2 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 19.8 hrs on record
Posted: 18 Mar, 2022 @ 4:38am
Updated: 18 Mar, 2022 @ 4:42am

Too much open world busy work, too few well-written quests. It's just another open world game at the end of the day. On top of that, it somehow didn't manage to motivate like its predecessor did. DL1 also wasn't exactly a storytelling beast, but at least its functional story didn't get in the way of the fun combat and levelling process. The latter didn't quite hit the mark with me in DL2, as well, though I can't 100% tell you why. It might just be that having to unlock stuff I already had available to me at the end of DL1 just feels like a chore now. Makes sense for tools like the grappling hook from a game design standpoint, doesn't make as much sense for movement abilities. Not giving players the hook immediately forces them to understand their parkour abilties and get better at moving through the city on foot. Locking away the movement abilities themselves behind a levelling process just cripples the fluidity of the gameplay and prevents that learning process from hapenning. Combat is still fun, parkour is still fun, but the rest of the game gets in their way when its poor story holds you up or when the game screams "you haven't unlocked the ability or faction zone control to properly maneuver this yet" in your face.
Was this review helpful? Yes No Funny Award
Comments are disabled for this review.