39 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 3.9 hrs on record (2.2 hrs at review time)
Posted: 15 Oct, 2023 @ 11:29pm

Early Access Review
lewd stuff is fine
gameplay kinda sucks ngl

movement is floaty and gets caught on every little curb and pebble, with maneuvering your lil fella around becoming more and more of a pain as you delve into dungeons and stuff. Speaking of which, they seem very repetitive, but maybe there's some others i just haven't seen yet. Climbing up onto stuff is also quite irritating, as its not exactly smooth. Plus, even things i can just jump on top of, my lil guy will just climb onto them, anyways, potentially stopping me and leaving me open to enemy attacks if i'm trying to flee.

Which brings me to the combat. It sucks. Its not good. It COULD be very fun. It has potential, and just needs a few tweaks here and there. For instance, dodging should interrupt your current attack animation. Just full stop. OR your attacks should interrupt enemies' attacks. Because as it stands now, the enemies will just keep going, with a random CHANCE to be interrupted by damage, it seems. Maybe there's some funky mechanics i've yet to explore, but just from what I've played so far? It sucks. Its bad. But it could be good. All it needs is one of the following options. Enemies' attacks should be more telegraphed to the player. With a SLIGHTLY slower animation. Or, YOUR attacks should interrupt an enemies, always, if you time it properly. That might actually already be the case, but to me, it just seems totally random whether it does or not, and that moment, in any case, needs to be clear to the player, either using the UI or just a cue in the animation itself, when an attack is uninterruptible and thus you need to dodge. OR they need to make parrying actually useful. It seems to do LITERALLY nothing but stun YOU. Its extremely annoying, and is best, in its current state, left unused. Just dodge. Blocking, if that's what that animation is while holding the right mouse button, seems to do next to nothing, as well. It doesnt mitigate enough damage to be worth using. Just dodge. This all compounds to make the combat a very tedious slog of hacking and slashing and being frustrated because an enemy just cut through your animation, which is uninterruptable. If you have good reflexes, and tap that button in time, you should be able to interrupt your attacks and dodge. OR their attacks should be slower, giving you more time to react accordingly and NOT spam the attack button. But we're gonna do that in any case, its not exactly a TACTICAL experience. They seem to be going for a pseudo-soulslike feel for the combat, and... it just isnt done well. Its bad, especially when paired with a clunky movement system.

The game's main thing is just the sexual stuff. And I guess that's alright, but that makes all the quests a chore you give YOURSELF, because you can just go bone WITHOUT doing them. You don't actually need to do them to get the game's main selling point. Which makes them, in a sense, pointless.

If your actions and systems are rendered useless by other systems and actions just being objectively better, or by their effects being functionally useless in the FIRST place (i.e. parrying), maybe you have made a bad system, a bad video game. And again, to be fair, the goal isnt to make a normal video game. We're not walking in here expecting a polished Action RPG experience. We're going in expecting exactly what we get. e621 animations, with a neat interactive optional section tacked on.

For a porn game? Its pretty decent. For an action rpg, with exploration and quests and a plotline...? Not so much.

My recommendation depends on what you are coming here for. To ♥♥♥? or to have fun? If the former, yes. If the latter, no. I recommend, for the latter, Tainted Grail: Fall of Avalon. Its clunky in other ways, but the gameplay is ultimately, in my eyes, fun and cool.
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