51 people found this review helpful
Recommended
0.0 hrs last two weeks / 0.6 hrs on record
Posted: 10 Feb, 2019 @ 1:07pm
Updated: 10 Feb, 2019 @ 2:23pm

"The only secrets are the secrets that keep themselves." - George Bernard Shaw

The 111th Soul is the first game made by Ricardo Pratas, and it is a short little gem which nicely distinguishes itself from the mass of badly done Unity games. The atmosphere is strong within this one, and one should congratulate the success on making a thousand-time told story, somewhat interesting. As a first-time trial at the indie market, it makes you appreciate the effort put into making it.

Here, we are in the shoes of Richard Silver, who was raised by his grandparents, alongside his brother. After the passing of said grandparents under questionable circumstances, Richard and his brother David start on renovating the house to put it on the market. One evening, Richard arrives to the old country house and fails to find David around. This is where and when things get inexplicably weird. Soon, Richard will discover a vile secret kept within the confines of this small family home.

Plotwise, it is not groundbreaking, yet the display itself is refreshing and chosen symbolisms are somewhat unique. The game is made in Unity; that is already said. But the atmosphere is still well constructed, and the decor gives an ominous sense, appropriate for our satanic little story. Sound effects are a success at directing you towards the next point of interest within the environment, and for a game made in Unity, 2-3 jump scares placed within the pace are a brimming success. At one point, I really felt that little heart attack, when it was least expected.

Speaking of gameplay, there is no action part into this one; but some minor yet well thought puzzles in a good old P&C way and a small memory challenge at the end are a satisfying enough collection for your dollar. Considering the game would take 20 minutes to complete and has 3 different endings depending on your choice just before the end - raising the 20-minute game time to 45 minutes for the completionist- that is one well deserving dollar.

On a night when you'd like to give an indie title a chance, this would make you appreciate someone's vision and effort. I sincerely wish the best of luck to Ricardo Pratas on his career as a developer. I didn't play it yet, but his next game, Not in Heaven is already in the Steam store, if you feel like giving it a try. I know I will do so sometime in the future.

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5 Comments
Faudraline 12 Feb, 2019 @ 12:54pm 
I'm glad that the review managed to express my experience in a constructive way. Keep up the good work! :cow_sun:
Ricardo Pratas  [developer] 11 Feb, 2019 @ 1:28am 
Thank you for these nice and powerful words, it is support like this that makes a developer strive forward 🙂
🐺СӉЄҠѺ թѦСӉ🐺 10 Feb, 2019 @ 7:02pm 
:cozybethesda:
Sigmar's Sausage 10 Feb, 2019 @ 5:25pm 
Great review. This is on my WL.
marianne~ 10 Feb, 2019 @ 2:22pm 
Sounds good, I'm checking it out. :PinkContent: