1 person found this review helpful
Recommended
0.2 hrs last two weeks / 985.2 hrs on record (8.5 hrs at review time)
Posted: 1 Mar, 2019 @ 12:14am
Updated: 31 Aug, 2021 @ 12:18pm
Product received for free

Early Access Review
The graphics looked offputting at first but that's the last thing you care about once you're actually playing the game.
It does a good job of teaching you the elements of the game, maybe at least 90% of them, but I didn't need to look up anything.
It's been super fun and somewhat unique. It has a bit of like if you went mining for ore in minecraft or terraria and there's occasionally bug-like enemies to fight like Vermintide style with classes and their class-specific weapons.
Lots more fun if you happen to have a group of friends to play it with but joining lobbies and even solo is okay experiences as well.
Most equipment gives you a choice of upgrades, allowing you to play with your own builds.
Devs actively consider feedback and patch the game regularily.

This game has some of the best procedurally generated caves I've seen in any game. There's a few familiar set pieces you might come across here and there but overall after 400+ hours every cave feels new and unique. Especially when they can clip with each other to form bigger supercaves.

The game also has weekly missions that you may feel halts progression after your first promotion. (Promotion is hitting level 25 then resetting to lv1 without losing your upgrades)
The weapon upgrades you receive from these weeklies will take about 15 weeks to obtain all of them, at minimum. There are roughly 96 of these "weapon overclocks" to obtain, and you can get 6-7 of them a week.
They improve or tweak your weapons, such as a safe +1 damage, or 80% less ammo but your grenades turn into nukes, or give your shotgun so much kickback that you go flying across the world.
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