3 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 19.3 hrs on record (5.5 hrs at review time)
Posted: 13 Mar, 2024 @ 8:15am
Updated: 13 Mar, 2024 @ 8:22am

Early Access Review
Alpha tester here
I haven't played any other Tribes games apart from Tribes: Ascend so I will compare Tribes 3 to it.

Main movement mechanics have gotten to great shape over the course of game's alpha-period:
  • Jet-packs are generally weaker but they recharge faster.
  • Skiing isn't as punishing as it was in T:A due to absent of fall and collision damage.
  • Getting initial speed is now easier since players get a small impulse when enabling skiing-mode.
  • Class specific speed caps, -or rather soft caps are very distinct now. Flag-drag mechanic feels quite unnecessary so I would like to see it removed.

    Shooting and gunplay are easier than ever before:

  • Projectiles are now generally faster than they were in T:A, and projectile hit-boxes are considerably bigger, although character hit-boxes appear to be smaller than in T:A. Therefore hitting enemies is easier across the board.
  • Leading targets is easier now because lag-compensated projectiles. The game isn't Ping-to-Win like T:A, where having latency of 40+ ms basically crippled a player from using bullet-based weapons competitively.
  • I like that the game has tweakable projectile inheritance sliders so one doesn't need to adapt to anything new when it comes to shooting while moving at different speeds.

    Capture the flag and general game features:

  • Several class-specific pack-items have been rebalanced just before the early-access release so there's a good variety for different playstyles.
  • As of now, the "heavy on the flag" defensive role is quite punishing as heavies have significantly lower health-pool and their weapons are weaker against light-offense than in T:A. On top of that, the signature body-blocking doesn't really work since heavy is smaller in size and collision damage apparently doesn't exist.
  • New gameplay objective "Outpost" is a nice addition which provides its controller to have teleport-pad available for their team, and enables orbital-strike styled weapon that basically automatically murders flag-carrier who remains airborne longer than 10 seconds. Orbital-strikes feel punishing and yet quite useless at the same time since 10 seconds is a long time to float in the air, therefore it's rare to see anyone getting terminated by it.
  • So far none of the iconic vehicles have been introduced which limits gameplay options for those that don't enjoy taking a part in combat directly. Chasing in Shrike aircraft was something I really enjoyed in T:A, who wouldn't like ramming over players with it?
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1 Comments
vampirekiss129 6 Sep, 2024 @ 12:30am 
Wow,your review is on point! So much info and thought put into it. I'm seriously impressed. Keep it up! 💖👏