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このレビューが参考になったと投票した人はまだいません
総プレイ時間:75.8時間 (レビュー投稿時点:0.5時間)
yep yeah it's pretty good
投稿日 2021年6月17日. 最終更新日 2021年11月28日
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1 人がこのレビューが参考になったと投票しました
総プレイ時間:33.2時間 (レビュー投稿時点:13.8時間)
Ori and the Blind Forest was a masterpiece, but this game was somehow better in nearly every way. The Will of the Wisps has much more fluid combat, and it sports a vibrant world brought to life by uniquely interesting characters, which make the first game seem almost lonely by comparison. You've got to love the Moki's innocent lines.

Some new abilities open up more movement options (though nothing can compare to Bash) and the boss fights + combat shrines are a load of fun. My integrated GPU doesn't meet the minimum system requirements, but I still throughly enjoyed the game on its lowest settings with occasional stutters.

One criticism though is that the energy-consuming combat abilities can make the boss fights too easy, like Spirit Arc + relevant shards letting me quickly mow down one of the later bosses on my first try. Most purchasable combat abilities seem irrelevant and I still end up favoring the basic combat (which is very satisfying) the most. This game definitely has a very different feel from OBF's heavier focus on platforming, not that it's lacking for it in any case.

Edit: After having played through the game on Hard, I will say that I felt as though Ori shouldn't have become a combat-focused game. Although the combat isn't bad, the game's beauty becomes incredibly distracting when you're trying to search for the location of your character, your white mouse cursor, or warnings before attacks like Shriek's directional dives. When you're playing on a difficulty where getting hit three times takes you from full health to none, the glowing, multicolored objects on screen make it very hard to keep track of important game elements. This also applies to the often blurry line between background scenery and solid platform elements - it's all a little too much sometimes.
投稿日 2021年3月30日. 最終更新日 2023年2月18日
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このレビューが参考になったと投票した人はまだいません
総プレイ時間:19.6時間 (レビュー投稿時点:8.3時間)
Stunning in every aspect: music, visuals, gameplay, level design... definitely something you should experience. There are challenging levels, but nothing too frustrating. I almost never revisit singleplayer games after finishing the "campaign", but after beating this on Normal, I went and played it again on Hard, and had just as much fun.
投稿日 2021年3月3日. 最終更新日 2022年6月10日
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このレビューが参考になったと投票した人はまだいません
総プレイ時間:122.7時間 (レビュー投稿時点:18.8時間)
Awesome game. Active devs, lots of unique towers and upgrades, diverse heroes, and fun events.
投稿日 2021年1月9日.
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2 人がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
総プレイ時間:527.9時間 (レビュー投稿時点:66.4時間)
早期アクセスレビュー
(last edited 11/2021)

Pros:
-Wide variety of legends, each with their own unique playstyle
-Lots of different and fun gamemodes, ranging from tournament to 1v1 strikeout to brawlball and more
-Variety of unique weapons
-Low system requirements

Cons:
-Occasional network issues
-Somewhat toxic community, to be expected when the game literally contains a "Salty" taunt
-Circular hit/hurtboxes LOL
-Passive players

Overall a decent game. However, many have argued that Brawlhalla is a fundamentally flawed game. As a fighting game, players have surprising mobility and get-out-of-jail free cards (you can dodge in any of eight directions at the tap of a key), making a lot of the game revolve around punishing mistakes. And that's all well and good until you're playing someone whose entire playstyle is waiting for you to attack and miss so they can punish. If someone wants to run around the map avoiding every attack, it's easy for them to do so with the abundance of mobility options.

Not a very fun game for me to play. You could argue that's because I'm bad at it, and you'd probably be right, but still. It's a quality game that makes me want to quit every time I play ranked.
投稿日 2016年7月4日. 最終更新日 2021年11月24日
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このレビューが参考になったと投票した人はまだいません
1人がこのレビューが面白いと投票しました
総プレイ時間:51.4時間 (レビュー投稿時点:28.1時間)
Great game for spamming missiles and torpedos at circular beamers while dodging plasma and concentrated bolts of electricity, then getting backcapped by a cheap ship with 1 hp and losing the game.

Pros:
-Tiny download
-Lots of room for epic designs and strategies
-Decent amount of ship parts available
-Fight AI, and use AI
-Has tutorial
-Free
-Frequent development

Cons:
-Not a lot of options in Settings
-Tutorial is way too basic, only teaches the basics for a single aspect of the game (ship building)
-Campaign and multiplayer use the same decks
-Not that many ship parts available
-There's, like, one or two gamemodes in total
-No server filters
-Servers running old versions are mixed with updated servers
-Only available for Windows
-Slow loading (no, it's not the white screen of death, it's slow loading)
-Kinda copied off Reassembly

Good, but definitely has room for improvement and lots of content updates.
投稿日 2016年5月10日. 最終更新日 2016年5月31日
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総プレイ時間:35.3時間 (レビュー投稿時点:16.1時間)
Finally on Steam!

Compete with fellow monkeys while still fending off intelligent plastic balls. Make your own plastic balls, coat them with ceramic, put them in a blimp, and send them to murder your fellow opponent monkey. Or you could just use a leech/Cobra to slowly drain your opponent of his/her/its health without sending a single bloon.

Fun and addicting. Doesn't lag much, even for someone with a useless computer like mine. Great gameplay, too.

Would be better if the chat options had a "Thanks!" or "Wow!"
Also needs more towers, in two days I've unlocked every single tower (not all tiers, but still).
Network needs optimization. Still a fair amount of hackers. Attrition cobra op. A few bugs.

Entertaining, but definitely has room for improvement.

Also, why's there a Trading subforum? This game has no items.
投稿日 2016年5月1日. 最終更新日 2016年5月1日
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このレビューが参考になったと投票した人はまだいません
総プレイ時間:11.9時間 (レビュー投稿時点:10.7時間)
Try to find your way through the world's most harsh prison, which you somehow miraculously got into for suspected murder. And of course, nobody thought for a second you were innocent.

The keyboard controls are weird.
The noise detectors go off at random, short intervals, which makes the game too hard and also luck-based.
The graphics aren't especially eye-pleasing.
投稿日 2016年3月12日.
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このレビューが参考になったと投票した人はまだいません
総プレイ時間:12.9時間 (レビュー投稿時点:10.9時間)
Defend your mind against negative emotions, building towers mentally and using up mental resources to mentally destroy opponents.

Pros:
-Amazing graphics
-Singleplayer and multiplayer
-UNLIMITED DAMAGE UPGRADES

Cons:
-Limited variety of towers, maps, and enemies
-May suddenly lag without warning when a ton of small negative feelings come and your towers attack them, creating lots of blasts and explosions and shockwaves that may slow down the game
-Almost useless tutorial (if you call that a tutorial). In my first game, the enemies were over halfway through the path to my brain before I discovered where and how to place a turret. Basically, you have to learn most things yourself
-Too little settings/options available to change. So no keybinds to alter, effects to disable, or crosshairs to change

This game is fun when you start playing it.
Then the lack of variety makes it dull pretty soon.
Needs more towers and options!
Then again, trading cards!
投稿日 2016年3月10日.
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1 人がこのレビューが参考になったと投票しました
総プレイ時間:11.8時間 (レビュー投稿時点:5.1時間)
Play as humanity's last hope, a high-tech robot who can endure high falls and impacts against walls. Just don't touch water or lazers.

Fun game to play with friends.
Challenging puzzles.
10/10 would search up walkthroughs again
投稿日 2016年2月27日. 最終更新日 2016年12月1日
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