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Последние обзоры JDLS

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Пользователей, посчитавших обзор полезным: 2
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0.0 ч. всего
Its a cosmetics pack... Its what it is on the tin lol, just sucks that I have to wait for the dark angels champion pack, guess ill just have to keep playing with my wish deathwing knight bulwark until they finally add green cloth instead of only white cloth lol.
Опубликовано 26 сентября 2024 г..
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Этот обзор был заблокирован модератором за нарушение правил использования Steam. Он не может быть изменён автором.
Пользователей, посчитавших обзор полезным: 3
1 пользователь посчитал этот обзор забавным
0.2 ч. всего
(текст обзора скрыт)
Опубликовано 3 июля 2024 г.. Отредактировано 3 июля 2024 г..
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21.1 ч. всего
Games like this make me wish there was a middle option for reviews. I very much enjoyed the game but I don't think I would tell most people to get it. Its a very solid first attempt at something like this but it needs way more to actually be engaging and interesting for more people.

Firstly starting with the core gameplay loop the crafting and resource gathering, frankly its no where deep enough to be interesting beyond maybe the first building up (Once you get steel doors tier 2 engine and off road wheels you have beaten the game), after the first 5~ hours of playing you have everything you could ever need and any further upgrades are just for fun. This is not helped by the game being exceptionally easy (at least for me idk) but I will get back into that later.

The game would be massively helped by a more in depth engine customisation system and wear and tear on the actual components of the car rather then just the panels having their health bar lowered when you hit something. You hit a tree? Cool thats 3 minutes of slathering repair paste on your car and you are fine, nothing more to it then that, this is boring and gets repetitive FAST. What if you hit a tree and destroyed your radiator instead? Now you need to drive carefully and not overheat your engine causing more damage, then you need to decide on if you want to patch it up to get it working but maybe it will be weaker or leak so you cant take as long drives. Stuff like this would make the car actually feel like a car and make it way more interesting to diagnose and fix issues. The closest the game gets to this is the "quirks" feature, and that is basically just mildly annoying. Halfway through a drive you discover that your windshield wipers make your radio turn on and off, cool now I get to be annoyed by the radio for the next half hour until I am done with this drive. Or stuff like that. Just meaningless little annoyances.

And having a more in depth engine customisation system would be cool. Maybe instead of just tier 1, 2, and 3 engines and thats all. You can decide on if you want to go for a slower carburettor engine that has good fuel efficency, or you could go for a fuel injected engine to get way more power at the cost of using more fuel. Maybe you put a bigger engine in but its heavy so you have your centre of mass too far forward now, oh but you can balance that out by moving more of your storage to the back of your car. Just stuff like this, I dont think going super granular with it would be fun, maybe not something like my summer car but at least some customisation to it to make it more interesting then just basically flat upgrade 1 and 2.

Moving onto the difficulty, its just too easy. Every single obstacle in the game is easily avoidable and the time constraints are no where near tense enough to make it harder. Half of the anomalies in the game are literally just zones that if you drive into damage you slowly, then there are three different ones that just grab you and thats about it. And finally you have the tourists, that stand in place and do nothing unless you hit them. The ONLY interesting thing are the bunnies and one of the first upgrades you can get lets you just activate a force field that blocks them and the anomalies that grab your car.

This is just lazy, there is basically zero interesting interactions to have here, just go around the obviously dangerous zones and dont go near the things that move. Especially with a game like this where you can build gadgets and stuff. There should be way more anomalies that require special things to get around (For example what lethal company does), have a blind enemy that you need to drive slowly around but you can distract by shooting a flare or maybe stun briefly with a car horn beep. Or a anomaly that you can calm down by throwing certain resources at it that guards buildings. Maybe you have a enemy that is scared away by lights and another that only spawns in eerie darkness that follows you around and is passive until you shine light on it then it attacks. I could list a million ideas that would make the zone feel more dangerous and reward experimentation with what sorts of gadgets you bring. But no you get "GREEN ZONE" "What does green zone do?" "GREEN ZONE DEAL ACID DAMAGE" "Okay what else?" "RED ZONE" "What does red zone do?" "RED ZONE DEAL IMPACT DAMAGE" "Okay... Im starting to sense a theme" "BLUE ZONE" "..." "BLUE ZONE DEAL LIGHTNING DAMAGE"

