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I believed this is a known bug and is being resolved at the moment, could you confirm whether the issue is as depicted here: https://trello.com/c/PZZdZbJ7 I’m sorry that this has had a detrimental impact on your experience of the game; it will be resolved as soon as possible.
The scaling of objects was arbitrary in the demo and is now accurate in Neon - the objects were scaled to a ‘good for Oculus’ size. The GameBro, for example, was over a foot long in the original demo. Having correct real-world sizes on items was a necessity for Vive as players can pick objects up with the motion controllers. It’s also important in a more general sense that all the game props seem to make sense in relation to one another.
We’re working hard to improve the experience for all of our players, regardless of what device they’re enjoying the Arcade with.
DCC echo