17
Products
reviewed
0
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in account

Recent reviews by InitialEyes

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Showing 11-17 of 17 entries
No one has rated this review as helpful yet
52.2 hrs on record
Trash game lmfao
Posted 18 April, 2020.
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No one has rated this review as helpful yet
250.0 hrs on record (4.9 hrs at review time)
Early Access Review
Triple A Warband. What a success.
Posted 31 March, 2020.
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1 person found this review helpful
209.0 hrs on record (138.8 hrs at review time)
Early Access Review
The game is the best group PVP 'survival' game on the market, but this is completely and totally overridden by one fact:

There is a serious cheating problem in the game, no matter which server you play on. This problem has been around for months now and the Developers have done seemingly nought to combat it. The cheating problem ruins the rest of the game as it makes your time spent in the game even less worthwhile than when dying to a "fair" fight.
Posted 19 November, 2016.
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9 people found this review helpful
1 person found this review funny
362.8 hrs on record
Early Access Review
It's STILL not worth playing.
Posted 5 May, 2016. Last edited 8 December, 2024.
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1 person found this review helpful
50.2 hrs on record (6.3 hrs at review time)
You scrwewed us over. Now that you've shown the ugly side of your face, we won't forget.
Posted 24 April, 2015. Last edited 28 April, 2015.
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1 person found this review helpful
10.2 hrs on record (1.6 hrs at review time)
Don't shoot the glass if you have an ATI card simulator 2013.
Posted 26 June, 2014.
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2 people found this review helpful
564.5 hrs on record (431.9 hrs at review time)
I want to enjoy this game, and for the longest time I have. There's just one giant inexcapable problem.

The performance in this game is a ♥♥♥♥♥♥♥ joke. There, I said it. Everyone knows it, even the people on fourth gen intel i7's with GTX 980s. They should be getting more then 50-60 frames in a multiplayer match. The problem is derived from several corners.

Firstly, majority of the mission files created by the community are extremely poorly optimised, with poor mission scripting often ruining the framerate of all but few.

Additionally, you see many servers out there hosting well over sixty people, on hardware thta evidently can't handle such demands. This shows in the servers tick rate, whic hDIRECTLY effects performance of the client (WHY?)

Bohemia failed their unspoken "obligation" to deliver a playable experience.
Posted 25 December, 2013. Last edited 10 November, 2014.
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Showing 11-17 of 17 entries