And on the theme of gadgets, how dam boring are they? You get a force field that goes on your bumper and then you get another force field that goes on your bumper and then you get another force field that goes on your roof. Oh and you get a boost and you get a jump... What else? You can get something that automatically parks your car for you... Like every game ever has but it takes your back seat slot that could instead fit a fuel tank that doubles your fuel capacity. Oh and lets not forget the anchor radar (Just ignore the fact that anchors glow brightly, make noise, and appear on your map), and a resource radar that by the time you can afford it you probably already have 300 metal scrap stocked up oh and buildings appear on the map anyways and once you learn what spawns in each type of building the radar is useless.

Give me a gatling flare gun that is mounted on the roof and is loaded with road flares to shoot at tourists (the enemy) and distract the various floating enemies. Or a stabilisation plus that disables anomalies briefly in front of me. Or a XL car horn that stuns nearby anomalies but also attracts them to me after they recover. Or a inverter stabiliser that inverts the effects of some anomalies, so instead of the air stream strip pushing you up it gives you extra grip. etc etc. Currently gadgets are just very underwhelming and uninteresting, I ended up just not installing most of them because the extra fuel tank space and extra batteries for my shields are way more useful then a jump or boost.

And finally the story. Well the story is alright, but also feels both rushed and dragged out. Rushed because there are only like 8 actual missions, and dragged out because you need to slowly chart routes around the zone that basically just involves driving for 30-90 minutes to a location, teleporting back, and repeating like 3 times until you can just do the mission already. It feels like about 2 hours of story dragged out over 20, not helped by the fact the characters are pretty one dimensional stereotypes that do have some fairly decently setup character growth, but in the end feel kinda flat. The game would be a million times better if it had side quests between the main quests, make it so almost every drive you do has a actual goal other then "drive to location to unlock next location". Like have Tobias call you and be like "Hey there is this rare anomaly in this area, I think it might be big foot! go scan it!" or Oppy call you and say something like "I have a old research station near here can you see if you can recover anything from it". Then have them talk more as you do those side quests, because as it is its hours of dead air filled by the occasional call at seemingly random times. Makes it hard to get invested in the characters when I need to remind myself what was going on in the story by the time I get back to it. If the gaps in the main story were filled by more character interactions and minor side quests (that you can skip) it would give you more time to get attached to the characters and actually be invested in the story.

TLDR:
Game is too easy (Drive around the death zones simulator)
Anomalies are boring (Half of them are just zones that deal damage and only one actually actively attacks you)
Car customisation is all surface level and boring (Not enough fun gadgets, car upgrades feel meaningless after the first bit)
Story is condensed into too few missions that are too far apart (Nothing to fill the dead air between the few big missions but music)
Опубликовано 15 апреля 2024 г..
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Пользователей, посчитавших обзор полезным: 5
57.8 ч. всего
Обзор продукта в раннем доступе
I really want to like this game and to some extent I do. But I just cant accept how much they left out of this game for seemingly no reason at all, especially considering all of these features are super basic and you would think would be extremely easy to add.

-They changed the resource manager for some reason. What was wrong with just being able to right click a fuel tank and see how much fuel is in it now its a new app for no reason’

-The alarm clock app is gone, now there is just a barely functional notification system that you can't actually see a timeline of planned events in

-Maneuver Creator App is gone. No reason for this, just one of the best features they ever added to KSP 1 gets deleted. Why? It was great, bring it back.

-They changed the crew view. Now instead of having nice portraits of every kerbal on your ship you instead have a horrible menu you have to tab through that shows every empty seat and probe core you have. Why? The old system was fine and worked well. This makes it a massive pain in the ass to see what crew you have on a ship, especially if you build large multi part ships that need multiple probe cores to be assembled. I currently have a ship assembled from 12 different parts that takes a solid minute to find the right kerbal after tabbing through all the probe cores and empty seats.

-They removed crew roles, experiments reset themselves, parachutes repack themselves and you cant assemble persistent experiments on the surface of other planets. That was one of the cooler things you could do in KSP 1. So now there is literally no reason to ever launch crewed missions. I beat the entire main story currently without launching a single crewed mission.

