2 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 2.9 hrs on record
Posted: 5 Jul, 2023 @ 4:09pm

Early Access Review
Came to this game hoping to find an alternative for the soon to be shutting down Cycle Frontier. Unfortunately this title so far is making quite a few bad moves that may likely ultimately end up killing it, too.

Maps are bland, uninspired, and have illogical layouts. Lots and lots of gray and very muted tones, weird placement and flow of rooms and areas, and very dumb AI. I'd like to see more variety besides "industrial spaceship", maybe introduce planetside stations with outdoor areas? You are running on an oxygen timer regardless of if you're in your starter ship or large ship/station.

Weapons are neat, heavily based on WWII era firearms, but recently they took the "machine gun" part out of one of the SMGs, which makes no sense considering they simultaneously nerfed the damage output pretty heavily.

Looting is very clunky and unrewarding, I honestly feel like I've gained nothing after running in, filling up a backpack and leaving, as there's no way to upgrade your stash with items you've acquired. Speaking of which, the starter stash size is painfully small, and you'll struggle to find reasonable space after a few successful runs, especially since a mechanic to "fold" backpacks doesn't actually decrease the space they take in storage. Often times I've found when looting I get a popup saying I don't have enough space to take an item, but upon double checking I can see I clearly do, with a perfectly shaped slot ready to accept the item.

Health management is simple, with a variety of ways to treat your wounds after combat, which is definitely friendlier to more casual players. Bandages and first aid kits are common medical items, with water and food items to increase your health in a pinch.

Raids have been tweaked in a very unnecessary way, forcing a default timer on when you can actually leave the match. The "space gates", which are final points you have to pilot out to in order to leave now do not spawn unless 15 minutes pass in the game, or someone in the game decided to find a control panel and hit the button to summon them early, so if you waltz in and find a bunch of loot near your entry point and are ready to leave, you better hope someone hits that button.

TLDR: Game doesn't know if it wants to appeal to casual or more serious players, is visually bland, and gameplay unrewarding. Needs to offer more variety and feel more rewarding if it intends to keep it's already dwindling audience it's managed to grab for the early access price it's demanding.
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