51 people found this review helpful
2 people found this review funny
Recommended
0.0 hrs last two weeks / 421.9 hrs on record (226.9 hrs at review time)
Posted: 30 Dec, 2018 @ 3:31pm
Updated: 30 Dec, 2018 @ 4:36pm

Alright, so most reviews say this is a good game, but the most in-depth ones either says the game has only went downhill or they're from the alpha period. So, i'm going to explain you exactly what Distance is currently and how it's an underrated masterpiece.

Distance is, in the fewest words possible, a futuristic parkour-based arcade racing game.

If you're too lazy and you don't want to read the whole thing, here's the ups and downs of the game.

PROS:
+++ VERY good soundtrack
++ Beautiful and varied graphics
++ Creative in-depth level editor with a lot of various assets
++ Relatively low specs requirement
+ Enough options to make Totalbiscuit proud (if he was still there)
+ Easy-to-learn mechanics
+ Enough workshop content to always have something new
+ Windows, Mac and Linux compatibility
+ VR compatibility

CONS:
- - Base game isn't quite long (around ten hours) (workshop content makes the game longer)
- Low amount of players means multiplayer is often barren
- No real "progression" other than Adventure mode

If you liked Metroid's aesthetic, Trackmania's editor, F-Zero's speed and Synthwave-ish OST, this game might as well be made for you.

Originally posted by you, the reader:
Sounds cool! How about you tell me more?

CAMPAIGN MODE

As of my review, this mode currently consists of three different campaigns, each different and unique. They slowly graduate from easy to difficult.

Adventure mode is an introduction to all game mechanics and to the general game atmosphere. An infection has attacked the array, which consists of multiple sectors orbiting earth, and you must prevent it from spreading to the earth below.

Lost to Echoes is a reproduction of Distance's predecessor, Nitronic Rush. Your goal is to stop the Echo Engine which has disturbed a long forgotten utopia.

The newest campaign is called Nexus: you must deliver a package to the nexus while the city's security protocols try to stop you. Each of these campaigns are not necessarily related, but offer good narratives.

ARCADE MODE

Arcade mode is a jumbly match of user-made and developper-made maps that do not have any link with other stories. You do races in levels, earn medals depening on your completion time and slowly unlock new maps to race. A lot of maps with cool aesthetics ranging from retrowave to natural landscapes, passing by brutalist hellscapes and happy-looking candylands. A good place to learn and use tricks.

Originally posted by also you:
Neato, but how come you have so many hours from a game you say doesn't last long?

THE LEVEL EDITOR AND THE WORKSHOP

This is my personal favorite part of the game. It's also the reason why I said this game was Trackmania on LSD, because the level editor is bigger than any other i've seen. I've probably wasted more hours in the level editor testing than in any other gamemodes.

The level editor is where all maps, including the ones in campaigns and in the arcade are made. Basically a dev tool, this lets you create from the ground up maps for you or other players to try out. It might be confusing at first, but multiple tutorials are up to explain you better how it works. Now, of course, what i love the most from the level editor is the ability to turn all my ideas for racetracks into something real. Despite me not finishing many levels, the single act of creating maps and testing them out is enough to give me a whole sack of fun.

I grouped the workshop part with the level editor because you can't have one without the other. Basically, you finish a map, you try it once (to make sure it works) and you upload it to the steam workshop. It's simple, it's fun, and it lets my creativity flow in a game made for that.

MULTIPLAYER

Despite multiplayer being as active as my dead grandpa, you might find a server from time to time. In multiplayer, you race through maps for the fastest time between eachother. You can't ram other cars like an angry Forza player, no, and instead you get to see the "ghosts" (which is a fancy term for the colored outlines of cars) of other racers. Saves you from worrying about getting rear-ended.

CONCLUSION

This game is my personal favorite racing game for its style, its mechanics and its general uniqueness, and I believe this is an extremely underrated game. I gladly say that this game is my personal favorite that I always go to when i'm bored.

I give this a good 9/10. Because perfection is impossible, yknow.
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