-They made experiments way easier and also completely worthless. There is no reason to ever use the larger experimental equipment. The starlab is useless because there is the mini lab. The Science jr is useless because there is the science jr jr. And actually collecting science is pointless. The biggest mission I ever did, landed a probe on every single one of jools moons except tylo and also a probe to eeloo. As well as doing an atmospheric survey of jool. In total returning 13 samples and transmitting a bunch more only got me about 12,000 science I think a bit less. A SINGLE late game mission gives you 8,000 science for something as simple as planting a flag on a planet. There is no reason to do research when missions give you 10x more science for extremely basic things.

-THE VAB MUSIC IS DIFFERENT!!! This is an unforgivable crime. Whoever made this decision needs to be publicly executed immediately

-Also no campaign mode. There is literally no challenge to exploration mode. Without launch restrictions and budgets there is no thought put into anything. I constantly would finish a mission having just dumped 5,000m/s of delta V because I massively over-budgeted the mission, since there is no reason to try to actually be efficient.

And much more. Thats not even getting into how bare bones the game is right now and how horribly the game runs. I have a high tolerance for games running badly but I have never in my life had a game use 17 GIGABYTES OF RAM. Nevermind a game, I have never seen that much ram usage ever for any reason. I just got done playing Jedi Survivor and that game never dropped below 45fps, this game can barely scrape past 10fps on missions with more than like 30 parts (Aka every single mission after you get past the mun). It is a marvel of game design that this game can run this badly, it is actually impressive.

Not to mention the never ending list of bugs. I had to use the cheat menu multiple times because my sample arm randomly stops working for no reason. Or my flight path stops rendering on the map for no reason making it impossible to add maneuver nodes or see where you are even going (This happened 5 times), or my gears refuse to extend for no reason, or my experiments saying invalid location for no reason, or even ion engines being able to soft lock your probes by constantly setting them to 0 power (Every time you get power the ion engine instantly removes it, and you can't lower throttle because you have no control). The list could go on forever and I haven't even played the game that much

Right now its just a slightly better looking version of KSP 1 with less features and a million times worse performance. I cant really see any reason to play this over KSP 1 currently since it is essentially a direct downgrade. I will probably continue playing it a bit more, some of the challenge missions are kind of neat to do, and it does make the game feel a little more fresh (Considering I played ksp 1 for over a thousand hours now). But I just cant recommend anyone buy the game currently. Just get KSP 1 if you dont already have it
Опубликовано 12 февраля 2024 г..
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1 пользователь посчитал этот обзор полезным
59.4 ч. всего (5.6 ч. в момент написания)
I was very close to not buying this game because of all the negative reviews saying that the game runs horribly and is a buggy mess... Then I thought back to Cyberpunk and how everyone was saying the exact same thing there. Like with Cyberpunk this game runs very good for me, I hold a consistent 50-90fps with zero stutters and only one crash so far (In 5 hours of playing thats not too bad) and some mild frustration because the settings menu was bugged for whatever reason when I first booted the game up, a restart of the game fixed that. Other then that zero issues. Keep in mind I am running a 3070 currently so I am not exactly mr big bucks or anything and I am running the game on max-high settings ray tracing 2560x1440.

The game does seem to be very CPU and RAM dependent for some reason though, it eats a good 8gb+ of ram at peek and absolutely devours CPU cores, I run a I9 7900x and I hit peeks of 70% usage, I never see any other game hit peeks that high, only time I have seen higher is when I am rendering something. So if I had to guess the game is just CPU hungry and most people skimp out on their CPU because 99% of games are GPU limited. Soooo maybe just dont run a old intel CPU and the game will be fine. The min specs are definitly very generous I dont think this game would be playable on those, but yeah if you struggle to run this game just consider a CPU upgrade and you will probably be fine, and/or stop trying to play modern AAA releases on a toaster and expecting it to work.

Also the gameplay: Uh yeah its good, its just the first game but better in every way. Darksouls + Zelda in Star Wars. 8.5/10
Опубликовано 5 января 2024 г.. Отредактировано 5 января 2024 г..
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6.0 ч. всего
Ready or not, its 1.0 released anyways. Really want to like this game, I love the concept and most of the general design decisions. But it is not done, the level design is awful, especially for single player, the AI is stupid and hard to control, and the enemies are either completely brain dead or some child of a navy seal and SAS operator that has been training since they were 5 to be a killing machine, sprinting around corners and instantly headshoting your entire team in the blink of a eye through 1in wide gaps.

