18 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 14.4 hrs on record
Posted: 15 Jun, 2019 @ 11:34pm
Updated: 17 Jun, 2019 @ 9:40pm

Precision platforming is a crowded genre these days, but there always seems to be room for one more. Enter Dimension Jump, the 8-bit child of Kaizo Mario and Bennett Foddy's Getting Over It, without the commentary, only gameplay. Not enough detail, you say? Well, without further ado,

Pros
+ A sizable 90 levels to complete
+ Challenge seekers will enjoy the difficulty ramp
+ Various mechanics to master: Dimension shifts, locks, blocks, lasers, chasers, and warps
+ Levels encourage replay both by time attack and a collectible star, forcing you to finish the level in a more difficult way
+ Leaderboards to challenge worldwide times
+ Workshop support & level editor - take on hundreds of community stages or share your own

Cons
- Most levels are very tiny, and take seconds to complete when perfected
- Casual players may ragequit the difficulty ramp. Final stages are literally 1-3 pixels tolerance for error
- No tutorial, game assumes you can figure it all out, which is problematic for the endgame
- Game has no scaling windowed, it's microscopic without fullscreen
- Entirely outdated graphics resemble old QBASIC and ATARI games
- A single looping music track is catchy at first, but outstays its welcome
- If you found the stock levels difficult, wait until you see some of the community stages that are made to fail
- High price compared to the value of others in the genre

If you've ever played Mario Maker designer games you'll understand how time consuming it can be to design a good level, so in all fairness to the developers there was a lot of work put into Jump. But on the other hand, its singular focus on hardcore content is likely to turn off anyone less than dedicated enough to retry after a couple dozen inevitable deaths. My patience wore thin toward the final 15 stages, which became a Kaizo Mario-fest with 1-2 pixel ledges, lava chambers where every wall is fatal, and tiny footholds that require both momentum and immediate stops within fractions of a second. There is no motivation and no real catharsis to endure the suffering it puts you through.

TL;DR? Skip this unless you're a difficult games fan. And even then, only on steep sale.

Achievement Hunters: Beat every stage time and get every star. Good luck.
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1 Comments
DamageInc. 16 Jun, 2019 @ 1:04pm 
Well written review Dot :tq_sir: