22 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 6.4 hrs on record (6.3 hrs at review time)
Posted: 8 Apr, 2019 @ 1:32pm

IF YOU ARE PLANNING ON PLAYING THIS IN SINGLE PLAYER, DO NOT BUY THIS GAME

I made the mistake of giving this game a chance, thinking that it would get better the more I played, and went over the two hour limit. That's $30 I won't get back. Don't make the mistake I did. I wish I could refund.

The gameplay is repetitive and boring. Go to location, shoot dog robots, and spend the next 15 minutes looking for a mission item to go to the next location. I cannot stress how boring and badly made the mission aspect of the game is. There is no rhyme or reason to it. It's like looking for a needle in a haystack, except you don't know you're looking for a needle.
The combat is also always the same. Go to a location (and I mean a location, if you walk through the woods and expect something halfway interesting like a random encounter, you're out of luck because the robots will only really spawn near things like houses or roads) and fight the same types of robot, over, and over, and over. They're not interesting or fun to fight, and it just feels like a waste of time and ammo when you have to deal with them. The module damage that was touted mostly consists of just shooting something on them that will explode. And to boot, the weapons you have often aren't accurate enough to properly take aim at any specific part unless they aren't moving and you're close to them.
The graphics are beautiful. When I spawned in, I was taken aback by how good the foliage looked. I couldn't wait to see more. Thing was, I didn't get to see much more. While the graphics do look nice, what you see first is what there is. Run through one section of woods on one part of the map, and run through one somewhere else, and it'll be the same. Go into a house, then go into the next, and go into the next, and they're virtually the same house. It's all copy-paste, and it gets old really fast. I can understand reusing models, but there's so few of them that it's painfully obvious just a little while into the game that this is what you will be seeing throughout your playthrough.
The storytelling is boring. It feels like Fallout76 in the way it was "designed" to work. I put "designed" in quotes because it really doesn't feel like much thought went into it. Pick up some notes, listen to some recordings, yadda yadda and all that. No cutscenes, nothing special. For a main story that is just a terrible decision to put so little thought and effort into that when it is supposed to be the sole motivator for the player to continue. You're supposed to find refuge when you don't care at all about your character; a mute golem with no soul.
The inventory in this game is such a pain in the ass that it's getting its own dedicated paragraph to talk about how bad it is. You will always find ammo, just not the right type for what you're carrying. A single pistol round takes up as much space as any other item, and depending on the ammo type (such as hollow point or armor piercing) the ammo for one weapon can take up multiple slots in your inventory regardless of how many rounds would actually be there. And since you won't be able to take down just about any reasonably sized fight with the ammo scrounged for one weapon you will have to carry multiple, further cluttering the inventory even more. And the hotkeys are annoying as well. Picked up a medpack when you have them hotkeyed to your No.5 key? Will it just add on top of the ones in that hotkey? No, it will not. You will have to manually put the item in the hotbar instead. Might sound like a minor gripe, but trust me, it gets old real fast, especially when you have to do it in the middle of a fight. I suppose it's both a boon and a bane that the game only has a few different types of items as well, otherwise it would clutter up your inventory. It still does make it feel lifeless though, when there is so little to find outside of direct gameplay items.

Also this one might be a bug but I think robots can see through solid materials. It's not very fun when you're walking around in a safehouse and suddenly robots see you though the walls and trap you inside.
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1 Comments
master 1 May, 2019 @ 11:18am 
ei jaksa lukiaa :DDDD