The maps need to be smaller or there needs to be more SWAT, these sprawling mazes are annoying to clear and whenever I try to play a mission it feels like I do 90% of the objectives within about 5-10 minutes, then I need to spend 30 minutes - 1 hour running around the map to find that one guy hiding in a corner or that one bit of evidence that I need to get for whatever reason.

The AI needs better controls, there is a map planning mode but there is no way to setup way points and orders for the AI on the map. I would love to be able to pull up the blueprint before deploying and draw out door kickers style plans for exactly how my team is going to clear the map, then have them automatically follow my orders as I tell them to execute each section of the plan. The clunky order menu just doesnt work half the time and what use is it to only be able to order my team to do stuff directly in my line of sight? Ill just do it myself.

The enemy AI should be more focused on being defensive and falling back/running away from the heavily armed SWAT death squad coming towards them, not be sprinting around the map, doing some GunKata stupidity while ignoring multiple bullet holes in their centre chest, and instantly spotting you through a 2in gap in a doorway to do a 360 no scope and blow your brain out with a shot directly to your right eye. Then after they "surrender" and are surrounded by 5 SWAT officers with assault rifles and full body armor they decide to stand back up and pull out a pistol because they ***REALLY*** just wanna kill one of you before instantly getting gunned down in return.

Great concept, bad execution. Might be better if you have 4 dedicated people to play with, but by itself this is not ready for anything resembling a 1.0 release.
Опубликовано 28 декабря 2023 г..
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19.9 ч. всего
Positives: Its just dishonoured again but a lot worse
Negatives: Its just dishonoured again but a lot worse

It literally is just dishonoured 3. Basically all of the abilities are the same (I think they even reused all the graphics for the the blink), Almost everything related to combat and stealth feels copy pasted with slightly different animations (and no block), the story even is basically just a scifi remake of dishonoured 1s story (Important guard captain guy needs to kill off other important leaders to stop bad thing), even the general aesthetic and everything is just dishonoured but 100 ish years in the future, I honestly wouldn't be surprised if they took place in the same universe officially (they even include the gun from dishonoured in the ending though I assume that is more of a easter egg then anything). The only noticeable difference is the tone, much more up beat, mostly because of the whole immortality thing. Also your crossbow has A LOT more ammo... And you need to grind a lot more for most things, really feels like a lot of padding. If you just play with only the nail gun and sword plus blink and invisibility you could convince yourself you are just playing dishonoured but the guards have more guns.

First the bad I guess. It really feels like they took about 5 hours of content and then streeeeeeetched it out into about 14-24 hours of main story. You could easily beat the game in about 2-4 hours if you just knew what you had to do and in what order, but because of the way information is given to you, you end up needing to loop over and over again for very arbitrary reasons like you read a email that someone was expecting a package, but oh no the package arrived in the morning and you can only read this message in the afternoon so sad gotta run it again, nope you cant just find the package in another place by following clues or something, what you think this game would require any sort of problem solving at all? no you follow the way point, that is all.

The game really is tiny, each map is about the size of one section of a map in dishonoured 2, mostly I imagine this is because of engine limitations but they easily could have just done the multi segment maps like in dishonoured 2 and given you more area to explore and more things to do. Also the concept feels like it was made for a open world actually time based thing, but then they cut back on the scope a lot until they could jam it into making you replay the same 4 really small levels 6+ times over each. If it was actually like the way its advertised, where you have these targets who live their lives and you need to find the perfect moments to kill them so you can get to everyone in the required time, where what you do earlier in the day will effect their actions later in the day, knowing where to grab items and equipment you will need along the way. Then that would be very cool, very hitman. But this just feels like one dishonoured 2 level but you gotta do about 12 hours of fetch quests before you can actually play the level itself, and when you do play the level, 4 of the targets you kill by pressing a single button each (Literally), and 3 are all in the same spot. So the ending is shoot one person, goto a place to press a button, goto another place to press a button, goto a place and shoot 3 people, then goto a cut scene and press a button. Not exactly the most thrilling and engaging multiple approaches super dynamic infinitely replayable game. The final day took me maybe 30 minutes to finish max probably alot less then that but I didnt time it. You really just dont need to interact with anything you can just sprint directly to the waypoint, any dishonoured level will require more thinking then this.

