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as for the 'unnecessary' movement mechanics, that genuinely makes no sense, unless you believe they should only stick to necessary ones(?) which is almost impossible to define anyway
"just taken some of the mechanics of a successful tittle trying to apply the same formula" yes it's a mystery that the developer of the original game has expanded and iterated upon the design of the original game whilst addressing some of the criticisms of the first, making a completely superior game in the process. man what a concept