6 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 2.2 hrs on record
Posted: 6 Jan @ 3:16am

It's... fine.

I grew up playing Road Rash for the Genesis and *some* of this game scratches some of that itch. The elements from *outside* of Road Rash feel pretty bad to me. Having a block button in melee doesn't feel great to me. Enemies blocking you even when you hit them in the middle of their attack animation feels bad. Rubberbanding works to make them slow down as you approach but also to speed them up as you start to creep past them and this makes it harder to get away from enemies than it needs to be (if you get surrounded you might hit the break to avoid getting hit, only to find the enemies magically stay close to you because of the rubberbanding). The rogue-like elements feel undercooked and uninspired. 5% extra attack this run? Oh boy sign me up.

Once you get out of the opening area you start hitting maps that feel more Carmageddon inspired than Road Rash, for better or worse. It takes forever to unlock new bikes and they don't seem especially interesting. You carry a bunch of weapons on you instead of stealing them from other bikers, which would be more interesting if they made more use cases. "Stage hazards" like cars falling from the sky, combined with a low camera angle, make it possible to drive into unavoidable crashes. The crashes themselves seem to have too little consequence for the rider, whereas getting sandwiched between two enemies can end a run in seconds. Lots of questionable design choices here.

I enjoyed the first couple of hours and then burned out on it.
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