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Ulasan terkini oleh Disco Pickle

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Menampilkan61-70 dari 90 kiriman
2 orang menganggap ulasan ini membantu
Tercatat 16.3 jam (Telah dimainkan 3.1 jam saat ulasan ditulis)
Seems to be the best use of VR's potential yet.
Diposting pada 16 Juli 2020.
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Tercatat 23.2 jam (Telah dimainkan 5.7 jam saat ulasan ditulis)
More Real-Time Tactics from Mimimi, if you liked Blades of the Shogun, you stand a good chance of liking this.
Diposting pada 16 Juni 2020.
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Tercatat 303.7 jam (Telah dimainkan 218.2 jam saat ulasan ditulis)
The best one.
Diposting pada 8 Mei 2020.
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Tercatat 67.1 jam (Telah dimainkan 33.5 jam saat ulasan ditulis)
Fantastic survival horror game with great map design and interesting environmental puzzles.
Diposting pada 30 April 2020.
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Tercatat 29.4 jam (Telah dimainkan 26.1 jam saat ulasan ditulis)
Excellent horror-action game.
Diposting pada 27 April 2020.
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Tercatat 118.6 jam (Telah dimainkan 96.3 jam saat ulasan ditulis)
The RNG lies to you, chances are not as high in the upper percentages as the game tells you, making intelligent tactical decisions harder than they should be to make. Depending on the map, you may also run into incredibly borked lines of sight. Sometimes you will be able to hit an enemy through two layers of solid walls, in other cases a lightpost will obstruct vision for seemingly half the map. Add to that a number of visual bugs that make it hard to understand what is going on and you'll find much of what's happening up to pure luck. I don't expect fixes for these issues as they've been in the game since launch. When the game does work properly, it's a blast with a rewarding amount of difficulty, but once you run into these flaws, it becomes frustrating for no good reason. You're better off playing the prequel or waiting for XCOM 3, maybe Firaxis will learn how to design maps and a random number generator until then.

/edit: Also, the final mission is a buggy mess.
Diposting pada 21 April 2020. Terakhir diedit pada 23 April 2020.
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Tercatat 1,459.2 jam (Telah dimainkan 1,373.8 jam saat ulasan ditulis)
Ulasan CS:GO
Is Counter-Strike.
Diposting pada 19 Januari 2020.
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Tercatat 9.1 jam
More complex than it looks, sometimes RNG will annoy you, but it's not a major problem, solid replayability.
Diposting pada 19 Januari 2020. Terakhir diedit pada 19 Januari 2020.
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Tercatat 288.5 jam (Telah dimainkan 175.7 jam saat ulasan ditulis)
Great example of how to do an open-world RPG right. Every side-quest has a small to medium-sized story attached to it and even the scavenger hunts and points-of-interests at least sometimes have some depth to them, making even the more busywork-y parts of the game entertaining.
Diposting pada 13 Januari 2020. Terakhir diedit pada 13 Januari 2020.
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Tercatat 56.9 jam (Telah dimainkan 2.3 jam saat ulasan ditulis)
One of the few non-FromSoft soulslikes I've enjoyed, a very solid game. Doesn't quite live up to its inspirations, but the setting is a nice breath of fresh air for the genre and the usual soulslike elements (exploration, combat, enemy placement, etc.) have been implemented well. Apart from the setting, the main novel thing the game brings to the table is the targetting of body parts to obtain equipment and its upgrade materials. This keeps the gameplay loop fresh and rewarding while the interesting (if not award-worthy) story does the rest.

(From what I've heard, all of these things apply to the first Surge as well to a lesser degree, but I personally haven't played it.)
Diposting pada 24 September 2019. Terakhir diedit pada 7 Juli 2023.
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Menampilkan61-70 dari 90 kiriman