Sir_AL
andrew   Tucson, Arizona, United States
 
 
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최근 활동
기록상 131시간
마지막으로 플레이한 날짜: 2025년 1월 10일
기록상 123시간
마지막으로 플레이한 날짜: 2025년 1월 7일
기록상 630시간
마지막으로 플레이한 날짜: 2024년 12월 15일
BigBitchPatrol 2022년 8월 3일 오후 12시 51분 
Only knows how to abuse broken hitboxes and super armor otherwise garbage player waste of time
Flori 2020년 5월 7일 오후 5시 31분 
Infinity Blade
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Infinity Blade
A white sword piercing an infinity symbol on a red and orange background
App Store icon
Developer(s)
Chair Entertainment
Epic Games
Publisher(s) Epic Games
Engine Unreal Engine 3
Platform(s) iOS
Release
December 9, 2010[show]
Genre(s) Fighting, action role-playing
Mode(s) Single-player, multiplayer
Infinity Blade is an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It was the first iOS video game to run on the Unreal Engine. In the game, the unnamed player character fights a series of one-on-one battles in a derelict castle to face the immortal God King.
Flori 2020년 5월 7일 오후 5시 31분 
When in battle, players swipe the screen to attack and parry, and tap the screen to dodge and block enemy attacks. Upon defeat, the player restarts the game as the character's descendant with the same items and experience level.

The game was developed by a team of twelve people, who took two months to make a playable demo and three more to finish the game. Infinity Blade was intended to demonstrate the new iOS version of the Unreal Engine, and to combine the swordplay of Karateka and Prince of Persia with the loneliness of Shadow of the Colossus. The game received four free expansions that added new equipment, endings, and game modes.
Flori 2020년 5월 7일 오후 5시 31분 
Infinity Blade was the fastest-grossing app in the history of iOS upon its release. It made US$1.6 million in its first four days, and over US$23 million by the end of 2011. It was well-received by gaming critics. Reviews praised the graphics and compared the mobile game favorably to console games. Critics also praised the swipe-based combat system, but split opinions on the cyclical gameplay as either addictive or repetitive. Chair later released an arcade port and two sequels: Infinity Blade II and Infinity Blade III. Author Brandon Sanderson also wrote two novellas set between the games: Infinity Blade: Awakening and Infinity Blade: Redemption.

The game, along with its two sequels, was removed from the App Store on December 10, 2018 due to difficulties in updating the game for newer hardware.[1]
Flori 2020년 5월 7일 오후 5시 31분 
In the primary portion of Infinity Blade, the player character travels a mostly linear path through a ruined castle and fights one-on-one battles with oversized enemies. The path through the castle is a series of discrete locations where the player can pan the camera around the stationary player character to view a fully three-dimensional area. The player taps locations highlighted onscreen to trigger either a short cutscene as the player character moves to the next location, or a sword battle with an enemy.[2]
Flori 2020년 5월 7일 오후 5시 06분 
During combat, the player controls the character's sword by swiping a finger across the screen. Players can touch icons at the bottom of the screen to dodge attacks by ducking right or left, or to block attacks with a shield, which has a limited number of uses during a single battle. Players may also parry incoming attacks with an intercepting sword move that, for example, parries an attack from the left with a swipe to the left. Each of these three counters can leave the enemy vulnerable to counterattack for a short period,[3] but incorrect counters result in damage to the player character, as reflected in the health bar.[4]