5 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 15.2 hrs on record
Posted: 18 Jun, 2022 @ 2:24pm
Updated: 18 Jun, 2022 @ 2:35pm

Super Star is an idol management sim that tells the meta tale of an e-girl come to life, tasking you with trying to turn her into a global icon (and maybe romance her) before your time together is up. While the art is excellent, the game mechanics devolve into a clicker with coin flip RNG, removing any element of strategy, or for that matter, fun, from the game. Contrary to the description and tags, there is no actual adult content beyond suggestive dialogue.

After leaving his production company and trying to strike it out on his own, our nameless male lead finds himself down on his luck, ready to throw in the towel. That is until one day, for reasons never explained in the game, a character from within an adult novel materializes in the real world and demands he make her into the world's biggest star. Oh, and he has three years to do this before the miracle ends and she vanishes for good... unless you get the good ending, anyway.

Your actions are limited to training her core stats, buying items that also boost stats, working (such as ads, movies, or odd jobs), and "missions" that are basically the same thing but on a timer, granting better rewards and story progression. Basically, it's up to you to juggle what to do and when to do it, within the confines of a three year window. As is common in these genre of sim games, nothing is really spelled out, because it's up to you to learn as you go, deciphering what few things really matter to achieve that happy end.

As it turns out, try as you might, there's no actual way to get that route in the first playthrough. That is to say, the deck is stacked against you: Super Star isn't a game of strategy, it's a game of luck. Every action you take is governed by an invisible coinflip whose odds are kept hidden. The game tells you that to perform a certain task, you need a certain core stat, but should you aim higher that that? Don't know. No matter how high you drive that stat, you'll still meet with occasional failure. You can't lose the game, but you can fail to achieve certain tiers of popularity, affecting both the ending and the gems you receive on replay.

You see, completing the game awards you with game-breaking currency called gems, that buy permanent upgrades trivializing a lot of the unfair RNG the game throws at you. One upgrade halves the time it takes to finish jobs, and another halves the cash cost of all training and shopping. Without these, it's literally impossible to do everything in the time cap and achieve super stardom.

This is really where I find the most fault with the game. Management should be about strategy, making choices that matter, seeing your plans pay dividends. That's simply not the case here. The gameplay loop is to rush the ending, restart, buy out all the premium items, and then spam "golden touch," a third currency that insta-completes 100% success. It's a time sink to clickity click through as many menus as fast as possible until you trigger a series of cutscenes and deplete your time limit. There are other issues too, like a confusing machine translation that could have used a native proofreader, and general buggy-ness of event triggers that may waste precious time, but these would be easily forgivable if the core gameplay was strong.

It's not clear why it was removed from sale, but hopefully it serves as a stepping stone to better games from this developer. Compliments to the artist behind the backgrounds and characters, they were really well done.

Achievement Hunters: ~5hr min? to 100%. At least one playthrough is required to unlock the stopwatch and 1/2 cost upgrades, the others may not be necessary.

There's one unexplained secret to completing the game, which is this: Don't buy any shop items and avoid stat upgrades outside of training early on. Once you hit around 7500 of a stat, you can no longer manually boost it, which can lock you out of the >9000 needed for top tier tasks. Only focus on tasks that have presents, which are items that boost stats even further, and complete the last 2 of every ad, movie, and recording. Those should, in turn, trigger the final superstar tier needed for 100%. You can ignore the "tour" series of quests altogether, they are a time sink.
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