1 person found this review helpful
Recommended
0.1 hrs last two weeks / 44.2 hrs on record (25.0 hrs at review time)
Posted: 27 Aug, 2023 @ 2:37pm

I want to preface this with advice for anyone that sees it: ng+ and ng++ have more content and story, keep going if you beat it.

I'll start with my positives, and then make some comments with the breaking point that a lot of players are quitting over (Two bosses that have a simple mechanic, that nobody seems to understand)

I absolutely love this game, but I have to say: Its the least Armored Core AC game you can buy, does that mean its bad? Absolutely not, just different! If you're coming here expecting ac2, ac4, move on go plug in your old playstation and relive those glory days, or play mechwarrior its a bit slower but it retains those elements you miss (well, i miss them too but, its worth it). Armored Core 6 leans into the power fantasy of "Unkillable mech pilot" you aren't bullet proof, you just cant get hit, even in heavy builds you're quick and nimble, capable of pulling g forces that would kill any ordinary human.

I was midway through writing this, the stuff after this I'd already written, emergency irl but i'll leave the review i think you get the message

A lot of negative reviews seem to be complaining about access to a mid mission outfitting screen (if you die after a checkpoint) but omit that it costs a MASSIVE chunk of your reward credits if you use it. Also in mission replay mode, changing loadout makes it so you cant get an S rank, you're encouraged to make builds that suit THE ENTIRE MISSION. There seems to be a mentality that you should make a add clear build, get to the boss, die, and switch to a boss killing build, that is not the case, that is a crutch that they've provided so you don't have to replay the whole mission again to retry one part if your build just outright doesn't work.

Bosses arent spongey, theyre built with build variety in mind. Congrats you've made it to the boss with your 100% kinetic minigun build! Whats that? the boss has an energy shield? it takes massively reduced damage from kinetic weapons? well you'd best have the ammo because you're gonna be shooting for a while! that said, when that shield drops you will rip that boss open in an instant, simply replacing one shoulder mounted launcher with some high impact energy weapon will let you stagger through that shield much faster, with your miniguns locking the bar from regenerating, I don't think running that energy weapon through the rest of the mission will hurt either? do you NEED two 8 track rocket pods to kill fodder?
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