subject will have on
my daughter.

NORRINGTON
My apologies, Governor.

ELIZABETH
Actually, I find it all fascinating.

SWAN

And that's what concerns me. Elizabeth,
dear... we will be landing in Port
Royal very soon, and beginning our new
lives. Wouldn't it be wonderful if we
comport ourselves as befits our class
and station?

ELIZABETH
Yes, father.

Chastised, she turns away, to look out over the bow rail.

ELIZABETH (CONT'D)
(to herself)
I still think it would be exciting
to meet a pirate...

The fog still hems in the ship; very little of the sea is
visible --

-- but suddenly, a FIGURE comes into view. A young boy,
WILL TURNER, floating on his back in the otherwise empty
water. There is nothing to show where he came from, or how
he came to be there.

ELIZABETH (CONT'D)
Look! A boy! In the water!

Norrington and Swann spot him --

NORRINGTON
Man overboard!

ELIZABETH
Boy overboard!

NORRINGTON
Fetch a hook! Haul him out of
there!

Quick movement and activity on the deck. Sailors use a
boathook to snag the boy he the passes. Norrington and
Swann haul him aboard, and lay him on the deck. Elizabeth
sidles in for a closer look.

NORRINGTON (CONT'D)
He's still breathing.

SWAN

Where did he come from?

GIBBS
Mary mother of God ...

Attention is turned away from the boy --

The sea is no longer empty. WRECKAGE from a ship litters
the water... along with the bodies of its crew. What is
left of the ship's hull BURNS, a ragged British flag
hanging limply from the stern.

The H.M.S. Dauntless slips silently through it all. The
scene calls for hushed voices.

SWAN
What happened here?

NORRINGTON
An explosion in the powder magazine.
Merchant vessels run heavily armed.

GIBBS
Lot of good it did them...
(off Swan's look)
Everyone's thinking it! I'm just
saying it! Pirates!

SWAN
There is no proof of that. It could
have been an accident. Captain, these
men were protection. If there is even
the slightest chance one of those poor
devils is still alive, we cannot
abandon them!

NORRINGTON
Of course not, Governor.
(to the crew)
Come about and strike the sails! Unlash
the boats! Gunnery crew... jackets off
the cannons!
(to Swann)
Hope for the best...prepare for
the worst.
(to two sailors)
Move the boy aft. We'll need the
deck clear.

They lift the boy. Swann pulls Elizabeth away from the
rail, away from the hideous scene in the water.

SWAN
Elizabeth, I want you to accompany
the boy. He's in your charge now.
You'll watch over him?

Elizabeth nods gravely. Swann hurries away to help unstow
the longboat. The sailors lay the boy gently on the poop
deck, behind the wheel, then hurry off. Elizabeth kneels
down besides the boy.

His good looks are not lost on her. She reaches out,
gently brushes the blond hair from his eyes --

Suddenly, he grabs her wrist, awake now. Elizabeth is
startled, but their eyes lock. She takes his hand in hers.

ELIZABETH
My name is Elizabeth Swann.

WILL
Will Turner.

ELIZABETH
I'm watching over you, Will.

He clutches her hands, then slips back into
unconsciousness.

His movement has opened the collar of his shirt; Elizabeth
sees he wears a chain around his neck. She tugs it free,
revealing--

A GOLD MEDALLION. One side is blank. She turns it over --

A SKULL gazes up at her. Vaguely Aztec in design, but to
her eyes, it means one thing only:

ELIZABETH (CONT'D)
You're a pirate.

She glances back at the crew. Sees Norrington, giving
orders, moving toward her.

She looks back at Will -- comes to a quick decision. Takes
the medallion from around his neck. Hides it under her
coat.

Norrington arrives.

NORRINGTON
Did he speak?

ELIZABETH
His name is Will Turner -- that's
all I found out.

NORRINGTON
Very good.
Posted 5 June, 2017.
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2 people found this review helpful
4 people found this review funny
6.0 hrs on record (5.1 hrs at review time)
Early Access Review
FALLOUT 4 REVIEW
Share. We’re giving this post-nuclear RPG a glowing endorsement.
BY DAN STAPLETON Most of the way this huge roleplaying-shooter game works is carried over from its excellent predecessors, Fallout 3 and Fallout: New Vegas. It is the Skyrim to Fallout 3’s Oblivion, if you will – it iterates on the previous game’s already amazing systems, and it’s similarly dense with locations to explore, genuinely creepy monsters to fight, and superbly engrossing post-nuclear atmosphere that blends unsettling gore and death with dark comedy. After more than 55 hours played I may have seen an ending, yet I feel like I’ve only begun to explore its extraordinary world; from the look of it, I’ll easily be able to spend another 100 happy hours here and still see new and exciting things.

The First 20 Minutes of Fallout 4 in 1080p 60fps
20:46
Watch the first 20 minutes of Fallout 4 above.

A story that begins as a basic search for your lost family evolves into something much more complex and morally nuanced. Like in Fallout: New Vegas, we’re drawn into a struggle between several groups competing for control of the region, and deciding which of their imperfect post-apocalyptic philosophies to align with made me pause to consider how I wanted events to play out. Even the highly questionable Institute has a tempting reason to side with them, and turning away from them in my playthrough wasn’t as clear-cut a choice as I’d expected. I was impressed by the sympathy shown toward the villains, too - even the most irredeemable murderer is explored and given a trace of humanity.

Mega(Bos)ton

The main story isn’t nearly as gripping an attraction as the huge number of well-written side quests.

