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Recommended
0.0 hrs last two weeks / 30.9 hrs on record
Posted: 10 Mar, 2017 @ 9:07am

Plot = standard drivel
Characters = boring, cliched, and by-committee
Orc slashing = power-fantasy par excellence; you become a whirlwind of death and mayhem, growing steadily in power and personal skill in one of the purest I AM BECOME A GOD growth curves I've played. Relentlessly violent, brutal, and weirdly light on its feet, the combat and narrative-that-arises is unbelievable; the way you come to understand, fear, and seek vengeance on the Captains is an amazing example of how mechanics support emergent, systemic narrative.

10/10 would fire slo-mo arrows from the back of a charging orc-hating beast again
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1 Comments
utkuS 12 Mar, 2017 @ 12:02pm 
"I AM BECOME A GOD" lul