97 people found this review helpful
1 person found this review funny
3
1
Recommended
0.0 hrs last two weeks / 121.0 hrs on record
Posted: 15 Jan, 2024 @ 3:39am
Updated: 15 Jan, 2024 @ 6:22am



MY RATING:
✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✘
9 / 10

Doom - a game series with ups and downs for 30 years now and there aren't that many games that can look back on such a long history.
With Doom Eternal and the two expansions The Ancient Goods Parts 1 and 2, the story also finds its (“worthy”) end for the time being.

Wait, Doom has a story?

Yes indeed. However, this wasn't even thought about until Doom 2016, and it's even more complex than many people might think. Anyone who has carefully followed the monologue in Doom (2016) and read all the codex entries already knows this story and has enough background information to be able to enjoy Doom Eternal to the fullest.

Anyone who hasn't played the predecessor should definitely do so before Eternal and anyone who is willing to absorb the information provided in the game will then know the story.
For those who are interested, I posted a summary of the story in the comments due to its length.

Doom Eternal – a celebration for those who need it tougher

Eternal begins shortly after the events of Doom (2016). However, this time difference is not precisely defined. The Slayer has moved into the Fortress of Doom in space, which serves as his main base. How this happened remains as much a mystery as what happened in the meantime. With the support of the AI VEGA from the predecessor, the Slayer is now hunting the hell priests who are the masterminds of the demon invasion on earth. But that won't be the only thing that will keep the Slayer busy on his way because as the game progresses he will repeatedly be confronted with his past as well as his first battle in which the Doom Marine became the Slayer we know and the famous sentence “Rip and Tear, until it is done” comes from.
In addition, Eternal, unlike its predecessor, relies on more cutscenes in which the Slayer himself is actively staged and the principle of an active story telling is applied. This reveals more background information about the actions of the demons and the circumstances and the player is confronted with stories and explanations that primarily serve to give the whole thing a framework for the actions that are about to take place. There is also a lot to read. For those who have no real interest in the story and don't want to read every codex entry, you will find out the most important things in the various cutscenes and the messages from the characters.

Jump jump hooray

In this game, the formula of its predecessor has been expanded again. The double jump is available from the start and the Slayer also receives a dash that is not just intended for reaching secrets or game passages. This will become a good friend and offer even more mobility in battle. In addition, the Glory Kill mechanics and the chainsaw continue to celebrate many broken bones on the battlefield.
Especially when it comes to the double jump and the dash, there is an incredible, unique and fluid combat feeling in which long-range fire and brutal close combat alternate. Covering or retreating is completely pointless here. If something like ammunition or armor is missing, there is only one right path: moving forward inexorably.
Thanks to the new movements and swinging on poles, the arenas now offer significantly more vertical action because the fighting areas are often crossed by high platforms or take place on a large cliff where you fight your way from top to bottom. Many of these elements can be used to outmaneuver the demons and attack them from the side, behind or above. What's pretty cool is that there are several runes that either improve movement in the air or slow everything down when you press the alternative fire button, which leads to really spectacular slow-motion maneuvers when jumping.
The range of facets of the carnage are almost endless thanks to explosive or frost grenades and the alternative fire modes that are unlocked as upgrade boxes in the areas and can be swapped out at the touch of a button, adding to the already great weapons.

But not only the challenging combat but also the level design and the variety can score even more here compared to its predecessor.
https://steamoss.com/sharedfiles/filedetails/?id=2932253724
The locations are just visually great and really offer something to look at in a wide variety of settings.
https://steamoss.com/sharedfiles/filedetails/?id=3107620412
The game isn't dark, in fact it's brightly colored, which is really great because it covers the same grey-brown soup with colors that don't harm the hellish design in any way.
The Fortress of Doom is also fantastically designed and, in addition to storing the unlocked secrets, also offers enough excitement to explore. You can also use the collected Sentinel batteries to unlock upgrades for weapons and the Preator suit, and there are skins for the suit like the super cool outfit of the Marine from Doom (1993)