Of course, as is the tradition with developer Bethesda Game Studios’ open-world RPGs, the main story isn’t nearly as gripping an attraction as the huge number of well-written side quests you’ll come across just by wandering through the ruins of the Boston area, now known as The Commonwealth. I found it difficult to complete even the most basic point-A-to-point-B task without being sidetracked at least twice by enticing detours. An abandoned comic book publisher office? How can I not explore it? Boston’s famous Fenway Park? Gotta see what’s become of that. A crumbling high school with heads on pikes outside? I bet there’s great loot in there! Practically tripping over new discoveries like this, I feel like a kid on Easter whose parents are bad at hiding the candy.

24 Hours in Fallout 4 on the PS4 in 1080p 30fps
02:25
Watch a 24-hour time lapse above.


Attention to detail is evident everywhere.

Exploration has its own rewards, as this is the most diverse Fallout world yet, with dilapidated urban areas, ominous dead forests, eerie swamps, a desolate area mired in a hellish radioactive haze, and even some areas that look borderline hospitable like beaches and budding farms. The Commonwealth’s much more color-saturated than Fallout 3’s Capital Wasteland, though it has its fair share of grays and browns, and it shares New Vegas’ bright blue sky (as opposed to oppressive clouds) when it’s not night time or raining or green with a terrifying radiation storm. It’s often beautiful. Attention to detail is evident everywhere – Fallout 4 might not be a leader in all areas of graphics technology (character animations are still a weakness) but from the intricate Pip-Boy wrist-computer interface (which completely changes when you’re in power armor), to careful arrangement of skeletal remains that tell the tragically dark or tragically funny stories of long-dead characters, to tattered poster art on the walls, to even raindrops on your visor (if you’re wearing one) it’s consistently impressive.

Over Powered
Perhaps because this adventure is such a long haul, Fallout 4 is a bit overeager to hook us in the beginning. After a brief glimpse of pre-war life in Fallout’s familiar-but-strange near-future and a retelling of the events on the day the bombs fell in 2077, we barely have time to get our hands dirty in the post-apocalyptic era before Fallout 4 throws us into a big action moment: You’re given a suit of the big, stompy power armor and a heavy weapon, and put into an intense brawl against the series’ most iconic monster.

What's the First Thing You'll Do in Fallout 4? - Vault IGN
05:56
Above: Vault IGN discusses the first things we'll do in Fallout 4.

It’s certainly not an unconventional idea for a game with a long progression arc to give us an early taste of the powerful toys we’ll gain access to later in order to motivate us to work for them, but with Fallout it’s a misstep that trods on the series’ beloved feeling of working our way up from almost nothing to become the dominant force in the wasteland. This bothered me less and less as I began to explore, but knowing that armor was available when I wanted it made me a little cockier than I wanted to be when setting out into a hostile, unforgiving world.

It Builds Character

The decision of what to do with the single point you get each level has a significant impact.

One of the first things a returning Fallout player will notice after creating a character with the intuitive push-and-pull face-sculpting tool is that the entire concepts of skill points and traits have been consumed by the perks system, unifying all character progression under one big, elaborately animated Vault Boy chart with so many unlockable options you have to scroll through them to see them all. While this streamlining does mean giving up a lot of minute control over where your character improves with each level, it also means the decision of what to do with the single point you get each level has a significant impact, and therefore those decisions represent a commitment and are tough to make: do you want to spend it on a new low-level perk, increase the level of an existing one, or pump it into a SPECIAL attribute like Luck to boost certain stats and also open up a new, more powerful perk, like the Mysterious Stranger, that you’ll be able to unlock with your next level?

Fallout 4 - Official Launch Trailer
02:50
Watch the Fallout 4 Launch Trailer above.

These might be more general, jack-of-all-trades types than previous Fallout character builds, in that you generally don’t have any crippling deficiencies, but they definitely have their distinguishing features that’ll make one playthrough feel different from the next. And before you lament it as a “dumbing down” of Fallout’s overall complexity, turn your eye to the new crafting and equipment progression system, which has picked up the slack by becoming vastly more complicated and interesting.

One Man’s Trash

Fallout 4’s crafting system gives even more motivation to compulsively collect everything that isn’t nailed down.

As if I didn’t already have enough of a hoarding problem, Fallout 4’s crafting system gives even more motivation to compulsively collect everything that isn’t nailed down. It’s so easy, too - grabbing things out of containers happens quickly in window that pops up when you look over it. Every item in the world is made up of material components, most of which you can intuitively guess: bottles are needed for glass, a desk fan will provide you with steel and gears, and a roll of duct tape is worth its weight in gold. I once went on a desperate search for pencils so that I could extract the lead they contained to use for radiation shielding. (Apparently Fallout's alternate universe never switched to graphite.) Nothing is worthless junk, which means that managing the weight of your inventory is a constant series of agonizing decisions of what to take with you and what to leave behind.

Fallout in 5 Minutes
06:18
Above: Catch up on the Fallout universe in (a little over) 5 minutes.


Nearly every modification you make is reflected in the look of your gun.

The value of those materials comes from their use in the fantastic equipment upgrades, which give most guns you pick up extraordinary pot
Posted 24 May, 2017.
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1 person found this review helpful
21.0 hrs on record
▬▬▬▬▬▬▬▬▬▬▬~ஜ۩۞۩ஜ~▬▬▬▬▬▬▬▬▬▬▬▬­­­­­­­­­­­▬
- - - -P iE rC iN G BLo w! - - - -
▬▬▬▬▬▬▬▬▬▬▬~ஜ۩۞۩ஜ~▬▬▬▬▬▬▬▬▬▬▬▬­­­­­­­­­­­▬
Posted 24 May, 2017.
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Showing 1-10 of 21 entries