Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is all just from memory of creating the level years ago, but hopefully it helps. If you have any other questions feel free to ask, and ill do my best to answer (sorry, had to 2 part this)
I assume your trying to rip castle wars. I remember I used the "BSP Brushes" within UE4 that just acted as basic shapes to make the level. From there I think I converted the BSP brushes to a few static meshes. The textures are likely just PNGs or JPGs I made on photoshop. They didnt have any normal maps or anything like that. I didnt use many plugins besides the main Pavlov UE4 kit. I know there was a weapon and vehicle spawner plugin someone made,