A big difference to Doom (2016), which was missing towards the end, is the variation in the gameplay. While in the predecessor you ran from arena to arena, Eternal also requires more skill. Since you can climb special walls here and the double jump and dash are ideal for overcoming large abysses, there are sections in which the game plays almost like a classic action adventure. Boxes have to be moved, switches have to be activated, simple environmental puzzles have to be solved and tricky jumping passages have to be completed. And that's damn cool, but unfortunately in some cases it's sometimes too much of a good thing.
At least for my taste because in some passages you don't know how to jump until you get to the next platform, which then - oh wonder - falls into the lava after a while. But when what feels like the hundredth jump-and-run passage comes along, then at some point it's enough.

But this slows down the quick arena shooting a bit, giving you time to breathe and concentrate on finding secrets. In addition to collecting items, soundtracks or cheat codes, there are also valuable upgrade points or crystals for the suit, the locations of which are automatically displayed on the clear and freely rotatable map so that you can easily return to the secrets you have not found.

Whether you think Doom is good or bad. The games all have one thing in common. They always run perfectly, the controls are precise and the weapons feel really good. And here, if you belong to the Slayers Club, you will be rewarded with various things for playing. The Slayer, the Hud and everything that has to do with it can be adapted to your own wishes and you will literally be showered with free cosmetics. When it comes to this, some other game developers could take a good look at this, because everything is available here at no additional cost.
In addition, the game is always up to date and work is constantly being done on it and that is more than just exemplary.

For me, Doom Eternal is one of the best shooters of this generation with a unique flow in combat, great arenas, extensive weapons, numerous and different enemies, impressive locations and a brutal soundtrack, which takes arena shooters to a new level.



MY PROS AND CONS:

✔ great level and monster design
✔ great soundtrack
✔ smooth and uncompromising gameplay
✔ clever AI
✔ precise controls
✔ Effective weapon modes and upgrades
✔ interesting mythology
✔ lots of humor
✔ extensive campaign
✔ many hidden secrets
✔ many customization options
✔ Photo mode
✔ tactical and quick battles
✔ optional time trials and battle arenas

✘ Story is told weakly
✘ partly monotonous corridors
✘ too many acrobatics

Revised and reposted: January 15, 2024


PLAYED WITH: ⌨️ 🖱 🎧


⮩ VISIT ME IN MY LITTLE WORLD



https://steamoss.com/steamstore/app/782330/
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48 Comments
s𝔢𝔭♱𝔢𝔪𝔟𝔢𝚛 10 Nov, 2024 @ 10:14pm 
☼☂
wasabi™ 29 Aug, 2024 @ 1:45am 
Stellar review mate :pwhearts:
Elímínv†e 10 Jul, 2024 @ 5:16am 
:zthumb:
Liviu 16 Jan, 2024 @ 9:50am 
I can't wait to play this too,great review!
OMNI on vacation until Jan. 6th 16 Jan, 2024 @ 4:09am 
@Preator
Thank you very much for the compliment and also thank you for the award, which probably came from you :apsad_heart:
The playing hours probably include the two DLCs and all other modes, as well as some MP games. However, until I have played everything that is offered in a game, I usually do not write a review because everything often counts for the overall impression.
Preator 16 Jan, 2024 @ 3:43am 
An amazing review, for an amazing game and with a hearty 120+ hours into it, I think you are probably one of the best resources on whether Doom Eternal is worth playing, your review did one of the best shooters of the generation a real service here, thanks for taking the time and putting in the work here! Phenomenal!
Yenzear 16 Jan, 2024 @ 1:22am 
:steamthumbsup:
Gellert Grindelwald 16 Jan, 2024 @ 12:03am 
Nice 👍
AuTuMnRoYaL 15 Jan, 2024 @ 4:44pm 
:steamthumbsup:
krichian 15 Jan, 2024 @ 2:06pm 
cons - pinata loot :-(((