44 people found this review helpful
Recommended
0.0 hrs last two weeks / 1.9 hrs on record
Posted: 3 Jun, 2019 @ 2:54am
Product received for free

“People leave traces of themselves where they feel most comfortable, most worthwhile.” ― Haruki Murakami, Dance Dance Dance

The Antidote has been an interesting experience for me, to say the least. This is one of those moments that I'd really wish Steam would offer the option for a "neutral" review, but we'll do with what we have. Coming from the newly sprouted developer team Innovative Underdogs, The Antidote is their first game and the young developer team has been nothing but enthusiastic and attentive on community feedbacks - which is a praiseworthy sign. Our game is a P&C adventure, with a tip of hat to old school Sierra style; being intentionally ridiculous and challenging at all times. Is it enjoyable? Well, let's see.

Let's start with one downside - and a big one for me: the story. Our protagonist, Roger leaves the office after a long day and being slightly ridiculed by his coworkers. The next thing he knows is that he gets smacked on the head and loses consciousness. As he wakes up, he finds himself in an old castle with a somewhat distorted, brightly colored environment. He meets another poor sod, who claims that he has been there for some time. Apparently, they both were drugged and brought here - thus, the oddly lsd induced looking environment. Our newly found friend claims that there is an antidote here around, so you start looking for the said antidote and possibly a way out. At this point, I must declare some failing in all logic - aside humor itself - that makes the storyline goofy, but not in the lovable way old Sierra games were used to be.

Well, apparently Roger is GeNiUs enough to figure out the solution to various physics, chemistry, language and narrative puzzles yet fails in the most basic intuitive endeavors: WHO THE F*CK IS THIS GUY, AND WHY DOES HE TRUST HIM IMMEDIATELY AFTER SUCH AN ENCOUNTER??? He is drugged, in a foreign place, even plants and wells do speak to us; and we are prone to take every word of the only living human being in the premises granted? The guy simply disappears immediately after telling us about the antidote and reappears only to check on our progression. He doesn't do anything! Look, Roger being drugged may be the main explanation to everything in the game, but some shouldn't simply pass. If he is smart enough to go through all those puzzles and odd defenses, he should be smart enough to at least figure out something is off. As we progress through the game, we'll be having odd flashbacks - supposedly related to this encounter, yet nothing will make sense until the end of the game, where the villain would finally be revealed. And behold, nothing will make sense from that point either. Let's just note that all characters involved are dimwits with improbable IQ sparks from time to time.

Taking a look at the environment design, it is more than obvious that lots of love and labor went into this game, so I'll give you that. Atmosphere is interesting enough to make you keep playing this thing. It is a bit disappointing that there is no voice-acting but stop-motion character animations were appropriately creepy and a nice touch on design. Item combinations, oddly creative dialogue options and various functions of our faithful mouse button reminds you the preface of many P&C classics. I'd say that humor fails on delivering on that department though, and the script can really, really use some proof-reading.

Gameplay doesn't bear much explanation: it is a point and click adventure, nonetheless. Puzzles may be categorized into two: heh, "that was kinda creative, fun and challenging" kind of puzzles (example: the language puzzle near the end), and "what the f*ck they were thinking?" kind of puzzles (example: dimension puzzle, concerning how to get aluminum pieces). I tried my very best to avoid the walkthrough for the first hour - then I gave up for the sake of running through the story. Another veteran adventure reviewer currently undertakes the feat of playing it without the walkthrough, and I wish her the best, and some herculean feat of patience.

Last word? It is a neat little trial as a first game and it has its "heh, that's cool" moments, but overall, it will need a lot of polishing, especially on its script and with some puzzle choices. Still, I strongly recommend watching this team closely in the future, and giving The Antidote a try nonetheless.

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10 Comments
Moimee 30 Oct, 2019 @ 4:55pm 
rolls eyes
Xam Huad 11 Jun, 2019 @ 11:58am 
That could be the definitive (alien) description of humans:
"Dimwits with occasional intelligence sparks." :GoldenApple:
innovativeunderdogs  [developer] 7 Jun, 2019 @ 2:41am 
@An Easy Target, from a developer's point of view we're curious to know what your initial concerns were. Would be so kind to elaborate on this? This could help us improve things in the future.
An Easy Target 5 Jun, 2019 @ 10:02pm 
(Cue Skillet's "Back from the Dead" to start playing)

Madame, it is a very good and thorough review indeed you've left here; you are back and it is clear you still have it. I look forward to reading more from you, madame.

On your review itself, thank you for this. You've addressed my initial concerns and skepticism, and now I am able to render a decision on this game.
Nicu 3 Jun, 2019 @ 9:14am 
Welcome back:heartpr:
The Dogfather 3 Jun, 2019 @ 4:24am 
That is awesome to hear. I look forward to many more.
Faudraline 3 Jun, 2019 @ 4:07am 
Thank you kindly ^_^
The Horror Network 3 Jun, 2019 @ 4:04am 
Welcome back Faudraline!!
Faudraline 3 Jun, 2019 @ 4:02am 
Thank you ^_^ I get the sense that I'll be playing and writing a lot throughout the summer :2017stickypopsicle:
The Dogfather 3 Jun, 2019 @ 4:00am 
I have missed reading your lovely reviews.