Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hard to tell. It's been a while since I've argued with someone living in 2011.
Despite having a scale that would be considered indie nowadays and starting out as small studios, those were the large end of development at the time. Calling something like Ultima "indie" is similar to calling "Journey to the Moon" an Indie film. TECHNICALLY you could, but when people say they like "indie films" they're not talking about studios that would quickly become the standard.
The truth of the matter is, in the early 00's until the 10's, PC gaming was mostly middleware (which is a separate categorization that's almost been lost entirely). If we want to be TECHNICAL, Doujin games (Japanese Indies) started around 10 years before Recettear, but things that would be classified as indie and realeased in the US generally started around then.
What are you smoking.... been on PC for over 30 years, rich history of Indie development... in fact many of the AAA studios of today started out as independent developers going all the way back to the 80s developing on PCs that where not even IBM, like Commodore 64 ect. Indie development has been a constant on PC platforms since inception.