That being said the core gameplay is still just dishonoured, If you like the stealth and abilities in dishonoured you will like them here because they are identical. The gunplay is pretty satisfying as well so thats a nice thing, though again it just feels like dishonoured but with more ammo. So its not bad to play Its just disappointing. I dont think I will replay this much, if I want to do the stealth and exploration stuff ill just play dishonoured, and if I wanna play the time looping hitman who needs to figure out the perfect rout through a location to get all the targets... Ill just play hitman. Hitman does this games core concept alot better then it does honestly. But if you can get this for like $20-$30 on sale or something you probably wont regret it. I am glad I didnt pay full price though. 5.5/10 slightly above average maybe

TLDR: Its fine but just play dishonoured 1/2 instead
Опубликовано 13 декабря 2023 г..
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Пользователей, посчитавших обзор полезным: 84
Пользователей, посчитавших обзор забавным: 6
2
1
0.6 ч. всего
Обзор продукта в раннем доступе
I got the game because I wanted to just screw around with the moves and have some fun learning the various things. Only to realise 95% of the moves are locked behind a long exclusively online grind, made worse by there being very few players online. I understand not wanting to overwhelm new players or something but this is like booting up Tekken and realising you gotta play 20 games before you unlock the jump
Опубликовано 10 декабря 2023 г..
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1 пользователь посчитал этот обзор полезным
1 пользователь посчитал этот обзор забавным
36.4 ч. всего (0.8 ч. в момент написания)
Okay firstly seems like everyone is whining about performance. I have no clue what people are talking about. When you first launch the game it seems like the menue is really low FPS for some reason but I switched to windowed full screen and that fixed that instantly, and the rest of the game holds solid 120fps for me. So thats not a issue. Hell its a building game it could run at 5fps or 4billion fps it doesnt matter at all I have no clue why people are annoyed by this, if its that much of a issue just pause the game when you build thats what you have to do in the first game anyways and this game has way more features why are people suprised it doesnt do 300 fps?

Now actual major issue that makes the game entirely unplayable for me: Why the hell is moveit not in the base game, it is the most subscribed mod on the first game for a dam good reason. It is very important.. No ABSOLUTELY MANDATORY to make good looking cities. I started the game and started building stuff and no it is impossible to make things perfect like you can with moveit and road anarchy. No one plays this game for balance or challenge okay just let me do road anarchy and moveit so I can make my city look good and perfect, especially with all the new road features I really need this to make things actually look good. I dont want to fiddle around with the road tool for hours just to get a single curve to look right when I can do that with exactly 3 clicks with moveit. These are not complicated features and they would have been extremely easy to integrate into the base game so why not? Why do I have to wait for the modding features to be in the game so I can tolerate building anything?
Опубликовано 24 октября 2023 г..
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1 пользователь посчитал этот обзор полезным
29.6 ч. всего (5.3 ч. в момент написания)
Обзор продукта в раннем доступе
Its alright I guess. But way over hyped. The balance is awful. For the first two or so hours I was having a hard time with the game, died alot and figured it was just a learning curve to the game. Then I realized that the SMGs kill people instantly if you look in their general direction, have zero recoil, aim instantly, and have very little damage fall off, also armor seems to do basically nothing. Also I discovered that if you equip all light armor you can run at like 20km/h for some reason. So for the next 3 hours I ran around at sonic speed instantly deleting everything that moved with a MP7. I can literally run circles around people faster then they can track me. I have reloaded my gun while multiple people are shooting at me just because you can run at insane speed with no tagging from being hit or any inertia when changing directions. I have had a 9.0 k/d in my last 4 games. This game is horribly balanced, granted it being that way is fun. But like come on this cant be acceptable. Make armor stronger or nerf the damage of smgs this is ridiculous. I literally killed someone who was 50m away with a MP7 faster then they can kill me with a M4. I kill most people before they can even raise their stupid rifles.
Опубликовано 30 августа 2023 г..
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