1 person found this review helpful
Recommended
0.0 hrs last two weeks / 6.5 hrs on record (3.1 hrs at review time)
Posted: 19 Sep, 2021 @ 5:39pm
Updated: 19 Sep, 2021 @ 5:56pm

If you're looking for a sexy FPS to take on a one-night stand, then bite this bullet

  • First Person Shooter
  • Fast
  • Great soundtrack
  • Destructable Enviroments
  • Workshop integrated level editor
  • No, really... it goes FAST.
So, if you are still here... Let's get down to it:

Originally posted by Ian Fraser Kilmister:
Playing for the high one, dancing with the devil, going with the flow, it's all a game to me!

The first thought this game gave me was from my golden era playing F.E.A.R. in online deathmatch when I could run as fast as the bullets, sliding and kicking my way into a bloody trance of killing spree. It has it all, multiple weapons for diverse approaches, cool melee for close-quarters combat, quick switching weapons, swift movement, and lightning-fast combat sequences blended with glorious bullet-time mechanics... Heck, even the feature where the enemies shout real-time contextual orders to each other is the same! I know, it may sound like a total copy/paste, but in times where big games fail trying to reinvent their genres, I don't mind having a revival of a great FPS recipe, certainly don't mind if it is such a good one.
You play as the homonymous protagonist Steel, who wakes up in a trash compactor missing her left hand. The game guides you through a quick tutorial of its mechanics and bam! It is you against a horde of baddies from all directions till the last second of its somewhat short campaign, which is positive by my book as I would rather have a good game that never overstays its welcome than a great one that doesn't know when to shut itself.
The loop here is simple, there are no health or ammo pickups, so every weapon is disposable and you must keep track of superior weapons to swap when your magazine is empty; you can slide and kick to open doors and damage enemies up close as a last resort or just to keep your momentum going (which is important) and you have a rather generous amount of bullet-time powers ready at any given moment to help nail those sweet insane aerial headshot takedowns. You can wall run and dive through windows seamlessly which takes the run-and-gun motto to an insane level, as you leave not a trail, but a widespread picture of destruction mixed between enemy giblets and dynamic destructive environments, which you will exploit a lot using a spoiler weapon ( an arm-cannon that you acquire later ). If you take too long to grasp your tactics, death comes even faster, but respawning is quick and you won't mind restarting a section to try a different attack method.
Severed Steel can be summarized like this: Here is a gun, you go there and shoot their faces in the face, real quick... but you can also kick if that's your style. It is short, elegant, and INTENSE.
Feature
Rating
Length
3-4 hours in main campaign, firefight varies with your skills
Combat Difficulty
Gets easier as you get used to its mechanics, but harder than SuperHot
Graphics
Unreal Engine goodness, ranging from acceptable all the way to RTX bells and whistles
Soundtrack
Electro bass fitted for an aerial ballet of lead and blood
Gameplay
Smooth if you get in the flow state, or unforgiving if you don't
Story
Futuristic female John Wick single-handedly ( ͡° ͜ʖ ͡°) takes on an entire army
Closest Thing
The good old days of arena FPS where you could rocket jump through the whole fight

TL-DR: It doesn't try to reinvent the wheel, but it uses its mechanics to the fullest and delivers a solid, adrenaline-fueled experience.
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