9 people found this review helpful
Recommended
0.0 hrs last two weeks / 2.4 hrs on record (1.5 hrs at review time)
Posted: 15 Nov, 2014 @ 10:19am
Updated: 22 Nov, 2014 @ 10:12pm

Allow me to start this off by saying that, while I do recommend this game, I did not personally enjoy it myself. While I'd consider myself to be an avid fan of puzzle games, this one just didn't seem to click with me. The first hour or so were very enjoyable for me, as I quite enjoyed the mechanic of being able to change the perspective of the game itself. It allows for some very interesting and honestly diffiult challenges. However, my main problem with the game is that there seems to be no sense of direction. From the moment you acquire the ability to spin the world, the game then says, "There you go, now find these things. Good luck!" This, for many people, may be seen as a good thing. It gives off an intense feeling of, for lack of a better word, ADVENTURE. For me however, I found the world too confusing to navigate and far too large to keep track of. Nitpicking aside, this game has great pixel art, it's really quite astonishing how beautiful the game looks at times. The world-shifting mechanic works perfectly, providing an intense feeling of accomplishment when a puzzle is solved. There are "warp gates" at the ends of areas to help you find you way back to the closest hub-world. Sprinkled throughout the areas are secret zones that provide extreme challenges for these objects called anti-cubes. FEZ in a fantastic game, and if you'd like to go on an adventure where the only limits are set by your puzzle solving abilities; ten dollars is a steal.

Now if only Phil Fish wasn't such an ♥♥♥♥♥♥♥.
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